st/mesa: inline st_prepare_fragment_program in st_translate_fragment_program
This reverts an unnecessary part of commit 4683529048
and fixes misrendering
and an assertion failure in Cogs.
Fixes freedesktop.org bug 39888.
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -416,151 +416,6 @@ st_get_vp_variant(struct st_context *st,
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return vpv;
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return vpv;
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}
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}
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/**
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* Translate Mesa fragment shader attributes to TGSI attributes.
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* \return GL_TRUE if color output should be written to all render targets,
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* GL_FALSE if not
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*/
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GLboolean
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st_prepare_fragment_program(struct gl_context *ctx,
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struct st_fragment_program *stfp)
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{
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GLuint attr;
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const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
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GLboolean write_all = GL_FALSE;
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/*
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* Convert Mesa program inputs to TGSI input register semantics.
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*/
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for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
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if (inputsRead & (1 << attr)) {
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const GLuint slot = stfp->num_inputs++;
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stfp->input_to_index[attr] = slot;
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switch (attr) {
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case FRAG_ATTRIB_WPOS:
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stfp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
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stfp->input_semantic_index[slot] = 0;
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stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
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break;
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case FRAG_ATTRIB_COL0:
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stfp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
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stfp->input_semantic_index[slot] = 0;
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stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
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break;
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case FRAG_ATTRIB_COL1:
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stfp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
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stfp->input_semantic_index[slot] = 1;
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stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
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break;
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case FRAG_ATTRIB_FOGC:
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stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
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stfp->input_semantic_index[slot] = 0;
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stfp->interp_mode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
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break;
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case FRAG_ATTRIB_FACE:
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stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
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stfp->input_semantic_index[slot] = 0;
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stfp->interp_mode[slot] = TGSI_INTERPOLATE_CONSTANT;
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break;
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/* In most cases, there is nothing special about these
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* inputs, so adopt a convention to use the generic
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* semantic name and the mesa FRAG_ATTRIB_ number as the
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* index.
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*
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* All that is required is that the vertex shader labels
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* its own outputs similarly, and that the vertex shader
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* generates at least every output required by the
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* fragment shader plus fixed-function hardware (such as
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* BFC).
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*
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* There is no requirement that semantic indexes start at
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* zero or be restricted to a particular range -- nobody
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* should be building tables based on semantic index.
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*/
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case FRAG_ATTRIB_PNTC:
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case FRAG_ATTRIB_TEX0:
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case FRAG_ATTRIB_TEX1:
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case FRAG_ATTRIB_TEX2:
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case FRAG_ATTRIB_TEX3:
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case FRAG_ATTRIB_TEX4:
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case FRAG_ATTRIB_TEX5:
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case FRAG_ATTRIB_TEX6:
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case FRAG_ATTRIB_TEX7:
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case FRAG_ATTRIB_VAR0:
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default:
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/* Actually, let's try and zero-base this just for
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* readability of the generated TGSI.
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*/
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assert(attr >= FRAG_ATTRIB_TEX0);
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stfp->input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
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stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
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if (attr == FRAG_ATTRIB_PNTC)
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stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
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else
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stfp->interp_mode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
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break;
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}
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}
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else {
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stfp->input_to_index[attr] = -1;
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}
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}
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/*
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* Semantics and mapping for outputs
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*/
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{
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uint numColors = 0;
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GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
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/* if z is written, emit that first */
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if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
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stfp->output_semantic_name[stfp->num_outputs] = TGSI_SEMANTIC_POSITION;
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stfp->output_semantic_index[stfp->num_outputs] = 0;
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stfp->result_to_output[FRAG_RESULT_DEPTH] = stfp->num_outputs;
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stfp->num_outputs++;
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outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
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}
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if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
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stfp->output_semantic_name[stfp->num_outputs] = TGSI_SEMANTIC_STENCIL;
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stfp->output_semantic_index[stfp->num_outputs] = 0;
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stfp->result_to_output[FRAG_RESULT_STENCIL] = stfp->num_outputs;
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stfp->num_outputs++;
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outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
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}
