Commit Graph

49 Commits

Author SHA1 Message Date
Yonggang Luo
bf338c3d7f mesa: #include "util/glheader.h" instead GL/gl.h in shared code
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Brian Paul brianp@vmware.com
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19472>
2022-11-03 16:07:31 +00:00
SoroushIMG
1e8e785a07 nir: allow to fine tune unrolling for loops with soft fp64 ops
Lowered fp64 ops can blow up the loop bodies while still being
suitable for unrolling.
Allow for using different parameters to unroll loops with
soft fp64.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18863>
2022-09-30 17:07:37 +00:00
Pierre-Eric Pelloux-Prayer
70891edd97 nir: add a nir_opt_if_options enum
And don't enable nir_opt_if_optimize_phi_true_false on radeonsi with
LLVM 14 because it crashes Blender.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6976
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17949>
2022-08-10 12:55:39 +00:00
Timothy Arceri
c573260c9b glsl: switch to NIR based implementation of lower_const_arrays_to_uniforms()
Shader-db results iris (BDW):

total instructions in shared programs: 17523543 -> 17513909 (-0.05%)
instructions in affected programs: 218091 -> 208457 (-4.42%)
helped: 69
HURT: 327
helped stats (abs) min: 2 max: 2919 x̄: 160.84 x̃: 12
helped stats (rel) min: 0.21% max: 96.88% x̄: 14.87% x̃: 6.40%
HURT stats (abs)   min: 1 max: 47 x̄: 4.48 x̃: 1
HURT stats (rel)   min: 0.10% max: 22.02% x̄: 3.33% x̃: 0.18%
95% mean confidence interval for instructions value: -45.02 -3.63
95% mean confidence interval for instructions %-change: -1.16% 1.47%
Inconclusive result (%-change mean confidence interval includes 0).

total loops in shared programs: 4875 -> 4868 (-0.14%)
loops in affected programs: 7 -> 0
helped: 7
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 100.00% max: 100.00% x̄: 100.00% x̃: 100.00%
95% mean confidence interval for loops value: -1.00 -1.00
95% mean confidence interval for loops %-change: -100.00% -100.00%
Loops are helped.

total cycles in shared programs: 858032406 -> 857984712 (<.01%)
cycles in affected programs: 22940290 -> 22892596 (-0.21%)
helped: 155
HURT: 312
helped stats (abs) min: 1 max: 49696 x̄: 1697.70 x̃: 62
helped stats (rel) min: <.01% max: 70.84% x̄: 5.60% x̃: 0.82%
HURT stats (abs)   min: 1 max: 19640 x̄: 690.54 x̃: 100
HURT stats (rel)   min: <.01% max: 217.23% x̄: 33.57% x̃: 0.92%
95% mean confidence interval for cycles value: -436.09 231.84
95% mean confidence interval for cycles %-change: 15.39% 25.75%
Inconclusive result (value mean confidence interval includes 0).

total spills in shared programs: 16289 -> 15205 (-6.65%)
spills in affected programs: 2753 -> 1669 (-39.38%)
helped: 9
HURT: 1

total fills in shared programs: 20347 -> 20324 (-0.11%)
fills in affected programs: 1642 -> 1619 (-1.40%)
helped: 9
HURT: 1

total sends in shared programs: 972151 -> 971960 (-0.02%)
sends in affected programs: 1910 -> 1719 (-10.00%)
helped: 25
HURT: 20
helped stats (abs) min: 1 max: 50 x̄: 9.00 x̃: 2
helped stats (rel) min: 0.87% max: 53.76% x̄: 13.89% x̃: 6.25%
HURT stats (abs)   min: 1 max: 8 x̄: 1.70 x̃: 1
HURT stats (rel)   min: 8.33% max: 200.00% x̄: 52.36% x̃: 33.33%
95% mean confidence interval for sends value: -8.19 -0.29
95% mean confidence interval for sends %-change: -1.07% 32.18%
Inconclusive result (%-change mean confidence interval includes 0).

