intel/fs: Set up sampler message headers in the visitor on gen7+
This gives the scheduler visibility into the headers which should improve scheduling. More importantly, however, it lets the scheduler know that the header gets written. As-is, the scheduler thinks that a texture instruction only reads it's payload and is unaware that it may write to the first register so it may reorder it with respect to a read from that register. This is causing issues in a couple of Dota 2 vertex shaders. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104923 Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Francisco Jerez <currojerez@riseup.net>
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@@ -4192,17 +4192,15 @@ lower_sampler_logical_send_gen7(const fs_builder &bld, fs_inst *inst, opcode op,
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op == SHADER_OPCODE_SAMPLEINFO ||
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is_high_sampler(devinfo, sampler)) {
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/* For general texture offsets (no txf workaround), we need a header to
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* put them in. Note that we're only reserving space for it in the
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* message payload as it will be initialized implicitly by the
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* generator.
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* put them in.
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*
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* TG4 needs to place its channel select in the header, for interaction
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* with ARB_texture_swizzle. The sampler index is only 4-bits, so for
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* larger sampler numbers we need to offset the Sampler State Pointer in
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* the header.
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*/
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fs_reg header = retype(sources[0], BRW_REGISTER_TYPE_UD);
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header_size = 1;
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sources[0] = fs_reg();
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length++;
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/* If we're requesting fewer than four channels worth of response,
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@@ -4214,6 +4212,40 @@ lower_sampler_logical_send_gen7(const fs_builder &bld, fs_inst *inst, opcode op,
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unsigned mask = ~((1 << (regs_written(inst) / reg_width)) - 1) & 0xf;
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inst->offset |= mask << 12;
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}
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/* Build the actual header */
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const fs_builder ubld = bld.exec_all().group(8, 0);
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const fs_builder ubld1 = ubld.group(1, 0);
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ubld.MOV(header, retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD));
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if (inst->offset) {
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ubld1.MOV(component(header, 2), brw_imm_ud(inst->offset));
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} else if (bld.shader->stage != MESA_SHADER_VERTEX &&
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bld.shader->stage != MESA_SHADER_FRAGMENT) {
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/* The vertex and fragment stages have g0.2 set to 0, so
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* header0.2 is 0 when g0 is copied. Other stages may not, so we
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* must set it to 0 to avoid setting undesirable bits in the
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* message.
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*/
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ubld1.MOV(component(header, 2), brw_imm_ud(0));
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}
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if (is_high_sampler(devinfo, sampler)) {
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if (sampler.file == BRW_IMMEDIATE_VALUE) {
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assert(sampler.ud >= 16);
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const int sampler_state_size = 16; /* 16 bytes */
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ubld1.ADD(component(header, 3),
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retype(brw_vec1_grf(0, 3), BRW_REGISTER_TYPE_UD),
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brw_imm_ud(16 * (sampler.ud / 16) * sampler_state_size));
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} else {
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fs_reg tmp = ubld1.vgrf(BRW_REGISTER_TYPE_UD);
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ubld1.AND(tmp, sampler, brw_imm_ud(0x0f0));
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ubld1.SHL(tmp, tmp, brw_imm_ud(4));
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ubld1.ADD(component(header, 3),
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retype(brw_vec1_grf(0, 3), BRW_REGISTER_TYPE_UD),
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tmp);
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}
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}
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}
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if (shadow_c.file != BAD_FILE) {
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@@ -1001,19 +1001,13 @@ fs_generator::generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src
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* we need to set it up explicitly and load the offset bitfield.
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* Otherwise, we can use an implied move from g0 to the first message reg.
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*/
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if (inst->header_size != 0) {
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if (inst->header_size != 0 && devinfo->gen < 7) {
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if (devinfo->gen < 6 && !inst->offset) {
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/* Set up an implied move from g0 to the MRF. */
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src = retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW);
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} else {
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struct brw_reg header_reg;
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if (devinfo->gen >= 7) {
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header_reg = src;
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} else {
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assert(inst->base_mrf != -1);
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header_reg = brw_message_reg(inst->base_mrf);
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}
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assert(inst->base_mrf != -1);
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struct brw_reg header_reg = brw_message_reg(inst->base_mrf);
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brw_push_insn_state(p);
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brw_set_default_exec_size(p, BRW_EXECUTE_8);
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@@ -1027,17 +1021,8 @@ fs_generator::generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src
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/* Set the offset bits in DWord 2. */
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brw_MOV(p, get_element_ud(header_reg, 2),
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brw_imm_ud(inst->offset));
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} else if (stage != MESA_SHADER_VERTEX &&
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stage != MESA_SHADER_FRAGMENT) {
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/* The vertex and fragment stages have g0.2 set to 0, so
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* header0.2 is 0 when g0 is copied. Other stages may not, so we
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* must set it to 0 to avoid setting undesirable bits in the
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* message.
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*/
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brw_MOV(p, get_element_ud(header_reg, 2), brw_imm_ud(0));
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}
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brw_adjust_sampler_state_pointer(p, header_reg, sampler_index);
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brw_pop_insn_state(p);
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}
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}
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