r600/sfn: plumb the chip class into the instruction emission
In order to emit the correct instruction sequences for cayman we need this info. Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5084>
This commit is contained in:
@@ -28,7 +28,7 @@
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#define sfn_defines_h
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#include "../r600_isa.h"
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#include "amd_family.h"
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namespace r600 {
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@@ -148,6 +148,11 @@ PValue EmitInstruction::create_register_from_nir_src(const nir_src& src, unsigne
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return m_proc.create_register_from_nir_src(src, swizzle);
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}
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enum chip_class EmitInstruction::get_chip_class(void) const
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{
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return m_proc.get_chip_class();
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}
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const std::set<AluModifiers> EmitInstruction::empty = {};
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const std::set<AluModifiers> EmitInstruction::write = {alu_write};
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const std::set<AluModifiers> EmitInstruction::last_write = {alu_write, alu_last_instr};
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@@ -28,6 +28,7 @@
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#define EMITINSTRUCTION_H
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#include "compiler/nir/nir.h"
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#include "sfn_defines.h"
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#include "sfn_value.h"
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#include "sfn_instruction_alu.h"
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@@ -82,7 +83,7 @@ protected:
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void load_uniform(const nir_alu_src& src);
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const nir_variable *get_deref_location(const nir_src& v) const;
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enum chip_class get_chip_class(void) const;
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private:
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@@ -55,34 +55,35 @@ ShaderFromNir::ShaderFromNir():sh(nullptr),
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bool ShaderFromNir::lower(const nir_shader *shader, r600_pipe_shader *pipe_shader,
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r600_pipe_shader_selector *sel, r600_shader_key& key,
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struct r600_shader* gs_shader)
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struct r600_shader* gs_shader, enum chip_class _chip_class)
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{
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sh = shader;
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chip_class = _chip_class;
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assert(sh);
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switch (shader->info.stage) {
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case MESA_SHADER_VERTEX:
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impl.reset(new VertexShaderFromNir(pipe_shader, *sel, key, gs_shader));
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impl.reset(new VertexShaderFromNir(pipe_shader, *sel, key, gs_shader, chip_class));
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break;
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case MESA_SHADER_TESS_CTRL:
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sfn_log << SfnLog::trans << "Start TCS\n";
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impl.reset(new TcsShaderFromNir(pipe_shader, *sel, key));
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impl.reset(new TcsShaderFromNir(pipe_shader, *sel, key, chip_class));
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break;
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case MESA_SHADER_TESS_EVAL:
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sfn_log << SfnLog::trans << "Start TESS_EVAL\n";
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impl.reset(new TEvalShaderFromNir(pipe_shader, *sel, key, gs_shader));
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impl.reset(new TEvalShaderFromNir(pipe_shader, *sel, key, gs_shader, chip_class));
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break;
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case MESA_SHADER_GEOMETRY:
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sfn_log << SfnLog::trans << "Start GS\n";
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impl.reset(new GeometryShaderFromNir(pipe_shader, *sel, key));
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impl.reset(new GeometryShaderFromNir(pipe_shader, *sel, key, chip_class));
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break;
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case MESA_SHADER_FRAGMENT:
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sfn_log << SfnLog::trans << "Start FS\n";
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impl.reset(new FragmentShaderFromNir(*shader, pipe_shader->shader, *sel, key));
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impl.reset(new FragmentShaderFromNir(*shader, pipe_shader->shader, *sel, key, chip_class));
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break;
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case MESA_SHADER_COMPUTE:
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sfn_log << SfnLog::trans << "Start CS\n";
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impl.reset(new ComputeShaderFromNir(pipe_shader, *sel, key));
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impl.reset(new ComputeShaderFromNir(pipe_shader, *sel, key, chip_class));
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break;
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default:
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return false;
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@@ -677,9 +678,9 @@ int r600_shader_from_nir(struct r600_context *rctx,
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struct r600_shader* gs_shader = nullptr;
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if (rctx->gs_shader)
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gs_shader = &rctx->gs_shader->current->shader;
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r600_screen *rscreen = rctx->screen;
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bool r = convert.lower(sel->nir, pipeshader, sel, *key, gs_shader);
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bool r = convert.lower(sel->nir, pipeshader, sel, *key, gs_shader, rscreen->b.chip_class);
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if (!r || rctx->screen->b.debug_flags & DBG_ALL_SHADERS) {
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static int shnr = 0;
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@@ -701,7 +702,6 @@ int r600_shader_from_nir(struct r600_context *rctx,
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auto shader = convert.shader();
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r600_screen *rscreen = rctx->screen;
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r600_bytecode_init(&pipeshader->shader.bc, rscreen->b.chip_class, rscreen->b.family,
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rscreen->has_compressed_msaa_texturing);
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@@ -57,7 +57,7 @@ public:
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bool lower(const nir_shader *shader, r600_pipe_shader *sh,
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r600_pipe_shader_selector *sel, r600_shader_key &key,
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r600_shader *gs_shader);
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r600_shader *gs_shader, enum chip_class chip_class);
