mesa: fix warnings about missing initializers in get.c table

This commit is contained in:
Brian Paul
2010-05-21 14:57:29 -06:00
parent 0a2e963ce3
commit ffd2bc3dfb

View File

@@ -134,6 +134,9 @@ enum value_extra {
EXTRA_FLUSH_CURRENT, EXTRA_FLUSH_CURRENT,
}; };
#define NO_EXTRA NULL
#define NO_OFFSET 0
struct value_desc { struct value_desc {
GLenum pname; GLenum pname;
GLubyte location; /**< enum value_location */ GLubyte location; /**< enum value_location */
@@ -339,53 +342,53 @@ static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
static const struct value_desc values[] = { static const struct value_desc values[] = {
/* Enums shared between OpenGL, GLES1 and GLES2 */ /* Enums shared between OpenGL, GLES1 and GLES2 */
{ 0, 0, TYPE_API_MASK, { 0, 0, TYPE_API_MASK,
API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT}, API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
{ GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers }, { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
{ GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled) }, { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
{ GL_BLEND_SRC, CONTEXT_ENUM(Color.BlendSrcRGB) }, { GL_BLEND_SRC, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA },
{ GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers }, { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
{ GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4) }, { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
{ GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, }, { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
{ GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag) }, { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
{ GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode) }, { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
{ GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits) }, { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
{ GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN) }, { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
{ GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func) }, { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
{ GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2) }, { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
{ GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test) }, { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
{ GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask) }, { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
{ GL_DITHER, CONTEXT_BOOL(Color.DitherFlag) }, { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
{ GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace) }, { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
{ GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers }, { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
{ GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width) }, { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
{ GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth) }, { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
{ GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize) }, { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
{ GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize) }, { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
{ GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
offsetof(GLcontext, Const.MaxTextureLevels) }, offsetof(GLcontext, Const.MaxTextureLevels), NO_EXTRA },
{ GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth) }, { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
{ GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment) }, { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
{ GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize) }, { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
{ GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ) }, { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
{ GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ) }, { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
{ GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill) }, { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
{ GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers }, { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
{ GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0 }, { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
{ GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled) }, { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
{ GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits) }, { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
{ GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear) }, { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
{ GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM }, { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
{ GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM }, { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
{ GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM }, { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
{ GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM }, { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
{ GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT }, { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
{ GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled) }, { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
{ GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT }, { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
{ GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT }, { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
{ GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits) }, { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
{ GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX }, { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
{ GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment) }, { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
{ GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0 }, { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
/* GL_ARB_multitexture */ /* GL_ARB_multitexture */
{ GL_ACTIVE_TEXTURE_ARB, { GL_ACTIVE_TEXTURE_ARB,
@@ -405,37 +408,37 @@ static const struct value_desc values[] = {
extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */ extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
/* XXX: OES_blend_subtract */ /* XXX: OES_blend_subtract */
{ GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.BlendSrcRGB) }, { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA },
{ GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.BlendDstRGB) }, { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA },
{ GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.BlendSrcA) }, { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.BlendSrcA), NO_EXTRA },
{ GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.BlendDstA) }, { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.BlendDstA), NO_EXTRA },
/* GL_BLEND_EQUATION_RGB, which is what we're really after, is /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
* defined identically to GL_BLEND_EQUATION. */ * defined identically to GL_BLEND_EQUATION. */
{ GL_BLEND_EQUATION, CONTEXT_ENUM(Color.BlendEquationRGB) }, { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.BlendEquationRGB), NO_EXTRA },
{ GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.BlendEquationA) }, { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.BlendEquationA), NO_EXTRA },
/* GL_ARB_texture_compression */ /* GL_ARB_texture_compression */
{ GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0 }, { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
{ GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0 }, { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
/* GL_ARB_multisample */ /* GL_ARB_multisample */
{ GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
CONTEXT_BOOL(Multisample.SampleAlphaToCoverage) }, CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
{ GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage) }, { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