LOST:   3
GAINED: 27

Note a small number of tests fail on lima and r300 after this patch.
However since we are doing the correct thing here and they only
fail due to a slight increase in instruction count pushing them
over their instruction count limit, we are defering that issue
to a different bug report for further discussion.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6540

Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16770>
2022-06-04 03:13:36 +00:00
Timothy Arceri
1805ee8d7b glsl: move gl_nir_link_opts() call out of the st code
Calling this directly in the linker code allows us to place it between
the varying linker and uniform linker calls which allows for better
optimisation/removal of uniforms.

Also in a later patch it allows us to insert a new nir based
lower_const_arrays_to_uniforms() call after the gl_nir_link_opts()
call. This is important because it allows the linking opts to
move constant arrays to later stages if possible before
lower_const_arrays_to_uniforms() turns them into uniforms.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6541

Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16770>
2022-06-04 03:13:36 +00:00
Timothy Arceri
a14e2733ce glsl: move common link time optimisation calls to linker code
In the following patch we will move the users of this function to
this file too and make it static again.

Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16770>
2022-06-04 03:13:36 +00:00
Timothy Arceri
64dbc3f03a glsl/nir: allow the nir linker to remove dead uniforms we created
Some backends lower constant arrays to uniforms in GLSL IR. These
create so called hidden uniforms. Since we know these are added
per stage it is safe to remove them if we detect they are dead.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16770>
2022-06-04 03:13:36 +00:00
Timothy Arceri
792c9a0a24 glsl: move validation of sampler indirects to the nir linker
This will allow us to disable the GLSL IR loop unroller in a
following patch and rely on the NIR loop unroller instead.

This allows the piglit test spec@!opengl 2.0@max-samplers border
to pass on the v3d rpi4 driver.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16543>
2022-05-17 02:12:21 +00:00
Timothy Arceri
7647023f3b glsl: enable the use of the nir based varying linker
Here as well as calling the pass we need to switch the order of
some of the information gathering and optimisation calls. We also
need to create a custom callback for the dead variables removal
pass to clean up dead builtin varying in SSO programs without
causing piglit regressions.

shader-db results IRIS (BDW):

total instructions in shared programs: 17487900 -> 17477072 (-0.06%)
instructions in affected programs: 128682 -> 117854 (-8.41%)
helped: 587
HURT: 82
helped stats (abs) min: 1 max: 145 x̄: 18.82 x̃: 20
helped stats (rel) min: 0.21% max: 77.78% x̄: 17.41% x̃: 8.85%
HURT stats (abs)   min: 1 max: 6 x̄: 2.68 x̃: 2
HURT stats (rel)   min: 0.25% max: 9.76% x̄: 2.94% x̃: 2.16%
95% mean confidence interval for instructions value: -17.71 -14.66
95% mean confidence interval for instructions %-change: -16.40% -13.42%
Instructions are helped.

total cycles in shared programs: 857442520 -> 857170199 (-0.03%)
cycles in affected programs: 112252720 -> 111980399 (-0.24%)
helped: 13733
HURT: 13349
helped stats (abs) min: 1 max: 7293 x̄: 81.44 x̃: 10
helped stats (rel) min: <.01% max: 90.32% x̄: 3.30% x̃: 0.62%
HURT stats (abs)   min: 1 max: 7424 x̄: 63.38 x̃: 8
HURT stats (rel)   min: <.01% max: 192.23% x̄: 3.28% x̃: 0.54%
95% mean confidence interval for cycles value: -14.01 -6.10
95% mean confidence interval for cycles %-change: -0.17% 0.06%
Inconclusive result (%-change mean confidence interval includes 0).

total sends in shared programs: 971443 -> 970010 (-0.15%)
sends in affected programs: 4596 -> 3163 (-31.18%)
helped: 446
HURT: 39
helped stats (abs) min: 1 max: 6 x̄: 3.40 x̃: 4
helped stats (rel) min: 3.03% max: 85.71% x̄: 46.48% x̃: 50.00%
HURT stats (abs)   min: 1 max: 3 x̄: 2.15 x̃: 2
HURT stats (rel)   min: 6.67% max: 25.00% x̄: 15.16% x̃: 10.53%
95% mean confidence interval for sends value: -3.13 -2.78
95% mean confidence interval for sends %-change: -44.16% -38.88%
Sends are helped.

