don't enable the float texture and GLhalf pixel extensions yet
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@@ -36,6 +36,9 @@
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#define OFF GL_FALSE
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#define OFF GL_FALSE
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/*
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* Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
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*/
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static const struct {
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static const struct {
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GLboolean enabled;
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GLboolean enabled;
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const char *name;
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const char *name;
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@@ -165,7 +168,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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#if FEATURE_ARB_fragment_program
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#if FEATURE_ARB_fragment_program
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ctx->Extensions.ARB_fragment_program = GL_TRUE;
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ctx->Extensions.ARB_fragment_program = GL_TRUE;
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#endif
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#endif
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ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
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/*ctx->Extensions.ARB_half_float_pixel = GL_TRUE;*/
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ctx->Extensions.ARB_imaging = GL_TRUE;
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ctx->Extensions.ARB_imaging = GL_TRUE;
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ctx->Extensions.ARB_multitexture = GL_TRUE;
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ctx->Extensions.ARB_multitexture = GL_TRUE;
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#if FEATURE_ARB_occlusion_query
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#if FEATURE_ARB_occlusion_query
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@@ -178,7 +181,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
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ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
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ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
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ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
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ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
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ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
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ctx->Extensions.ARB_texture_float = GL_TRUE;
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/*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
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ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
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ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
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ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
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ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
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#if FEATURE_ARB_vertex_program
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#if FEATURE_ARB_vertex_program
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