{ GL_SAMPLE_COVERAGE_VALUE_ARB, { GL_SAMPLE_COVERAGE_VALUE_ARB,
CONTEXT_FLOAT(Multisample.SampleCoverageValue) }, CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
{ GL_SAMPLE_COVERAGE_INVERT_ARB, { GL_SAMPLE_COVERAGE_INVERT_ARB,
CONTEXT_BOOL(Multisample.SampleCoverageInvert) }, CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
{ GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers) }, { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
{ GL_SAMPLES_ARB, BUFFER_INT(Visual.samples) }, { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
/* GL_SGIS_generate_mipmap */ /* GL_SGIS_generate_mipmap */
{ GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap),
extra_SGIS_generate_mipmap }, extra_SGIS_generate_mipmap },
/* GL_ARB_vertex_buffer_object */ /* GL_ARB_vertex_buffer_object */
{ GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0 }, { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
/* GL_ARB_vertex_buffer_object */ /* GL_ARB_vertex_buffer_object */
/* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */ /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
@@ -458,34 +461,34 @@ static const struct value_desc values[] = {
/* This entry isn't spec'ed for GLES 2, but is needed for Mesa's /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
* GLSL: */ * GLSL: */
{ GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes) }, { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
#if FEATURE_GL || FEATURE_ES1 #if FEATURE_GL || FEATURE_ES1
/* Enums in OpenGL and GLES1 */ /* Enums in OpenGL and GLES1 */
{ 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT }, { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
{ GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled) }, { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
{ GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled) }, { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
{ GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled) }, { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
{ GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled) }, { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
{ GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled) }, { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
{ GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled) }, { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
{ GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled) }, { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
{ GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled) }, { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
{ GL_LIGHTING, CONTEXT_BOOL(Light.Enabled) }, { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
{ GL_LIGHT_MODEL_AMBIENT, { GL_LIGHT_MODEL_AMBIENT,
CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4) }, CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
{ GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide) }, { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
{ GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled) }, { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
{ GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc) }, { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
{ GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN) }, { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN), NO_EXTRA },
{ GL_BLEND_DST, CONTEXT_ENUM(Color.BlendDstRGB) }, { GL_BLEND_DST, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA },
{ GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled) }, { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA },
{ GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled) }, { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA },
{ GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled) }, { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA },
{ GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled) }, { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA },
{ GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled) }, { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA },
{ GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled) }, { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA },
{ GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled) }, { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
{ GL_CURRENT_COLOR, { GL_CURRENT_COLOR,
CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
extra_flush_current }, extra_flush_current },
@@ -494,65 +497,65 @@ static const struct value_desc values[] = {
extra_flush_current }, extra_flush_current },
{ GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
extra_flush_current_valid_texture_unit }, extra_flush_current_valid_texture_unit },
{ GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]) }, { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
{ GL_FOG, CONTEXT_BOOL(Fog.Enabled) }, { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
{ GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4) }, { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4), NO_EXTRA },
{ GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density) }, { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
{ GL_FOG_END, CONTEXT_FLOAT(Fog.End) }, { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
{ GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog) }, { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
{ GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode) }, { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
{ GL_FOG_START, CONTEXT_FLOAT(Fog.Start) }, { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
{ GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag) }, { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
{ GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth) }, { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
{ GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA) }, { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
{ GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled) }, { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
{ GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp) }, { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
{ GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode) }, { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
{ GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH) }, { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
{ GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH) }, { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
{ GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), }, { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
{ GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top) }, { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
{ GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
offsetof(GLcontext, ModelviewMatrixStack.Depth) }, offsetof(GLcontext, ModelviewMatrixStack.Depth), NO_EXTRA },
{ GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize) }, { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
{ GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages) }, { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
{ GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection) }, { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
{ GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size) }, { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
{ GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA) }, { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
{ GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag) }, { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
{ GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth) }, { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
{ GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize) }, { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
{ GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize) }, { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
{ GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold) }, { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
{ GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top) }, { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
{ GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
