anv: increase ANV_MAX_STATE_SIZE_LOG2 limit to 1 MB

Fixes crash in dEQP-VK.ubo.random.all_shared_buffer.48 due to a
fragment shader code bigger than 128 kB.

This patch increases the allocation size limit to 1 MB.

v2:
- Increase it to 1 MB (Jason)
- Increase device->instruction_block_pool allocation size in
  anv_device.c (Jason)

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Samuel Iglesias Gonsálvez
2017-01-10 12:44:32 +01:00
parent 19963231a3
commit ff0dd67d2f
2 changed files with 2 additions and 2 deletions

View File

@@ -948,7 +948,7 @@ VkResult anv_CreateDevice(
anv_state_pool_init(&device->dynamic_state_pool,
&device->dynamic_state_block_pool);
anv_block_pool_init(&device->instruction_block_pool, device, 128 * 1024);
anv_block_pool_init(&device->instruction_block_pool, device, 1024 * 1024);
anv_state_pool_init(&device->instruction_state_pool,
&device->instruction_block_pool);

View File

@@ -388,7 +388,7 @@ struct anv_fixed_size_state_pool {
};
#define ANV_MIN_STATE_SIZE_LOG2 6
#define ANV_MAX_STATE_SIZE_LOG2 17
#define ANV_MAX_STATE_SIZE_LOG2 20
#define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2 + 1)