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/* handle remaning outputs (color) */
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for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
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if (outputsWritten & BITFIELD64_BIT(attr)) {
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switch (attr) {
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case FRAG_RESULT_DEPTH:
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case FRAG_RESULT_STENCIL:
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/* handled above */
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assert(0);
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break;
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case FRAG_RESULT_COLOR:
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write_all = GL_TRUE; /* fallthrough */
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default:
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assert(attr == FRAG_RESULT_COLOR ||
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(FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
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stfp->output_semantic_name[stfp->num_outputs] = TGSI_SEMANTIC_COLOR;
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stfp->output_semantic_index[stfp->num_outputs] = numColors;
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stfp->result_to_output[attr] = stfp->num_outputs;
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numColors++;
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break;
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}
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stfp->num_outputs++;
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}
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}
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}
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return write_all;
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}
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/**
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/**
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* Translate a Mesa fragment shader into a TGSI shader using extra info in
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* Translate a Mesa fragment shader into a TGSI shader using extra info in
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@@ -613,12 +468,155 @@ st_translate_fragment_program(struct st_context *st,
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if (!stfp->tgsi.tokens) {
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if (!stfp->tgsi.tokens) {
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/* need to translate Mesa instructions to TGSI now */
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/* need to translate Mesa instructions to TGSI now */
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GLuint outputMapping[FRAG_RESULT_MAX];
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GLuint inputMapping[FRAG_ATTRIB_MAX];
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GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
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GLuint attr;
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const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
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struct ureg_program *ureg;
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struct ureg_program *ureg;
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GLboolean write_all = st_prepare_fragment_program(st->ctx, stfp);
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GLboolean write_all = GL_FALSE;
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ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
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ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
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uint fs_num_inputs = 0;
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ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
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ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
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uint fs_num_outputs = 0;
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if (!stfp->glsl_to_tgsi)
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if (!stfp->glsl_to_tgsi)
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_mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
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_mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
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/*
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* Convert Mesa program inputs to TGSI input register semantics.
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*/
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for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
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if (inputsRead & (1 << attr)) {
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const GLuint slot = fs_num_inputs++;
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inputMapping[attr] = slot;
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switch (attr) {
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case FRAG_ATTRIB_WPOS:
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input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
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input_semantic_index[slot] = 0;
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interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
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break;
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case FRAG_ATTRIB_COL0:
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input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
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input_semantic_index[slot] = 0;
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interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
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break;
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case FRAG_ATTRIB_COL1:
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input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
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input_semantic_index[slot] = 1;
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interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
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break;
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case FRAG_ATTRIB_FOGC:
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input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
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input_semantic_index[slot] = 0;
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interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
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break;
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case FRAG_ATTRIB_FACE:
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input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
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input_semantic_index[slot] = 0;
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interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
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break;
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/* In most cases, there is nothing special about these
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* inputs, so adopt a convention to use the generic
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* semantic name and the mesa FRAG_ATTRIB_ number as the
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* index.
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*
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* All that is required is that the vertex shader labels
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* its own outputs similarly, and that the vertex shader
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* generates at least every output required by the
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* fragment shader plus fixed-function hardware (such as
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* BFC).
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*
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* There is no requirement that semantic indexes start at
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* zero or be restricted to a particular range -- nobody
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* should be building tables based on semantic index.
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*/
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case FRAG_ATTRIB_PNTC:
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case FRAG_ATTRIB_TEX0:
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case FRAG_ATTRIB_TEX1:
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case FRAG_ATTRIB_TEX2:
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case FRAG_ATTRIB_TEX3:
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case FRAG_ATTRIB_TEX4:
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case FRAG_ATTRIB_TEX5:
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case FRAG_ATTRIB_TEX6:
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case FRAG_ATTRIB_TEX7:
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case FRAG_ATTRIB_VAR0:
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default:
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/* Actually, let's try and zero-base this just for
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* readability of the generated TGSI.
