gallium: fix some BaseLevel, lastLevel bugs
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@@ -148,8 +148,9 @@ update_samplers(struct st_context *st)
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sampler->normalized_coords = 1;
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sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias;
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sampler->min_lod = MAX2(texobj->BaseLevel, texobj->MinLod);
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sampler->max_lod = MIN2(texobj->MaxLevel, texobj->MaxLod);
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sampler->min_lod = MAX2(0.0f, texobj->MinLod - texobj->BaseLevel);
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sampler->max_lod = MIN2(texobj->MaxLevel - texobj->BaseLevel,
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texobj->MaxLod);
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sampler->border_color[0] = texobj->BorderColor[RCOMP];
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sampler->border_color[1] = texobj->BorderColor[GCOMP];
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@@ -1363,7 +1363,7 @@ calculate_first_last_level(struct st_texture_object *stObj)
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}
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else {
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firstLevel = 0;
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lastLevel = MIN2(tObj->MaxLevel, tObj->Image[0][0]->WidthLog2);
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lastLevel = MIN2(tObj->MaxLevel, tObj->Image[0][tObj->BaseLevel]->WidthLog2);
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}
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break;
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case GL_TEXTURE_RECTANGLE_NV:
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@@ -1488,6 +1488,9 @@ st_finalize_texture(GLcontext *ctx,
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st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat) ||
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stObj->pt->last_level < stObj->lastLevel ||
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stObj->pt->cpp != cpp ||
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stObj->pt->width[0] != firstImage->base.Width2 ||
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stObj->pt->height[0] != firstImage->base.Height2 ||
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stObj->pt->depth[0] != firstImage->base.Depth2 ||
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stObj->pt->compressed != firstImage->base.IsCompressed)) {
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pipe_texture_release(&stObj->pt);
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}
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