glDrawArrays loop was wrong
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@@ -1,9 +1,8 @@
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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* Version: 6.1
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*
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -616,8 +615,8 @@ void GLAPIENTRY _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count)
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return;
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glBegin(mode);
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for (i = start ; i < count ; i++)
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glArrayElement( i );
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for (i = 0; i < count; i++)
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glArrayElement(start + i);
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glEnd();
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}
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@@ -227,8 +227,7 @@ _mesa_validate_DrawArrays(GLcontext *ctx,
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_mesa_update_state(ctx);
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/* Always need vertex positions */
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if (!ctx->Array.Vertex.Enabled
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&& !(ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled))
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if (!ctx->Array.Vertex.Enabled && !ctx->Array.VertexAttrib[0].Enabled)
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return GL_FALSE;
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if (ctx->Const.CheckArrayBounds) {
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@@ -1297,8 +1297,8 @@ static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei co
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return;
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_save_NotifyBegin( ctx, mode | PRIM_WEAK );
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for (i = start ; i < count ; i++)
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_glapi_Dispatch->ArrayElement( i );
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for (i = 0; i < count; i++)
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_glapi_Dispatch->ArrayElement(start + i);
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_glapi_Dispatch->End();
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}
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