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bool process_declaration();
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@@ -79,6 +79,7 @@ private:
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std::unique_ptr<ShaderFromNirProcessor> impl;
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const nir_shader *sh;
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enum chip_class chip_class;
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int m_current_if_id;
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int m_current_loop_id;
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std::stack<int> m_if_stack;
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@@ -58,12 +58,14 @@ using namespace std;
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ShaderFromNirProcessor::ShaderFromNirProcessor(pipe_shader_type ptype,
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r600_pipe_shader_selector& sel,
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r600_shader &sh_info, int scratch_size):
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r600_shader &sh_info, int scratch_size,
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enum chip_class chip_class):
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m_processor_type(ptype),
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m_nesting_depth(0),
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m_block_number(0),
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m_export_output(0, -1),
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m_sh_info(sh_info),
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m_chip_class(chip_class),
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m_tex_instr(*this),
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m_alu_instr(*this),
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m_ssbo_instr(*this),
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@@ -95,6 +97,11 @@ bool ShaderFromNirProcessor::scan_instruction(nir_instr *instr)
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return scan_sysvalue_access(instr);
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}
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enum chip_class ShaderFromNirProcessor::get_chip_class(void) const
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{
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return m_chip_class;
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}
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static void remap_shader_info(r600_shader& sh_info,
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std::vector<rename_reg_pair>& map,
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UNUSED ValueMap& values)
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@@ -56,7 +56,7 @@ extern SfnLog sfn_log;
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class ShaderFromNirProcessor : public ValuePool {
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public:
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ShaderFromNirProcessor(pipe_shader_type ptype, r600_pipe_shader_selector& sel,
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r600_shader& sh_info, int scratch_size);
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r600_shader& sh_info, int scratch_size, enum chip_class _chip_class);
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virtual ~ShaderFromNirProcessor();
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void emit_instruction(Instruction *ir);
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@@ -83,6 +83,7 @@ public:
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const GPRVector *output_register(unsigned location) const;
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void evaluate_spi_sid(r600_shader_io &io);
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enum chip_class get_chip_class() const;
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protected:
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void set_var_address(nir_deref_instr *instr);
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@@ -191,7 +192,7 @@ private:
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unsigned m_block_number;
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InstructionBlock m_export_output;
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r600_shader& m_sh_info;
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enum chip_class m_chip_class;
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EmitTexInstruction m_tex_instr;
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EmitAluInstruction m_alu_instr;
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EmitSSBOInstruction m_ssbo_instr;
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@@ -31,9 +31,10 @@ namespace r600 {
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ComputeShaderFromNir::ComputeShaderFromNir(r600_pipe_shader *sh,
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r600_pipe_shader_selector& sel,
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UNUSED const r600_shader_key& key):
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UNUSED const r600_shader_key& key,
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enum chip_class chip_class):
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ShaderFromNirProcessor (PIPE_SHADER_COMPUTE, sel, sh->shader,
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sh->scratch_space_needed),
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sh->scratch_space_needed, chip_class),
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m_reserved_registers(0)
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{
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}
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@@ -38,7 +38,8 @@ class ComputeShaderFromNir : public ShaderFromNirProcessor
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public:
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ComputeShaderFromNir(r600_pipe_shader *sh,
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r600_pipe_shader_selector& sel,
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const r600_shader_key &key);
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const r600_shader_key &key,
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enum chip_class chip_class);
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bool scan_sysvalue_access(nir_instr *instr) override;
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@@ -34,8 +34,9 @@ namespace r600 {
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FragmentShaderFromNir::FragmentShaderFromNir(const nir_shader& nir,
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r600_shader& sh,
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r600_pipe_shader_selector &sel,
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const r600_shader_key &key):
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ShaderFromNirProcessor(PIPE_SHADER_FRAGMENT, sel, sh, nir.scratch_size),
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const r600_shader_key &key,
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enum chip_class chip_class):
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ShaderFromNirProcessor(PIPE_SHADER_FRAGMENT, sel, sh, nir.scratch_size, chip_class),
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m_max_color_exports(MAX2(key.ps.nr_cbufs,1)),
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m_max_counted_color_exports(0),
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m_two_sided_color(key.ps.color_two_side),
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@@ -36,7 +36,8 @@ namespace r600 {
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class FragmentShaderFromNir : public ShaderFromNirProcessor {
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public:
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FragmentShaderFromNir(const nir_shader& nir, r600_shader& sh_info,
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r600_pipe_shader_selector &sel, const r600_shader_key &key);
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r600_pipe_shader_selector &sel, const r600_shader_key &key,
