mesa: Remove _mesa_pow(), which is always just pow().
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@@ -210,7 +210,7 @@ gamma_adjust( GLfloat gamma, GLint value, GLint max )
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}
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else {
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double x = (double) value / (double) max;
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return IROUND_POS((GLfloat) max * _mesa_pow(x, 1.0F/gamma));
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return IROUND_POS((GLfloat) max * pow(x, 1.0F/gamma));
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}
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}
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@@ -846,19 +846,19 @@ setup_8bit_hpcr(XMesaVisual v)
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g = 1.0 / v->RedGamma;
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for (i=0; i<256; i++) {
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GLint red = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[0][i]/255.0, g ));
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GLint red = IROUND_POS(255.0 * pow( hpcr_rgbTbl[0][i]/255.0, g ));
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v->hpcr_rgbTbl[0][i] = CLAMP( red, 16, 239 );
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}
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g = 1.0 / v->GreenGamma;
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for (i=0; i<256; i++) {
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GLint green = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[1][i]/255.0, g ));
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GLint green = IROUND_POS(255.0 * pow( hpcr_rgbTbl[1][i]/255.0, g ));
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v->hpcr_rgbTbl[1][i] = CLAMP( green, 16, 239 );
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}
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g = 1.0 / v->BlueGamma;
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for (i=0; i<256; i++) {
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GLint blue = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[2][i]/255.0, g ));
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GLint blue = IROUND_POS(255.0 * pow( hpcr_rgbTbl[2][i]/255.0, g ));
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v->hpcr_rgbTbl[2][i] = CLAMP( blue, 32, 223 );
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}
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v->undithered_pf = PF_HPCR; /* can't really disable dithering for now */
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@@ -486,15 +486,6 @@ _mesa_inv_sqrtf(float n)
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#endif
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}
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/** Wrapper around pow() */
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double
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_mesa_pow(double x, double y)
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{
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return pow(x, y);
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}
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/**
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* Find the first bit set in a word.
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*/
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@@ -548,9 +548,6 @@ _mesa_inv_sqrtf(float x);
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extern void
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_mesa_init_sqrt_table(void);
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extern double
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_mesa_pow(double x, double y);
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extern int
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_mesa_ffs(int32_t i);
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@@ -950,7 +950,7 @@ validate_spot_exp_table( struct gl_light *l )
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for (i = EXP_TABLE_SIZE - 1; i > 0 ;i--) {
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if (clamp == 0) {
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tmp = _mesa_pow(i / (GLdouble) (EXP_TABLE_SIZE - 1), exponent);
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tmp = pow(i / (GLdouble) (EXP_TABLE_SIZE - 1), exponent);
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if (tmp < FLT_MIN * 100.0) {
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tmp = 0.0;
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clamp = 1;
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@@ -1012,7 +1012,7 @@ validate_shine_table( GLcontext *ctx, GLuint side, GLfloat shininess )
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GLdouble t, x = j / (GLfloat) (SHINE_TABLE_SIZE - 1);
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if (x < 0.005) /* underflow check */
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x = 0.005;
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t = _mesa_pow(x, shininess);
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t = pow(x, shininess);
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if (t > 1e-20)
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m[j] = (GLfloat) t;
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else
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@@ -94,7 +94,7 @@ do { \
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int k = (int) f; \
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if (k < 0 /* gcc may cast an overflow float value to negative int value*/ \
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|| k > SHINE_TABLE_SIZE-2) \
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result = (GLfloat) _mesa_pow( dp, _tab->shininess ); \
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result = (GLfloat) pow( dp, _tab->shininess ); \
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else \
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result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \
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} while (0)
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@@ -78,7 +78,7 @@ nonlinear_to_linear(GLubyte cs8)
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table[i] = cs / 12.92f;
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}
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else {
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table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4);
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table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
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}
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}
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tableReady = GL_TRUE;
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@@ -60,7 +60,7 @@ nonlinear_to_linear(GLubyte cs8)
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table[i] = cs / 12.92f;
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}
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else {
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table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4);
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table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
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}
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}
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tableReady = GL_TRUE;
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@@ -224,7 +224,7 @@ linear_to_nonlinear(GLfloat cl)
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cs = 12.92f * cl;
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}
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else {
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cs = (GLfloat)(1.055 * _mesa_pow(cl, 0.41666) - 0.055);
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cs = (GLfloat)(1.055 * pow(cl, 0.41666) - 0.055);
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}
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return cs;
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}
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@@ -876,7 +876,7 @@ _mesa_execute_program(GLcontext * ctx,
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* result.z = result.x * APPX(result.y)
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* We do what the ARB extension says.
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*/
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q[2] = (GLfloat) _mesa_pow(2.0, t[0]);
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q[2] = (GLfloat) pow(2.0, t[0]);
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}
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q[1] = t[0] - floor_t0;
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q[3] = 1.0F;
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@@ -887,7 +887,7 @@ _mesa_execute_program(GLcontext * ctx,
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{
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GLfloat a[4], result[4], val;
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fetch_vector1(&inst->SrcReg[0], machine, a);
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val = (GLfloat) _mesa_pow(2.0, a[0]);
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val = (GLfloat) pow(2.0, a[0]);
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/*
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if (IS_INF_OR_NAN(val))
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val = 1.0e10;
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@@ -1009,7 +1009,7 @@ _mesa_execute_program(GLcontext * ctx,
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if (a[1] == 0.0 && a[3] == 0.0)
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result[2] = 1.0F;
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else
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result[2] = (GLfloat) _mesa_pow(a[1], a[3]);
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result[2] = (GLfloat) pow(a[1], a[3]);
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}
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else {
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result[2] = 0.0F;
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@@ -1336,7 +1336,7 @@ _mesa_execute_program(GLcontext * ctx,
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fetch_vector1(&inst->SrcReg[0], machine, a);
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fetch_vector1(&inst->SrcReg[1], machine, b);
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result[0] = result[1] = result[2] = result[3]
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= (GLfloat) _mesa_pow(a[0], b[0]);
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= (GLfloat) pow(a[0], b[0]);
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store_vector4(inst, machine, result);
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}
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break;
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