glDrawArrays loop was wrong

This commit is contained in:
Brian Paul
2004-02-24 02:42:46 +00:00
parent cf20f8cc3f
commit ffa7eff9ff
3 changed files with 7 additions and 9 deletions

View File

@@ -1297,8 +1297,8 @@ static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei co
return;
_save_NotifyBegin( ctx, mode | PRIM_WEAK );
for (i = start ; i < count ; i++)
_glapi_Dispatch->ArrayElement( i );
for (i = 0; i < count; i++)
_glapi_Dispatch->ArrayElement(start + i);
_glapi_Dispatch->End();
}