Erik Faye-Lund
0471f83b07
util/slab: do not dereference NULL-pointer
...
This used to not be a problem, because these mutexes were the first
members of this array, meaning that we ended up trying to lock/unlock
NULL mutexes. But this isn't guaranteed to be allowed, so we were
relying on luck here.
Recently, this changed. We introduced asserts for NULL-pointers, and
changed the behavior in a way that leads to crashes in release-builds.
This means we can't rely on luck any longer.
Fixes: e317103753
("c11/threads: Remove Win32 null checks")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3903
Reviewed-by: Eric Anholt <eric@anholt.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7853 >
2020-12-01 18:03:31 +00:00
Ruijing Dong
4c180c262b
radeon/vcn: hevc main10 profile decoding pitch fix
...
for hevc main10 profile decoding, dpb buffer alignment fix
Signed-off-by: Ruijing Dong <Ruijing.Dong@amd.com >
Reviewed-by: Leo Liu <leo.liu@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7827 >
2020-12-01 17:20:59 +00:00
Jesse Natalie
c1c1bad582
d3d12: Fix GCC warnings for missing function prototypes
...
Most of these are adding 'static', for functions that are local
to a translation unit but weren't declared static.
There's one instance of a missing include for bringing the prototype
into the translation unit, one function missing a return type (default-int),
and one which added inline to avoid it being considered unused in some sources.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780 >
2020-12-01 17:10:47 +00:00
Jesse Natalie
30e5abe5f5
microsoft/compiler: Add missing 'return' to switch case
...
Fixes: b9c61379
("microsoft/compiler: translate nir to dxil")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780 >
2020-12-01 17:10:47 +00:00
Jesse Natalie
423363803e
d3d12: Fix use of incorrect clear color variable
...
Fixes: 2ea15cd6
("d3d12: introduce d3d12 gallium driver")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780 >
2020-12-01 17:10:47 +00:00
Jesse Natalie
e593329b0c
microsoft/compiler: Misc fixes caught by GCC
...
* Fix const-correctness on dxil_mdnode pointer arrays
* Fix warning for a missing scope in a case block
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780 >
2020-12-01 17:10:47 +00:00
Jesse Natalie
456620a6ad
d3d12: Misc fixes caught by GCC warnings / code inspection
...
* A const-correctness issue
* Some uninitialized variables
* A missing copyright header
* A comment with a /* in it when only * was needed
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780 >
2020-12-01 17:10:47 +00:00
Jesse Natalie
4e481a1f65
microsoft/compiler: Fix unhandled switch case warnings
...
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780 >
2020-12-01 17:10:47 +00:00
Jesse Natalie
eebb04fca4
d3d12: Fix unhandled switch case warnings
...
Some D3D enums have invalid values (e.g. NONE) in the enum,
so default: makes sense to catch invalid values in those cases.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780 >
2020-12-01 17:10:47 +00:00
Jesse Natalie
80dcd63f64
d3d12: Clean up d3d12_compiler.h
...
Move some stuff from d3d12_context.h to d3d12_compiler.h, and
fix d3d12_compiler.h to not include d3d12_context.h.
This serves two purposes:
1. Putting declarations and definitions where they really belong.
2. Making it so only C++ code needs d3d12.h simplifies the helpers
we need to add to add to support d3d12.h for Linux.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780 >
2020-12-01 17:10:47 +00:00
Jesse Natalie
244a41d6a8
d3d12: Remove Windows-specific macros
...
These all have trivial standard or Mesa replacements
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780 >
2020-12-01 17:10:47 +00:00
Jesse Natalie
4358af87e7
d3d12: Fix signed-unsigned comparison warnings
...
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780 >
2020-12-01 17:10:47 +00:00
Jesse Natalie
6060291c0e
d3d12: Fix brace-initialization issues
...
For C++ code, we shouldn't use {0}, instead use {} to default-
initialize everything. For code with nested structs/unions, make
sure there's enough braces to appropriately scope initialization.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780 >
2020-12-01 17:10:46 +00:00
Jesse Natalie
c3bf781cb0
microsoft/compiler: Remove dead code/variables
...
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780 >
2020-12-01 17:10:46 +00:00
Jesse Natalie
af6983885b
d3d12: Delete unused local variables
...
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780 >
2020-12-01 17:10:46 +00:00
Michel Zou
89f6b72f19
gallium/tests: fix unused-but-set-variable warning
...
Reviewed-by: Jose Fonseca <jfonseca@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7713 >
2020-12-01 16:51:01 +00:00
Michel Zou
34e5b46fff
softpipe: fix maybe-uninitialized warning
...
Reviewed-by: Jose Fonseca <jfonseca@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7713 >
2020-12-01 16:51:01 +00:00
Michel Zou
5a702fa4e5
wgl: fix maybe-uninitialized warning
...