LOST:   235
GAINED: 262

Shader-db results radeonsi (RX580):

169505 shaders in 102144 tests
Totals:
SGPRS: 7698832 -> 7696552 (-0.03 %)
VGPRS: 5547296 -> 5545280 (-0.04 %)
Spilled SGPRs: 14795 -> 14773 (-0.15 %)
Spilled VGPRs: 3782 -> 3782 (0.00 %)
Private memory VGPRs: 1152 -> 1152 (0.00 %)
Scratch size: 3872 -> 3872 (0.00 %) dwords per thread
Code Size: 162946528 -> 162895264 (-0.03 %) bytes
Max Waves: 2449334 -> 2449736 (0.02 %)

Totals from affected shaders:
SGPRS: 215024 -> 212744 (-1.06 %)
VGPRS: 151976 -> 149960 (-1.33 %)
Spilled SGPRs: 162 -> 140 (-13.58 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 5249916 -> 5198652 (-0.98 %) bytes
Max Waves: 54588 -> 54990 (0.74 %)

Panfrost trace checksum is updated as per discussion in:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/6343

Some virpipe tess shader piglit tests are added as failures to CI
these failures are not a regression but an uncovered existing bug
exposed due to the linker no longer sorting internally facing
shader interfaces in alphabetical order. See details in:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/6481

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Timothy Arceri
43a8454ea8 glsl: add new build program resource helpers
These will be used by a new nir based glsl varying linker that will
add varyings directly to the list before the are packed and we lose
the information.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Timothy Arceri
bfa096a0b9 glsl/st: move st_nir_opts() into gl compiler common code
This will allow us to use this in future NIR linker work. It also makes
more sense to move it here as the classic drivers are gone, tgsi is
going away and we are merging more of the st into the gl common code.

Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14785>
2022-01-31 11:49:21 +00:00
Dave Airlie
23b361ae12 glsl: move off mtypes.h in lots of places.
This moves to the new split out header files, should mean less recompiling
for unrelated changes.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14437>
2022-01-20 00:20:06 +00:00
Dave Airlie
ccbf700d6c nir: remove gl.h include from nir headers.
This saves a lot of pointless gl.h includes across the board,
it moves the one place that needs GLenum into a separate file
only used in those passes that require it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
2022-01-19 21:54:58 +00:00
Dave Airlie
e943af6a55 glsl/nir/linker: avoid passing gl_context inside gl_nir linker
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
34090712c6 glsl/linker: remove gl_context from check image resources
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
4d6e866b7b glsl/linker: get rid of gl_context from atomic counters paths
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
e9ec1429ba glsl/linker: get rid of gl_context from uniform assign paths
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Marek Olšák
dea558cbd2 glsl: add gl_resource_name to precompute "name" properties later
This just adds the structure with a name and its update function.
strlen and others will be added in the following commits. The idea is to
parse and analyze the name in advance to make glGetUniformLocation faster.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13507>
2021-10-29 07:19:18 -04:00
Jason Ekstrand
0bbb32ece4 glsl/nir/linker: Also remove image variables
If we don't, then the array shrinker may shrink them to an array of zero
images which can cause GLSL serialization to blow up but only the next
time the GLSL shader is loaded from the disk cache.

Fixes: b8ee37472d ("glsl: Use nir_var_mem_image for images")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5520
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13412>
2021-10-27 01:45:13 -05:00
Caio Marcelo de Oliveira Filho
cb7352ae95 nir: Add a data pointer to the callback in nir_remove_dead_variables
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8706>
2021-01-26 05:58:34 +00:00
Pierre-Eric Pelloux-Prayer
805b6b426e nir: update fallthrough comments
clang doesn't support /* fallthrough */ so switch to fallthrough
attribute.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7747>
2020-12-01 10:04:41 +01:00
Jason Ekstrand
fc1363cc60 nir/gl_nir_linker: Call add_vars_with_modes once for GL_PROGRAM_INPUT
Now that nir_foreach_variable_with_modes can handle multiple modes at
one time, we can simplify things a bit and only walk the list once.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
2020-07-29 17:38:58 +00:00
Jason Ekstrand
77c41ce04b nir/gl_nir_linker: Use nir_foreach_variable_with_modes
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
2020-07-29 17:38:58 +00:00
Timothy Arceri
f692131641 glsl: move fallthrough comment to where gcc can see it
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5705>
2020-07-02 23:52:52 +00:00
Timothy Arceri
7873276f68 glsl/spirv: remove dead uniforms in spirv nir linker
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
2020-06-03 02:22:23 +00:00
Timothy Arceri
a494b62410 glsl: remove dead uniforms in the nir linker
This is now possible as we do uniform linking via a nir based linker.

