glsl: add support for ARB_texture_multisample
V2: - emit `sample` parameter properly for multisample texelFetch() - fix spurious whitespace change - introduce a new opcode ir_txf_ms rather than overloading the existing ir_txf further. This makes doing the right thing in the driver somewhat simpler. V3: - fix weird whitespace V4: - don't forget to include the new opcode in tex_opcode_strs[] (thanks Kenneth for spotting this) Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> [V2] Reviewed-by: Eric Anholt <eric@anholt.net> [V2] Reviewed-by: Paul Berry <stereotype441@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -260,7 +260,7 @@ void ir_print_visitor::visit(ir_texture *ir)
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printf(" ");
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}
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if (ir->op != ir_txf && ir->op != ir_txs) {
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if (ir->op != ir_txf && ir->op != ir_txf_ms && ir->op != ir_txs) {
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if (ir->projector)
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ir->projector->accept(this);
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else
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@@ -287,6 +287,9 @@ void ir_print_visitor::visit(ir_texture *ir)
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case ir_txs:
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ir->lod_info.lod->accept(this);
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break;
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case ir_txf_ms:
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ir->lod_info.sample_index->accept(this);
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break;
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case ir_txd:
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printf("(");
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ir->lod_info.grad.dPdx->accept(this);
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