anv: increase ANV_MAX_STATE_SIZE_LOG2 limit to 1 MB
Fixes crash in dEQP-VK.ubo.random.all_shared_buffer.48 due to a fragment shader code bigger than 128 kB. This patch increases the allocation size limit to 1 MB. v2: - Increase it to 1 MB (Jason) - Increase device->instruction_block_pool allocation size in anv_device.c (Jason) Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -948,7 +948,7 @@ VkResult anv_CreateDevice(
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anv_state_pool_init(&device->dynamic_state_pool,
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&device->dynamic_state_block_pool);
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anv_block_pool_init(&device->instruction_block_pool, device, 128 * 1024);
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anv_block_pool_init(&device->instruction_block_pool, device, 1024 * 1024);
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anv_state_pool_init(&device->instruction_state_pool,
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&device->instruction_block_pool);
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@@ -388,7 +388,7 @@ struct anv_fixed_size_state_pool {
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};
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#define ANV_MIN_STATE_SIZE_LOG2 6
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#define ANV_MAX_STATE_SIZE_LOG2 17
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#define ANV_MAX_STATE_SIZE_LOG2 20
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#define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2 + 1)
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