The current implementation operates in scalar mode only, so add a vec4
mode where types are padded to vec4 sizes.
This will be useful in the i965 driver for its vec4 nir backend
(and possbly other drivers that have vec4-based shaders).
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The upcoming introduction of NIR->vec4 pass will require that some NIR
lowering passes are enabled/disabled depending on the type of shader
(scalar vs. vector).
With this patch we pass a 'is_scalar' variable to the process of
constructing the NIR, to let an external context decide how the shader
should be handled.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
It basically allocates registers local to a function in a nir_locals map,
then emits all its control-flow blocks.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Similar to other variable setups, system values will initialize the
corresponding register inside a 'nir_system_values' map, which will then
be queried later when processing the different system value intrinsics
for the appropriate register.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The new virtual method is more flexible, it has a signature:
dst_reg *make_reg_for_system_value(int location, const glsl_type *type);
v2 (Jason Ekstrand):
Use the new version in unit tests so make check passes again
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This implementation sets up a map of input variable offsets to source registers
that are already initialized with the corresponding register offset.
This map will then be queried when processing load_input intrinsic operations,
to obtain the correct register source from which the input data will be loaded.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The type_size() method is currently accessible only in the implementation
of vec4_visitor. Since we need to reuse it in the upcoming NIR->vec4 pass,
lets make it a method of the class instead.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The NIR->vec4 pass will be activated if both the following conditions are met:
* INTEL_USE_NIR environment variable is defined and is positive (1 or true)
* The stage is vertex shader (support for geometry shaders and
ARB_vertex_program will be added later).
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This patch will add a brw_vec4_nir.cpp file filled with entry point methods to
the main functionality, following a structure similar to brw_fs_nir.cpp.
Subsequent patches in this series will be adding the implementations for these
methods, incrementally.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
I'm not sure what the true meaning of "The rounding mode may vary." is,
but it is the case that the IROUND() path rounds differently than the
other paths (and does it wrong, at that).
Like _mesa_roundeven{f,}(), just add an use _mesa_lroundeven{f,}() that
has known semantics.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Cuts about 1k of .text size.
text data bss dec hex filename
4983676 197808 26328 5207812 4f7704 i965_dri.so before
4982522 197800 26328 5206650 4f727a i965_dri.so after
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Cuts about 9k of .text size.
text data bss dec hex filename
4992804 197808 26328 5216940 4f9aac i965_dri.so before
4983676 197808 26328 5207812 4f7704 i965_dri.so after
Also, Darwin's libm does not ever set errno, so if we care about those
systems we shouldn't rely on errno anyway.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
To circumvent a problem occuring when LINEAR_ALIGNED array mode is
selected on a TEXTURE_2D RAT.
This configuration causes MEM_RAT STORE_TYPED to write to incorrect
locations.
The only values allowed are 0 and 1, and the value is checked before
assigning.
This is a copy of 8eeca7a56c that seems to have been made to the glsl
ir type after it was copied for use in nir but before nir landed.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Read-only and write-only image arguments are recognized and
distinguished.
Attributes of the image arguments are passed to the kernel as implicit
arguments.
parse_program_resource_name returns -1 when the index is invalid this needs to
be tested before assigning the value to the unsigned array_index.
In link_varyings.cpp (the other place parse_program_resource_name is used) after
the -1 check is done the value is just assigned to an unsigned variable so it
seems long is just used so we can return the -1 rather than actually expecting
index values to be ridiculously large.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
GLES 3.1 should be able to bind a texture with the target
GL_TEXTURE_2D_MULTISAMPLE.
Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
All three of GLX_NV_float_buffer, GLX_EXT_texture_from_pixmap and
GLX_MESA_query_renderer have been in glxext.h for a while now.
As such we can drop this workaround/hack from the header.
v2: Remove the comment about GLX_NV_float_buffer.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com> (v1)
Recently a few drivers have grown OpenGL 4+ support so we might as
well go all the way to... 11 ;-)
v2: Don't forget to update the version file (Ilia)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Earlier commit added an extra dup(fd) to fix a ZaphodHeads issue.
Although it did not consider the (very unlikely) case where we might end
up with the valid fd == 0.
Fixes: 28dda47ae4d(winsys/radeon: Use dup fd as key in drm-winsys hash
table to fix ZaphodHeads.)
Cc: 10.6 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Mario Kleiner <mario.kleiner.de@gmail.com>
... and update the documentation to reflect reality.
null and gdi are gone, and surfaceless is a recent addition.
v2: s/platforms/platform/ (spotted by Thomas)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Without this this extension basically can't work in indirect contexts,
TexImage2D will compute the image size as 0 and we'll send no image data
to the server.
v2: Add EXT_texture_integer to the client extension list too (Ian)
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Disabling the FP16 mode didn't help.
If needed, we can use this trick for blits too, but not for scaled blits.
+ 4 piglits
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>