Reviewed-by: Jose Fonseca <jfonseca@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7713 >
2020-12-01 16:51:01 +00:00
Michel Zou
def15ad9ab
glsl: fix redefinition warning on win32
...
Reviewed-by: Jose Fonseca <jfonseca@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7713 >
2020-12-01 16:51:01 +00:00
Michel Zou
07a68d27b3
glapi: fix unused-function warning
...
Reviewed-by: Jose Fonseca <jfonseca@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7713 >
2020-12-01 16:51:01 +00:00
Michel Zou
89b01cc025
util: fix mingw format-extra-args warning
...
Reviewed-by: Jose Fonseca <jfonseca@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7713 >
2020-12-01 16:51:01 +00:00
Daniel Schürmann
5f6c5e5b86
nir: don't sink instructions into loops
...
Repeatedly loading constants or evaluating ALU operations
in loops doesn't seem beneficial. This might increase the register
pressure, but the tradeoff seems worth it.
Totals from 13629 (9.77% of 139517) affected shaders (RAVEN):
SGPRs: 1179481 -> 1184697 (+0.44%); split: -0.03%, +0.47%
VGPRs: 978776 -> 978732 (-0.00%); split: -0.02%, +0.02%
SpillSGPRs: 51036 -> 50943 (-0.18%); split: -1.35%, +1.17%
CodeSize: 113775020 -> 113428812 (-0.30%); split: -0.34%, +0.04%
MaxWaves: 49877 -> 49881 (+0.01%); split: +0.02%, -0.01%
Instrs: 22295979 -> 22204936 (-0.41%); split: -0.42%, +0.02%
Cycles: 1637198832 -> 1626916048 (-0.63%); split: -0.64%, +0.01%
VMEM: 2403434 -> 2507645 (+4.34%); split: +4.76%, -0.42%
SMEM: 849676 -> 834576 (-1.78%); split: +0.60%, -2.38%
VClause: 412396 -> 398139 (-3.46%); split: -3.46%, +0.01%
SClause: 810480 -> 817349 (+0.85%); split: -0.19%, +1.04%
Copies: 2188260 -> 2166716 (-0.98%); split: -1.18%, +0.19%
Branches: 761204 -> 760475 (-0.10%); split: -0.15%, +0.05%
PreSGPRs: 972892 -> 981054 (+0.84%); split: -0.05%, +0.89%
PreVGPRs: 925390 -> 925420 (+0.00%); split: -0.02%, +0.02%
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7694 >
2020-12-01 17:31:06 +01:00
Erik Faye-Lund
b02e15d1a3
d3d12: do not inspect NULL samplers
...
We can risk having NULL samplers in this range, so let's ignore them
while we're populating the shader-key.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7856 >
2020-12-01 15:15:50 +00:00
Timur Kristóf
94f8cb29ee
aco: Fix NGG GS assert failure from the WG scan.
...
There was a temp which was defined in a branch but used outside,
without a phi.
Fixes: 62b5012ec3
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7817 >
2020-12-01 15:04:58 +00:00
Marcin Ślusarz
c2974a1d45
intel/tools/aubinator_error_decode: allow 0 arguments
...
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com >
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7833 >
2020-12-01 14:44:04 +00:00
Marcin Ślusarz
7a7010d4f5
intel/tools/aubinator_error_decode: allow "-" as an input file
...
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com >
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7833 >
2020-12-01 14:44:04 +00:00
Marcin Ślusarz
8ffa45a775
intel/tools/aubinator_error_decode: exit with an error on unknown option
...
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com >
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7833 >
2020-12-01 14:44:04 +00:00
Erik Faye-Lund
f9e4c0ada1
d3d12: lower bitfield_extract to shifts
...
This wasn't implemented yet, because we hadn't encountered it yet. But
now it seems we can trigger this, thanks to the nv_copy_depth_to_color
piglit tests.
This makes the test go from crash to fail, which isn't perfect, but it's
better than nothing.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7855 >
2020-12-01 13:59:30 +00:00
Samuel Pitoiset
3a858ecd40
Revert "radv/llvm,aco: always split typed vertex buffer loads on GFX6 and GFX10+"
...
It introduces regressions.
This reverts commit 6fb4babfe9
.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7852 >
2020-12-01 14:31:16 +01:00
Samuel Pitoiset
4c58c68ea6
ci: disable check-commits
...
Otherwise the CI sanity check fails if the commit title exceed
80 characters
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7852 >
2020-12-01 14:31:11 +01:00
Christian Gmeiner
37226269d3
etnaviv/drm: add some locking asserts
...