offsetof(GLcontext, ProjectionMatrixStack.Depth) }, offsetof(GLcontext, ProjectionMatrixStack.Depth), NO_EXTRA },
{ GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals) }, { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
{ GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel) }, { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
{ GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0 }, { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
{ GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit }, { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
{ GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
extra_valid_texture_unit }, extra_valid_texture_unit },
{ GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled) }, { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA },
{ GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size) }, { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
{ GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type) }, { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
{ GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride) }, { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
{ GL_NORMAL_ARRAY, ARRAY_ENUM(Normal.Enabled) }, { GL_NORMAL_ARRAY, ARRAY_ENUM(Normal.Enabled), NO_EXTRA },
{ GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type) }, { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
{ GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride) }, { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
{ GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled) }, { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
{ GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size) }, { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA },
{ GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type) }, { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA },
{ GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride) }, { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA },
{ GL_TEXTURE_COORD_ARRAY, { GL_TEXTURE_COORD_ARRAY,
LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled) }, LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
{ GL_TEXTURE_COORD_ARRAY_SIZE, { GL_TEXTURE_COORD_ARRAY_SIZE,
LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Size) }, LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Size), NO_EXTRA },
{ GL_TEXTURE_COORD_ARRAY_TYPE, { GL_TEXTURE_COORD_ARRAY_TYPE,
LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Type) }, LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Type), NO_EXTRA },
{ GL_TEXTURE_COORD_ARRAY_STRIDE, { GL_TEXTURE_COORD_ARRAY_STRIDE,
LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Stride) }, LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Stride), NO_EXTRA },
/* GL_ARB_multitexture */ /* GL_ARB_multitexture */
{ GL_MAX_TEXTURE_UNITS_ARB, { GL_MAX_TEXTURE_UNITS_ARB,
@@ -561,23 +564,23 @@ static const struct value_desc values[] = {
LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture }, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
/* GL_ARB_texture_cube_map */ /* GL_ARB_texture_cube_map */
{ GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0 }, { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
/* S, T, and R are always set at the same time */ /* S, T, and R are always set at the same time */
{ GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0, { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
offsetof(struct gl_texture_unit, TexGenEnabled) }, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
/* GL_ARB_multisample */ /* GL_ARB_multisample */
{ GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled) }, { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
{ GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne) }, { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
/* GL_ARB_vertex_buffer_object */ /* GL_ARB_vertex_buffer_object */
{ GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
offsetof(struct gl_array_object, Vertex.BufferObj) }, offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA },
{ GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
offsetof(struct gl_array_object, Normal.BufferObj) }, offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA },
{ GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
offsetof(struct gl_array_object, Color.BufferObj) }, offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA },
{ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0 }, { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
/* GL_OES_point_sprite */ /* GL_OES_point_sprite */
{ GL_POINT_SPRITE_NV, { GL_POINT_SPRITE_NV,
@@ -621,17 +624,17 @@ static const struct value_desc values[] = {
#endif /* FEATURE_ES1 */ #endif /* FEATURE_ES1 */
#if FEATURE_GL || FEATURE_ES2 #if FEATURE_GL || FEATURE_ES2
{ 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT }, { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
/* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */ /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
{ GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights) }, { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
{ GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */ { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
CONTEXT_INT(Const.MaxTextureCoordUnits), CONTEXT_INT(Const.MaxTextureCoordUnits),
extra_ARB_fragment_program_NV_fragment_program }, extra_ARB_fragment_program_NV_fragment_program },
/* GL_ARB_draw_buffers */ /* GL_ARB_draw_buffers */
{ GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers) }, { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
{ GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4) }, { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4), NO_EXTRA },
/* GL_ARB_fragment_program */ /* GL_ARB_fragment_program */
{ GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */ { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
CONTEXT_INT(Const.MaxTextureImageUnits), CONTEXT_INT(Const.MaxTextureImageUnits),
@@ -648,21 +651,21 @@ static const struct value_desc values[] = {
{ GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects }, { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
/* OpenGL 2.0 */ /* OpenGL 2.0 */
{ GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]) }, { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
{ GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]) }, { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
{ GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]) }, { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
{ GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]) }, { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
{ GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]) }, { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
{ GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]) }, { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
{ GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]) }, { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
{ GL_MAX_VERTEX_ATTRIBS_ARB, { GL_MAX_VERTEX_ATTRIBS_ARB,
CONTEXT_INT(Const.VertexProgram.MaxAttribs), extra_ARB_vertex_program }, CONTEXT_INT(Const.VertexProgram.MaxAttribs), extra_ARB_vertex_program },
/* OES_texture_3D */ /* OES_texture_3D */
{ GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX }, { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
{ GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
offsetof(GLcontext, Const.Max3DTextureLevels) }, offsetof(GLcontext, Const.Max3DTextureLevels), NO_EXTRA },
/* GL_ARB_fragment_shader/OES_standard_derivatives */ /* GL_ARB_fragment_shader/OES_standard_derivatives */
{ GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
@@ -671,149 +674,149 @@ static const struct value_desc values[] = {
#if FEATURE_ES2 #if FEATURE_ES2
/* Enums unique to OpenGL ES 2.0 */ /* Enums unique to OpenGL ES 2.0 */
{ 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT }, { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_OFFSET, NO_EXTRA },
{ GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
offsetof(GLcontext, Const.FragmentProgram.MaxUniformComponents) }, offsetof(GLcontext, Const.FragmentProgram.MaxUniformComponents), NO_EXTRA },