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enum chip_class chip_class);
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bool scan_sysvalue_access(nir_instr *instr) override;
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private:
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@@ -33,9 +33,10 @@ namespace r600 {
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GeometryShaderFromNir::GeometryShaderFromNir(r600_pipe_shader *sh,
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r600_pipe_shader_selector &sel,
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const r600_shader_key &key):
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const r600_shader_key &key,
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enum chip_class chip_class):
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VertexStage(PIPE_SHADER_GEOMETRY, sel, sh->shader,
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sh->scratch_space_needed),
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sh->scratch_space_needed, chip_class),
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m_pipe_shader(sh),
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m_so_info(&sel.so),
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m_first_vertex_emitted(false),
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@@ -35,7 +35,7 @@ namespace r600 {
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class GeometryShaderFromNir : public VertexStage
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{
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public:
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GeometryShaderFromNir(r600_pipe_shader *sh, r600_pipe_shader_selector& sel, const r600_shader_key& key);
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GeometryShaderFromNir(r600_pipe_shader *sh, r600_pipe_shader_selector& sel, const r600_shader_key& key, enum chip_class chip_class);
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bool do_emit_load_deref(const nir_variable *in_var, nir_intrinsic_instr* instr) override;
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bool do_emit_store_deref(const nir_variable *out_var, nir_intrinsic_instr* instr) override;
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bool scan_sysvalue_access(nir_instr *instr) override;
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@@ -6,9 +6,10 @@ namespace r600 {
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TcsShaderFromNir::TcsShaderFromNir(r600_pipe_shader *sh,
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r600_pipe_shader_selector& sel,
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const r600_shader_key& key):
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const r600_shader_key& key,
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enum chip_class chip_class):
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ShaderFromNirProcessor (PIPE_SHADER_TESS_CTRL, sel, sh->shader,
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sh->scratch_space_needed),
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sh->scratch_space_needed, chip_class),
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m_reserved_registers(0)
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{
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sh_info().tcs_prim_mode = key.tcs.prim_mode;
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@@ -8,7 +8,7 @@ namespace r600 {
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class TcsShaderFromNir : public ShaderFromNirProcessor
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{
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public:
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TcsShaderFromNir(r600_pipe_shader *sh, r600_pipe_shader_selector& sel, const r600_shader_key& key);
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TcsShaderFromNir(r600_pipe_shader *sh, r600_pipe_shader_selector& sel, const r600_shader_key& key, enum chip_class chip_class);
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bool scan_sysvalue_access(nir_instr *instr) override;
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private:
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@@ -4,9 +4,10 @@
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namespace r600 {
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TEvalShaderFromNir::TEvalShaderFromNir(r600_pipe_shader *sh, r600_pipe_shader_selector& sel,
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const r600_shader_key& key, r600_shader *gs_shader):
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const r600_shader_key& key, r600_shader *gs_shader,
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enum chip_class chip_class):
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VertexStage(PIPE_SHADER_TESS_EVAL, sel, sh->shader,
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sh->scratch_space_needed),
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sh->scratch_space_needed, chip_class),
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m_reserved_registers(0),
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m_key(key)
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@@ -10,7 +10,8 @@ class TEvalShaderFromNir : public VertexStage
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{
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public:
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TEvalShaderFromNir(r600_pipe_shader *sh, r600_pipe_shader_selector& sel,
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const r600_shader_key& key, r600_shader *gs_shader);
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const r600_shader_key& key, r600_shader *gs_shader,
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enum chip_class chip_class);
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bool scan_sysvalue_access(nir_instr *instr) override;
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PValue primitive_id() override {return m_primitive_id;}
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private:
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@@ -40,9 +40,10 @@ using std::priority_queue;
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VertexShaderFromNir::VertexShaderFromNir(r600_pipe_shader *sh,
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r600_pipe_shader_selector& sel,
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const r600_shader_key& key,
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struct r600_shader* gs_shader):
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struct r600_shader* gs_shader,
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enum chip_class chip_class):
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VertexStage(PIPE_SHADER_VERTEX, sel, sh->shader,
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sh->scratch_space_needed),
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sh->scratch_space_needed, chip_class),
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m_num_clip_dist(0),
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m_last_param_export(nullptr),
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m_last_pos_export(nullptr),
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@@ -36,7 +36,8 @@ class VertexShaderFromNir : public VertexStage {
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public:
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VertexShaderFromNir(r600_pipe_shader *sh,
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r600_pipe_shader_selector &sel,
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const r600_shader_key &key, r600_shader *gs_shader);
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const r600_shader_key &key, r600_shader *gs_shader,
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enum chip_class chip_class);
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bool do_emit_load_deref(const nir_variable *in_var, nir_intrinsic_instr* instr) override;
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bool scan_sysvalue_access(nir_instr *instr) override;
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