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com >
Reviewed-by: Lucas Stach <l.stach@pengutronix.de >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7832 >
2020-12-01 12:20:45 +00:00
Christian Gmeiner
034dd948df
etnaviv/drm: convert to simple_mtx
...
We do not need a full blown pthread mutex.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com >
Reviewed-by: Lucas Stach <l.stach@pengutronix.de >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7832 >
2020-12-01 12:20:45 +00:00
Christian Gmeiner
aad0c7c6b8
etnaviv/drm: fix evil-twin etna_drm_table_lock
...
Cc: <mesa-stable@lists.freedesktop.org >
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com >
Reviewed-by: Lucas Stach <l.stach@pengutronix.de >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7832 >
2020-12-01 12:20:45 +00:00
Iago Toral Quiroga
4f7d4871a6
v3dv: don't log out of pool memory errors for internal driver pools
...
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7848 >
2020-12-01 12:10:11 +00:00
Iago Toral Quiroga
9adbaeff85
v3dv: move error string definition to debug path
...
No point in computing this if debug is disabled.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7848 >
2020-12-01 12:10:11 +00:00
Marek Olšák
4679a3855f
mesa: replace ParameterValueOffset[i] with Parameters[i].ValueOffset
...
to merge both arrays and remove malloc because both arrays have
the same size.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946 >
2020-12-01 11:52:11 +00:00
Marek Olšák
1755a5a384
compiler: decrease STATE_LENGTH from 5 to 4
...
The rework of matrix state vars made the last element unused.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946 >
2020-12-01 11:52:11 +00:00
Marek Olšák
fdd3a448ae
st/mesa: fix uninitialized/random clip plane state vars in lower_ucp
...
Fixes: 584f27326c
- st/mesa: factor ucp-lowering logic into helper
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946 >
2020-12-01 11:52:11 +00:00
Marek Olšák
f097c8773e
mesa: allocate the attribute stack on demand
...
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946 >
2020-12-01 11:52:11 +00:00
Marek Olšák
c0456a6565
mesa: remove gl_texture_object references from glPush/PopAttrib stack
...
I don't see why this is needed and it's not used anywhere.
As long as apps don't call glDeleteTextures, nothing will release them.
And even if they do, we don't use the saved textures anywhere.
Also, BindTexture will fail for deleted textures anyway, so they can't be
popped. The existing code already binds the Name that was saved, not
the texture object that was saved.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946 >
2020-12-01 11:52:11 +00:00
Marek Olšák
959380dcb0
mesa: more optimizations in glPopAttrib (colormask, drawbuffers, coord replace)
...
Acked-by: Adam Jackson <ajax@redhat.com >
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946 >
2020-12-01 11:52:11 +00:00
Marek Olšák
f6f6d3c0e7
mesa: optimize out no-op calls in glPopAttrib
...
Reviewed-by: Adam Jackson <ajax@redhat.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946 >
2020-12-01 11:52:11 +00:00
Marek Olšák
27b981352a
mesa: skip _mesa_set_enable in glPopAttrib if there are no changes
...
Reviewed-by: Adam Jackson <ajax@redhat.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946 >
2020-12-01 11:52:11 +00:00
Marek Olšák
b4bf872585
mesa: reduce the size of gl_texture_attrib_node::Texture by about 90%
...
Let's get rid of the big memcpy.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946 >
2020-12-01 11:52:11 +00:00
Marek Olšák
d0e18550e2
mesa: optimize saving/restoring bound textures for glPush/PopAttrib
...
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946 >
2020-12-01 11:52:11 +00:00
Marek Olšák
9a8b54285d
mesa: reorganize gl_texture and sampler structures for glPush/PopAttrib
...
Put the fields saved by glPush/PopAttrib into the sub-structure declared
as Attrib. This will make glPush/PopAttrib much faster because it will
only save and restore that structure.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946 >
2020-12-01 11:52:11 +00:00
Marek Olšák
7fa9d9d06c
mesa: add a fast path for restoring light attributes in glPopAttrib
...
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946 >
2020-12-01 11:52:11 +00:00
Marek Olšák
734af61353
mesa: add a fast path for restoring fixed-func tex state in glPopAttrib
...
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946 >
2020-12-01 11:52:11 +00:00
Marek Olšák
3be42f9ca1
mesa: rewrite glPushAttrib/glPopAttrib to get rid of malloc
...
This was inevitable. This gets rid of the malloc/free calls and chaining
each push group in a linked list. Now the whole attribute stack is declared
statically in gl_context.
Yes, this improves performance a lot.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946 >
2020-12-01 11:52:10 +00:00
Marek Olšák
e08b3b74e7
mesa: treat glPopMatrix as a no-op state change if it doesn't change the matrix
...
Reviewed-by: Adam Jackson <ajax@redhat.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946 >
2020-12-01 11:52:10 +00:00