don't enable the float texture and GLhalf pixel extensions yet

This commit is contained in:
Brian Paul
2004-08-17 19:25:55 +00:00
parent 6fc61be869
commit ffdea1ae80

View File

@@ -36,6 +36,9 @@
#define OFF GL_FALSE
/*
* Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
*/
static const struct {
GLboolean enabled;
const char *name;
@@ -165,7 +168,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
#if FEATURE_ARB_fragment_program
ctx->Extensions.ARB_fragment_program = GL_TRUE;
#endif
ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
/*ctx->Extensions.ARB_half_float_pixel = GL_TRUE;*/
ctx->Extensions.ARB_imaging = GL_TRUE;
ctx->Extensions.ARB_multitexture = GL_TRUE;
#if FEATURE_ARB_occlusion_query
@@ -178,7 +181,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
ctx->Extensions.ARB_texture_float = GL_TRUE;
/*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
#if FEATURE_ARB_vertex_program