Jesse Natalie
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137c506a7a
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subprojects: Use depth=1 in the git wrap files
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29361>
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2024-07-02 16:54:32 +00:00 |
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Sil Vilerino
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cc04a04f13
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d3d12: Bump directx-headers dependency to v613
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28424>
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2024-03-28 21:31:25 +00:00 |
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Sil Vilerino
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90b49f16f7
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d3d12: Bump directx-headers dependency to v611.0 for latest video codecs and features
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26556>
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2023-12-14 20:06:52 -05:00 |
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Giancarlo Devich
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cc6d87b462
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d3d12: Update and require DirectX-Headers 1.610.0
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22454>
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2023-04-14 03:19:22 +00:00 |
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Jesse Natalie
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1868391732
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deps: Update DirectX-Headers req to 1.606.4
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18305>
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2022-10-20 00:30:21 +00:00 |
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Jesse Natalie
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1e59bc7a74
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subprojects: Point DirectX-Headers at a specific tag
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17548>
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2022-07-15 16:27:11 +00:00 |
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Jesse Natalie
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bc5f69faee
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d3d12: Use DirectX-Headers wrap for d3d12.h
This does 2 things for us:
1. Allows us to compile-time depend on any features from new headers,
instead of having to conditionally compile based on Windows SDK version.
2. Allows us to reference d3d12.h when compiling for non-Windows.
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
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2020-12-16 16:25:54 +00:00 |
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