radv: fix adjusting vertex fetches since 16bit support
Move the integer conversion after the fixup.
This fixes some regressions with
dEQP-VK.pipeline.vertex_input.single_attribute.mat4.as_a2r10g10b10*
Fixes: b722b29f10
("radv: add support for 16bit input/output")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
@@ -2030,15 +2030,16 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
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output[chan] = LLVMBuildBitCast(ctx->ac.builder, output[chan], ctx->ac.f32, "");
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output[chan] = LLVMBuildFPTrunc(ctx->ac.builder, output[chan], ctx->ac.f16, "");
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}
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output[chan] = ac_to_integer(&ctx->ac, output[chan]);
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if (type == GLSL_TYPE_UINT16 || type == GLSL_TYPE_INT16)
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output[chan] = LLVMBuildTrunc(ctx->ac.builder, output[chan], ctx->ac.i16, "");
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}
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unsigned alpha_adjust = (ctx->options->key.vs.alpha_adjust >> (attrib_index * 2)) & 3;
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output[3] = adjust_vertex_fetch_alpha(ctx, alpha_adjust, output[3]);
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for (unsigned chan = 0; chan < 4; chan++) {
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output[chan] = ac_to_integer(&ctx->ac, output[chan]);
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if (type == GLSL_TYPE_UINT16 || type == GLSL_TYPE_INT16)
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output[chan] = LLVMBuildTrunc(ctx->ac.builder, output[chan], ctx->ac.i16, "");
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ctx->inputs[ac_llvm_reg_index_soa(variable->data.location + i, chan)] = output[chan];
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}
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}
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