{ GL_MAX_VARYING_VECTORS, LOC_CUSTOM, TYPE_INT, { GL_MAX_VARYING_VECTORS, LOC_CUSTOM, TYPE_INT,
offsetof(GLcontext, Const.MaxVarying) }, offsetof(GLcontext, Const.MaxVarying), NO_EXTRA },
{ GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
offsetof(GLcontext, Const.VertexProgram.MaxUniformComponents) }, offsetof(GLcontext, Const.VertexProgram.MaxUniformComponents), NO_EXTRA },
{ GL_SHADER_COMPILER, CONST(1) }, { GL_SHADER_COMPILER, CONST(1), NO_EXTRA, NO_EXTRA },
/* OES_get_program_binary */ /* OES_get_program_binary */
{ GL_NUM_SHADER_BINARY_FORMATS, CONST(0) }, { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
{ GL_SHADER_BINARY_FORMATS, CONST(0) }, { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
#endif /* FEATURE_ES2 */ #endif /* FEATURE_ES2 */
#if FEATURE_GL #if FEATURE_GL
/* Remaining enums are only in OpenGL */ /* Remaining enums are only in OpenGL */
{ 0, 0, TYPE_API_MASK, API_OPENGL_BIT }, { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
{ GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits) }, { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
{ GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits) }, { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
{ GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits) }, { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
{ GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits) }, { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
{ GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4) }, { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
{ GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias) }, { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
{ GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale) }, { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
{ GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth) }, { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
{ GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal) }, { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
{ GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers) }, { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
{ GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias) }, { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
{ GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale) }, { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
{ GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth) }, { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
{ GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace) }, { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
{ GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode) }, { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
{ GL_CURRENT_INDEX, { GL_CURRENT_INDEX,
CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
extra_flush_current }, extra_flush_current },
{ GL_CURRENT_RASTER_COLOR, { GL_CURRENT_RASTER_COLOR,
CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4) }, CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
{ GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance) }, { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
{ GL_CURRENT_RASTER_INDEX, CONST(1) }, { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
{ GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]) }, { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
{ GL_CURRENT_RASTER_SECONDARY_COLOR, { GL_CURRENT_RASTER_SECONDARY_COLOR,
CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4) }, CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
{ GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
extra_valid_texture_unit }, extra_valid_texture_unit },
{ GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid) }, { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
{ GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias) }, { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
{ GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale) }, { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
{ GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode) }, { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
{ GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]) }, { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
{ GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0 }, { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
{ GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize) }, { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
{ GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type) }, { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
{ GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index) }, { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
{ GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias) }, { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
{ GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale) }, { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
{ GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers }, { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
{ GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex) }, { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
{ GL_INDEX_MODE, CONST(0) }, { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
{ GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset) }, { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
{ GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift) }, { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
{ GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask) }, { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
{ GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl) }, { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
{ GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer) }, { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
{ GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag) }, { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
{ GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0 }, { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
{ GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor) }, { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
{ GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity) }, { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
{ GL_LIST_BASE, CONTEXT_INT(List.ListBase) }, { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
{ GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0 }, { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
{ GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0 }, { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
{ GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled) }, { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
{ GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4) }, { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
{ GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1) }, { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
{ GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un) }, { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
{ GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index) }, { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
{ GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal) }, { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
{ GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1) }, { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
{ GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2) }, { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
{ GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3) }, { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
{ GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4) }, { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
{ GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3) }, { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
{ GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4) }, { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
{ GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4) }, { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
{ GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0 }, { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
{ GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un) }, { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
{ GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index) }, { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
{ GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal) }, { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
{ GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1) }, { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
{ GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2) }, { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
{ GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3) }, { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
{ GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4) }, { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
{ GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3) }, { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
{ GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4) }, { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
{ GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag) }, { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
{ GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag) }, { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
{ GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH) }, { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
{ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH) }, { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
{ GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER) }, { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
{ GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING) }, { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
{ GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH) }, { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
{ GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE) }, { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
{ GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth) }, { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
{ GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst) }, { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
{ GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength) }, { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
{ GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels) }, { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
{ GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows) }, { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
{ GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes) }, { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
{ GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight) }, { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
{ GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert) }, { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
{ GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size) }, { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
{ GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size) }, { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
{ GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size) }, { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
{ GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size) }, { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
{ GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size) }, { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
{ GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size) }, { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
{ GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size) }, { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
{ GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size) }, { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
{ GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size) }, { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
{ GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size) }, { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
{ GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity) }, { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
{ GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode) }, { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
{ GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits) }, { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
{ GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint) }, { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
{ GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine) }, { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
{ GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag) }, { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
{ GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth) }, { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
{ GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag) }, { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
{ GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM }, { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
{ GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias) }, { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
{ GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale) }, { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
{ GL_RENDER_MODE, CONTEXT_ENUM(RenderMode) }, { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
{ GL_RGBA_MODE, CONST(1) }, { GL_RGBA_MODE, CONST(1), NO_EXTRA },
{ GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize) }, { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
{ GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette) }, { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA },
{ GL_STEREO, BUFFER_INT(Visual.stereoMode) }, { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
{ GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, 0 }, { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
{ GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, 0 }, { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
{ GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, 0 }, { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
{ GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, 0 }, { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
{ GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX }, { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
{ GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT, { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
{ GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT, { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
@@ -822,39 +825,39 @@ static const struct value_desc values[] = {
CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array }, CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
{ GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0, { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
offsetof(struct gl_texture_unit, TexGenEnabled) }, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
{ GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1, { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
offsetof(struct gl_texture_unit, TexGenEnabled) }, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
{ GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2, { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
offsetof(struct gl_texture_unit, TexGenEnabled) }, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
{ GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3, { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
offsetof(struct gl_texture_unit, TexGenEnabled) }, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
{ GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst) }, { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
{ GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength) }, { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
{ GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels) }, { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
{ GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows) }, { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
{ GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes) }, { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
{ GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages) }, { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
{ GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight) }, { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
{ GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage) }, { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA },
{ GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX) }, { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
{ GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY) }, { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
/* Vertex arrays */ /* Vertex arrays */
{ GL_VERTEX_ARRAY_COUNT_EXT, CONST(0) }, { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
{ GL_NORMAL_ARRAY_COUNT_EXT, CONST(0) }, { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
{ GL_COLOR_ARRAY_COUNT_EXT, CONST(0) }, { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
{ GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled) }, { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA },
{ GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type) }, { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA },
{ GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride) }, { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA },
{ GL_INDEX_ARRAY_COUNT_EXT, CONST(0) }, { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
{ GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0) }, { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
{ GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled) }, { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA },
{ GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride) }, { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA },
{ GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0) }, { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
/* GL_ARB_texture_compression */ /* GL_ARB_texture_compression */
{ GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression) }, { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
/* GL_EXT_compiled_vertex_array */ /* GL_EXT_compiled_vertex_array */
{ GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst), { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
@@ -863,35 +866,35 @@ static const struct value_desc values[] = {
extra_EXT_compiled_vertex_array }, extra_EXT_compiled_vertex_array },
/* GL_ARB_transpose_matrix */ /* GL_ARB_transpose_matrix */
{ GL_TRANSPOSE_COLOR_MATRIX_ARB, CONTEXT_MATRIX_T(ColorMatrixStack.Top) }, { GL_TRANSPOSE_COLOR_MATRIX_ARB, CONTEXT_MATRIX_T(ColorMatrixStack.Top), NO_EXTRA },
{ GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
CONTEXT_MATRIX_T(ModelviewMatrixStack) }, CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
{ GL_TRANSPOSE_PROJECTION_MATRIX_ARB, { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
CONTEXT_MATRIX_T(ProjectionMatrixStack.Top) }, CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
{ GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack) }, { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
/* GL_SGI_color_matrix (also in 1.2 imaging) */ /* GL_SGI_color_matrix (also in 1.2 imaging) */
{ GL_COLOR_MATRIX_SGI, CONTEXT_MATRIX(ColorMatrixStack.Top) }, { GL_COLOR_MATRIX_SGI, CONTEXT_MATRIX(ColorMatrixStack.Top), NO_EXTRA },
{ GL_COLOR_MATRIX_STACK_DEPTH_SGI, LOC_CUSTOM, TYPE_INT, { GL_COLOR_MATRIX_STACK_DEPTH_SGI, LOC_CUSTOM, TYPE_INT,
offsetof(GLcontext, ColorMatrixStack.Depth) }, offsetof(GLcontext, ColorMatrixStack.Depth), NO_EXTRA },
{ GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, { GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI,
CONST(MAX_COLOR_STACK_DEPTH) }, CONST(MAX_COLOR_STACK_DEPTH), NO_EXTRA },
{ GL_POST_COLOR_MATRIX_RED_SCALE_SGI, { GL_POST_COLOR_MATRIX_RED_SCALE_SGI,
CONTEXT_FLOAT(Pixel.PostColorMatrixScale[0]) }, CONTEXT_FLOAT(Pixel.PostColorMatrixScale[0]), NO_EXTRA },
{ GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, { GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI,
CONTEXT_FLOAT(Pixel.PostColorMatrixScale[1]) }, CONTEXT_FLOAT(Pixel.PostColorMatrixScale[1]), NO_EXTRA },
{ GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, { GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI,
CONTEXT_FLOAT(Pixel.PostColorMatrixScale[2]) }, CONTEXT_FLOAT(Pixel.PostColorMatrixScale[2]), NO_EXTRA },
{ GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, { GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI,
CONTEXT_FLOAT(Pixel.PostColorMatrixScale[3]) }, CONTEXT_FLOAT(Pixel.PostColorMatrixScale[3]), NO_EXTRA },
{ GL_POST_COLOR_MATRIX_RED_BIAS_SGI, { GL_POST_COLOR_MATRIX_RED_BIAS_SGI,
CONTEXT_FLOAT(Pixel.PostColorMatrixBias[0]) }, CONTEXT_FLOAT(Pixel.PostColorMatrixBias[0]), NO_EXTRA },
{ GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, { GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI,
CONTEXT_FLOAT(Pixel.PostColorMatrixBias[1]) }, CONTEXT_FLOAT(Pixel.PostColorMatrixBias[1]), NO_EXTRA },
{ GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, { GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI,
CONTEXT_FLOAT(Pixel.PostColorMatrixBias[2]) }, CONTEXT_FLOAT(Pixel.PostColorMatrixBias[2]), NO_EXTRA },
{ GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, { GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI,
CONTEXT_FLOAT(Pixel.PostColorMatrixBias[3]) }, CONTEXT_FLOAT(Pixel.PostColorMatrixBias[3]), NO_EXTRA },
/* GL_EXT_convolution (also in 1.2 imaging) */ /* GL_EXT_convolution (also in 1.2 imaging) */
{ GL_CONVOLUTION_1D_EXT, CONTEXT_BOOL(Pixel.Convolution1DEnabled), { GL_CONVOLUTION_1D_EXT, CONTEXT_BOOL(Pixel.Convolution1DEnabled),
@@ -1073,7 +1076,7 @@ static const struct value_desc values[] = {
/* GL_EXT_stencil_two_side */ /* GL_EXT_stencil_two_side */
{ GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide), { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
extra_EXT_stencil_two_side }, extra_EXT_stencil_two_side },
{ GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, 0 }, { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
/* GL_NV_light_max_exponent */ /* GL_NV_light_max_exponent */
{ GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess), { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
@@ -1083,13 +1086,13 @@ static const struct value_desc values[] = {
/* GL_ARB_vertex_buffer_object */ /* GL_ARB_vertex_buffer_object */
{ GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
offsetof(struct gl_array_object, Index.BufferObj) }, offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA },
{ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
offsetof(struct gl_array_object, EdgeFlag.BufferObj) }, offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA },
{ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
offsetof(struct gl_array_object, SecondaryColor.BufferObj) }, offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA },
{ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
offsetof(struct gl_array_object, FogCoord.BufferObj) }, offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA },
/* GL_EXT_pixel_buffer_object */ /* GL_EXT_pixel_buffer_object */
{ GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
@@ -1143,7 +1146,7 @@ static const struct value_desc values[] = {
extra_ARB_depth_clamp }, extra_ARB_depth_clamp },
/* GL_ARB_draw_buffers */ /* GL_ARB_draw_buffers */
{ GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]) }, { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
{ GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]), { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
extra_valid_draw_buffer }, extra_valid_draw_buffer },
{ GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]), { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
@@ -1687,7 +1690,8 @@ check_extra(GLcontext *ctx, const char *func, const struct value_desc *d)
return GL_TRUE; return GL_TRUE;
} }
static const struct value_desc error_value = { 0, 0, TYPE_INVALID }; static const struct value_desc error_value =
{ 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
/** /**
* Find the struct value_desc corresponding to the enum 'pname'. * Find the struct value_desc corresponding to the enum 'pname'.