Shader-db results for IRIS (SKL):

total instructions in shared programs: 14947192 -> 14946397 (<.01%)
instructions in affected programs: 39498 -> 38703 (-2.01%)
helped: 230
HURT: 18

total cycles in shared programs: 324868402 -> 324847058 (<.01%)
cycles in affected programs: 706701 -> 685357 (-3.02%)
helped: 599
HURT: 449

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
2020-06-03 02:22:23 +00:00
Timothy Arceri
60bee4c70c glsl: add can_remove_uniform() helper to the NIR linker
This helper reflects the rules we follow in the GLSL IR linker when
deciding if we can remove a dead uniform. This check is required to
avoid regressions when turning on NIR dead uniform clean up in the
following patch.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
2020-06-03 02:22:23 +00:00
Timothy Arceri
95f555a93a st/glsl_to_nir: make use of nir linker for linking uniforms
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4395>
2020-04-21 01:57:34 +00:00
Alejandro Piñeiro
2ba272135a nir/linker: remove reference to just SPIR-V linking
Several files had a initial comment about the purpose of such files,
including a reference that the NIR linker was implemented with just
ARB_gl_spirv in mind.

Since the nice job Timothy is doing to use the NIR linker on GLSL,
that is not true anymore, so let's remove that reference and also
tweak some other comments.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4081>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4081>
2020-03-06 12:28:08 +00:00
Timothy Arceri
87e0dd68f5 glsl: call calculate_subroutine_compat() from the nir linker
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2020-01-10 00:41:20 +00:00
Timothy Arceri
c60d0bd92f glsl: call uniform resource checks from the nir linker
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2020-01-10 00:41:20 +00:00
Timothy Arceri
b85985dd51 glsl: call check_subroutine_resources() from the nir linker
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2020-01-10 00:41:20 +00:00
Timothy Arceri
3bd4bcd418 glsl: use nir version of check_image_resources() for nir linker
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2020-01-07 09:53:51 +11:00
Timothy Arceri
feffd1fa65 glsl: add check_image_resources() for the nir linker
This is adapted from the GLSL IR code but doesn't need to
iterate over the IR. I believe this also fixes a potential bug in
the GLSL IR code which potentially counts the same output twice.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2020-01-07 09:53:51 +11:00
Timothy Arceri
ed325ac4dd glsl: add new gl_nir_link_glsl() helper
This will allow us to do some linking in NIR that was previously
done by the GLSL IR linker. To start with this just has calls for
linking atomics.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2020-01-07 08:39:16 +11:00
Timothy Arceri
432ed13dec glsl: rename gl_nir_link() to gl_nir_link_spirv()
A NIR based glsl linking function will be too different to the
spirv version to bother attempting any sharing. So lets change
the name to be explicit.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2020-01-07 08:38:41 +11:00
Timothy Arceri
a6aedc662e st/glsl_to_nir: use nir based program resource list builder
Here we use the NIR based builder to add everything to the resource
list execpt for SSO packed varyings. Since the details of those
varyings get lost during packing we leave the special handing to
the GLSL IR pass for now. In order to do this we add some bools
to the build resource list functions.

Using the NIR based resource list builder gets us a step closer to
using a native NIR based linker. It should also be faster than the
GLSL IR builder, one because the NIR optimisations should mean we
add less entries due to better optimisations, and two because nir
gives us better lists to work with and we don't need to walk the
entire IR to find the resources.