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*/
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assert(attr >= FRAG_ATTRIB_TEX0);
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input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
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input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
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if (attr == FRAG_ATTRIB_PNTC)
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interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
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else
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interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
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break;
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}
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}
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else {
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inputMapping[attr] = -1;
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}
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}
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/*
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* Semantics and mapping for outputs
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*/
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{
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uint numColors = 0;
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GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
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/* if z is written, emit that first */
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if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
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fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
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fs_output_semantic_index[fs_num_outputs] = 0;
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outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
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fs_num_outputs++;
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outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
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}
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if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
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fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
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fs_output_semantic_index[fs_num_outputs] = 0;
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outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
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fs_num_outputs++;
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outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
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}
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/* handle remaning outputs (color) */
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for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
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if (outputsWritten & BITFIELD64_BIT(attr)) {
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switch (attr) {
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case FRAG_RESULT_DEPTH:
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case FRAG_RESULT_STENCIL:
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/* handled above */
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assert(0);
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break;
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case FRAG_RESULT_COLOR:
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write_all = GL_TRUE; /* fallthrough */
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default:
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assert(attr == FRAG_RESULT_COLOR ||
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(FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
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fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
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fs_output_semantic_index[fs_num_outputs] = numColors;
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outputMapping[attr] = fs_num_outputs;
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numColors++;
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break;
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}
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fs_num_outputs++;
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}
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}
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}
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ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
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ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
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if (ureg == NULL)
|
if (ureg == NULL)
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return NULL;
|
return NULL;
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@@ -638,32 +636,32 @@ st_translate_fragment_program(struct st_context *st,
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stfp->glsl_to_tgsi,
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stfp->glsl_to_tgsi,
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&stfp->Base.Base,
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&stfp->Base.Base,
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/* inputs */
|
/* inputs */
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stfp->num_inputs,
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fs_num_inputs,
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stfp->input_to_index,
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inputMapping,
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stfp->input_semantic_name,
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input_semantic_name,
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stfp->input_semantic_index,
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input_semantic_index,
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stfp->interp_mode,
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interpMode,
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/* outputs */
|
/* outputs */
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stfp->num_outputs,
|
fs_num_outputs,
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stfp->result_to_output,
|
outputMapping,
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stfp->output_semantic_name,
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fs_output_semantic_name,
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stfp->output_semantic_index, FALSE );
|
fs_output_semantic_index, FALSE );
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else
|
else
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st_translate_mesa_program(st->ctx,
|
st_translate_mesa_program(st->ctx,
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TGSI_PROCESSOR_FRAGMENT,
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TGSI_PROCESSOR_FRAGMENT,
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ureg,
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ureg,
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&stfp->Base.Base,
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&stfp->Base.Base,
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/* inputs */
|
/* inputs */
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stfp->num_inputs,
|
fs_num_inputs,
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stfp->input_to_index,
|
inputMapping,
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stfp->input_semantic_name,
|
input_semantic_name,
|
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stfp->input_semantic_index,
|
input_semantic_index,
|
||||||
stfp->interp_mode,
|
interpMode,
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/* outputs */
|
/* outputs */
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stfp->num_outputs,
|
fs_num_outputs,
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stfp->result_to_output,
|
outputMapping,
|
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stfp->output_semantic_name,
|
fs_output_semantic_name,
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stfp->output_semantic_index, FALSE );
|
fs_output_semantic_index, FALSE );
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|
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stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
|
stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
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||||||
ureg_destroy( ureg );
|
ureg_destroy( ureg );
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@@ -86,21 +86,6 @@ struct st_fragment_program
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struct gl_fragment_program Base;
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struct gl_fragment_program Base;
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struct glsl_to_tgsi_visitor* glsl_to_tgsi;
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struct glsl_to_tgsi_visitor* glsl_to_tgsi;
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/** maps a Mesa FRAG_ATTRIB_x to a packed TGSI input index */
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||||||
GLuint input_to_index[FRAG_ATTRIB_MAX];
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/** maps a TGSI input index back to a Mesa FRAG_ATTRIB_x */
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||||||
GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
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||||||
ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
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ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
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||||||
GLuint num_inputs;
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|
||||||
GLuint interp_mode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
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|
||||||
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|
||||||
/** Maps FRAG_RESULT_x to slot */
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|
||||||
GLuint result_to_output[FRAG_RESULT_MAX];
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|
||||||
ubyte output_semantic_name[FRAG_RESULT_MAX];
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|
||||||
ubyte output_semantic_index[FRAG_RESULT_MAX];
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|
||||||
GLuint num_outputs;
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|
||||||
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|
||||||
struct pipe_shader_state tgsi;
|
struct pipe_shader_state tgsi;
|
||||||
|
|
||||||
struct st_fp_variant *variants;
|
struct st_fp_variant *variants;
|
||||||
|
Reference in New Issue
Block a user