fixes, clean-ups, transpose span->varying array indexing
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@@ -152,6 +152,7 @@ get_register_pointer( GLcontext *ctx,
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const struct fp_machine *machine,
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const struct gl_fragment_program *program )
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{
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/* XXX relative addressing... */
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switch (source->File) {
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case PROGRAM_TEMPORARY:
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ASSERT(source->Index < MAX_PROGRAM_TEMPS);
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@@ -547,7 +548,7 @@ init_machine_deriv( GLcontext *ctx,
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}
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/* Add derivatives */
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if (program->Base.InputsRead & (1 << FRAG_ATTRIB_WPOS)) {
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if (program->Base.InputsRead & FRAG_BIT_WPOS) {
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GLfloat *wpos = (GLfloat*) machine->Inputs[FRAG_ATTRIB_WPOS];
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if (xOrY == 'X') {
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wpos[0] += 1.0F;
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@@ -562,7 +563,7 @@ init_machine_deriv( GLcontext *ctx,
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wpos[3] += span->dwdy;
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}
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}
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if (program->Base.InputsRead & (1 << FRAG_ATTRIB_COL0)) {
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if (program->Base.InputsRead & FRAG_BIT_COL0) {
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GLfloat *col0 = (GLfloat*) machine->Inputs[FRAG_ATTRIB_COL0];
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if (xOrY == 'X') {
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col0[0] += span->drdx * (1.0F / CHAN_MAXF);
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@@ -577,7 +578,7 @@ init_machine_deriv( GLcontext *ctx,
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col0[3] += span->dady * (1.0F / CHAN_MAXF);
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}
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}
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if (program->Base.InputsRead & (1 << FRAG_ATTRIB_COL1)) {
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if (program->Base.InputsRead & FRAG_BIT_COL1) {
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GLfloat *col1 = (GLfloat*) machine->Inputs[FRAG_ATTRIB_COL1];
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if (xOrY == 'X') {
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col1[0] += span->dsrdx * (1.0F / CHAN_MAXF);
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@@ -592,7 +593,7 @@ init_machine_deriv( GLcontext *ctx,
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col1[3] += 0.0; /*XXX fix */
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}
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}
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if (program->Base.InputsRead & (1 << FRAG_ATTRIB_FOGC)) {
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if (program->Base.InputsRead & FRAG_BIT_FOGC) {
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GLfloat *fogc = (GLfloat*) machine->Inputs[FRAG_ATTRIB_FOGC];
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if (xOrY == 'X') {
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fogc[0] += span->dfogdx;
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@@ -602,7 +603,7 @@ init_machine_deriv( GLcontext *ctx,
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}
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}
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for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
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if (program->Base.InputsRead & (1 << (FRAG_ATTRIB_TEX0 + u))) {
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if (program->Base.InputsRead & FRAG_BIT_TEX(u)) {
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GLfloat *tex = (GLfloat*) machine->Inputs[FRAG_ATTRIB_TEX0 + u];
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/* XXX perspective-correct interpolation */
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if (xOrY == 'X') {
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@@ -621,13 +622,20 @@ init_machine_deriv( GLcontext *ctx,
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}
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for (v = 0; v < ctx->Const.MaxVarying; v++) {
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if (program->Base.InputsRead & (1 << (FRAG_ATTRIB_VAR0 + v))) {
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if (program->Base.InputsRead & FRAG_BIT_VAR(v)) {
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GLfloat *var = (GLfloat*) machine->Inputs[FRAG_ATTRIB_VAR0 + v];
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/* XXXX finish this */
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var[0] += span->varStepX[v][0];
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var[1] += span->varStepX[v][1];
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var[2] += span->varStepX[v][2];
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var[3] += span->varStepX[v][3];
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if (xOrY == 'X') {
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var[0] += span->varStepX[v][0];
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var[1] += span->varStepX[v][1];
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var[2] += span->varStepX[v][2];
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var[3] += span->varStepX[v][3];
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}
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else {
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var[0] += span->varStepY[v][0];
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var[1] += span->varStepY[v][1];
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var[2] += span->varStepY[v][2];
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var[3] += span->varStepY[v][3];
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}
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}
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}
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@@ -1640,7 +1648,7 @@ init_machine( GLcontext *ctx, struct fp_machine *machine,
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}
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/* Load input registers */
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if (inputsRead & (1 << FRAG_ATTRIB_WPOS)) {
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if (inputsRead & FRAG_BIT_WPOS) {
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GLfloat *wpos = machine->Inputs[FRAG_ATTRIB_WPOS];
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ASSERT(span->arrayMask & SPAN_Z);
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if (span->arrayMask & SPAN_XY) {
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@@ -1654,17 +1662,17 @@ init_machine( GLcontext *ctx, struct fp_machine *machine,
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wpos[2] = (GLfloat) span->array->z[col] / ctx->DrawBuffer->_DepthMaxF;
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wpos[3] = span->w + col * span->dwdx;
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}
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if (inputsRead & (1 << FRAG_ATTRIB_COL0)) {
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if (inputsRead & FRAG_BIT_COL0) {
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ASSERT(span->arrayMask & SPAN_RGBA);
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COPY_4V(machine->Inputs[FRAG_ATTRIB_COL0],
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span->array->color.sz4.rgba[col]);
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}
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if (inputsRead & (1 << FRAG_ATTRIB_COL1)) {
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if (inputsRead & FRAG_BIT_COL1) {
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ASSERT(span->arrayMask & SPAN_SPEC);
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COPY_4V(machine->Inputs[FRAG_ATTRIB_COL1],
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span->array->color.sz4.spec[col]);
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}
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if (inputsRead & (1 << FRAG_ATTRIB_FOGC)) {
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if (inputsRead & FRAG_BIT_FOGC) {
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GLfloat *fogc = machine->Inputs[FRAG_ATTRIB_FOGC];
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ASSERT(span->arrayMask & SPAN_FOG);
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fogc[0] = span->array->fog[col];
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@@ -1673,7 +1681,7 @@ init_machine( GLcontext *ctx, struct fp_machine *machine,
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fogc[3] = 0.0F;
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}
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for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
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if (inputsRead & (1 << (FRAG_ATTRIB_TEX0 + u))) {
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if (inputsRead & FRAG_BIT_TEX(u)) {
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GLfloat *tex = machine->Inputs[FRAG_ATTRIB_TEX0 + u];
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/*ASSERT(ctx->Texture._EnabledCoordUnits & (1 << u));*/
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COPY_4V(tex, span->array->texcoords[u][col]);
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@@ -1685,15 +1693,15 @@ init_machine( GLcontext *ctx, struct fp_machine *machine,
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}
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}
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for (v = 0; v < ctx->Const.MaxVarying; v++) {
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if (inputsRead & (1 << (FRAG_ATTRIB_VAR0 + v))) {
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if (inputsRead & FRAG_BIT_VAR(v)) {
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#if 0
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printf("Frag Var %d at y=%d: %f %f %f\n", v, col,
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span->array->varying[col][v][0],
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span->array->varying[col][v][1],
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span->array->varying[col][v][2]);
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span->array->varying[v][col][0],
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span->array->varying[v][col][1],
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span->array->varying[v][col][2]);
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#endif
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COPY_4V(machine->Inputs[FRAG_ATTRIB_VAR0 + v],
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span->array->varying[col][v]);
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span->array->varying[v][col]);
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}
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}
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