Ack-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-12-13 00:07:19 +00:00
Timothy Arceri
d0259f4159 glsl: add subroutine support to nir_build_program_resource_list()
This is required so we can use the NIR linker to link GLSL in
addition to spirv.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-12-13 00:07:19 +00:00
Timothy Arceri
46f9f74c57 glsl: add support for named varyings in nir_build_program_resource_list()
This adds support for adding names of varying to the resource list
which is required for us to use this function with the glsl linker.
Support for names is optional for spirv which is why it had not been
added yet.

This is mostly a copy of the GLSL IR code adapted to nir.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-12-13 00:07:19 +00:00
Timothy Arceri
1abca2b3c8 glsl/nir: iterate the system values list when adding varyings
Iterate the system values list when adding varyings to the program
resource list in the NIR linker. This is needed to avoid CTS
regressions when using the NIR to build the GLSL resource list in
an upcoming series. Presumably it also fixes a bug with the current
ARB_gl_spirv support.

Fixes: ffdb44d3a0 ("nir/linker: Add inputs/outputs to the program resource list")

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-12-05 22:04:31 +00:00
Caio Marcelo de Oliveira Filho
83fd1e58d8 glsl/nir: Add and use a gl_nir_link() function
Perform all the NIR linking steps in order.  Change iris and i965 to
use it.  Suggested by Alejandro.

v2: Add gl_nir_linker_options struct.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> [v1]
2019-09-10 14:36:46 -07:00
Antia Puentes
e15c663d8e nir/linker: Add atomic counters to the program resource list
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-07-12 23:42:41 +02:00
Antia Puentes
e1464a1cf8 nir/linker: Add XFB resources to the program resource list
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-07-12 23:42:41 +02:00
Antia Puentes
53087a89ac nir/linker: Add BUFFER_VARIABLEs to the prog resource list
v2: use link_util_should_add_buffer_variable() (Arcady)
Signed-off-by: Arcady Goldmints-Orlov <agoldmints@igalia.com>

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-07-12 23:42:41 +02:00
Antia Puentes
ffdb44d3a0 nir/linker: Add inputs/outputs to the program resource list
v2: added TODO comment hinting possible future refactoring of
    nir_build_program_resource_list and build_program_resource_list,
    to avoid code duplication (Alejandro, to explicitly reflect a
    valid concern from Timothy during the review).

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-07-12 23:42:41 +02:00
Alejandro Piñeiro
691cee751a nir/linker: add ubo/ssbo to the program resource list
v2: "nir/linker: Use the stageref when adding UBO/SSBO resources"
     squashed on this one (Timothy)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-07-12 23:42:41 +02:00
Caio Marcelo de Oliveira Filho
9fdded0cc3 src/compiler: use new hash table and set creation helpers
Replace calls to create hash tables and sets that use
_mesa_hash_pointer/_mesa_key_pointer_equal with the helpers
_mesa_pointer_hash_table_create() and _mesa_pointer_set_create().

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Eric Engestrom <eric@engestrom.ch>
2019-01-14 10:49:28 -08:00
Alejandro Piñeiro
fe2de39fb2 nir/linker: take into account hidden uniforms
So they are not exposed through the introspection API.

It is worth to note that the number of hidden uniforms of GLSL linking
vs SPIR-V linking would be somewhat different due the differen order
of the nir lowerings/optimizations.

For example: gl_FbWposYTransform. This is introduced as part of
nir_lower_wpos_ytransform. On GLSL that is executed after the IR-based
linking. So that means that on GLSL the UniformStorage will not
include this uniform. With the SPIR-V linking, that uniform is already
present, but marked as hidden. So it will be included on the
UniformStorage, but as hidden.

One alternative would create a special how_declared for that case, but
seemed an overkill. Using hidden should be ok as far as it is used
properly.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-13 16:28:27 +02:00
Eduardo Lima Mitev
3cf12c6317 nir/linker: Add nir_build_program_resource_list()
This function is equivalent to the linker.cpp
build_program_resource_list() but will extract the resources from NIR
shaders instead.

For now, only uniforms and program inputs are implemented.

v2: move from compiler/nir to compiler/glsl (Timothy Arceri)

v3: remove support for inputs, that is still WIP (spotted by Timothy
    Arceri)

Signed-off-by: Eduardo Lima <elima@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-06-21 14:25:05 +02:00