Commit Graph

7 Commits

Author SHA1 Message Date
Vitaliy Triang3l Kuzmin
4ed2616ac3 radv: Fix vk_instance_init vk_error instance use-after-free
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22887>
2023-05-08 14:09:49 +00:00
Friedrich Vock
0b251d4362 radv: Add driconf to always drain waves before writing timestamps
UE4's Vulkan backend uses vkCmdWriteTimestamp with TOP_OF_PIPE
to measure how long a workload took in the GPU Benchmark. This is wrong
and writes the timestamp before the workload is actually finished,
making it seem like the GPU is much faster than it actually is.
This caused subsequent benchmark passes to contain way too big workloads,
which caused soft hangs on slower GPUs.

Fixes GPU hangs with Splitgate during automatic settings configuration.

Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22823>
2023-05-03 15:24:00 +00:00
Samuel Pitoiset
6476abd821 radv: enable VK_EXT_graphics_pipeline_library by default
You won't get your money back!

It's been a very long time but everything should be working great now.

This replaces RADV_PERFTEST=gpl by RADV_DEBUG=nogpl to disable the
extension for debugging purposes.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22362>
2023-04-10 10:02:32 +00:00
Timur Kristóf
faf8375fc3 radv: Don't expose NV_mesh_shader and don't use it in CI.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22139>
2023-03-29 15:08:55 +00:00
Pierre-Eric Pelloux-Prayer
c1050b5330 radv: add RADV_DEBUG=extra_md
This enables the use of UMD metadata v2. This allows tools (eg umr)
import buffers.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21984>
2023-03-28 15:17:28 +00:00
Tatsuyuki Ishi
a8c5fd3b1b radv: Upload shaders to invisible VRAM on small BAR systems.
Following PAL's implementation, this patch avoids allocating shader code
buffers in BAR and use SDMA to upload them to invisible VRAM
directly.

For some games like HZD, shaders can take as much as 400MB, which exceeds
the non-resizable BAR size (256MB) and cause inconsistent spilling
behavior. The kernel will normally move these to invisible VRAM on its own,
but there are a few cases that it does not reliably happen. This patch does
the moving explicitly in the driver to ensure predictable results.

In this patch, we upload the shaders synchronously; so the shader will be
ready as soon as vkCreate*Pipeline returns. A following patch will make
this asynchronous and don't block until we see a use of the pipeline.

As a side effect, when SQTT is used we now store the shaders on a cacheable
buffer which would speed up writing the trace to the disk.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16271>
2023-03-16 18:02:57 +00:00
Samuel Pitoiset
06fa90e14e radv: move instance related code to radv_instance.c
radv_device.c is getting too big and this follows the Vulkan common
runtime infrastructure.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21767>
2023-03-08 16:21:10 +00:00