mesa: Remove _mesa_pow(), which is always just pow().
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@@ -78,7 +78,7 @@ nonlinear_to_linear(GLubyte cs8)
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table[i] = cs / 12.92f;
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}
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else {
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table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4);
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table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
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}
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}
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tableReady = GL_TRUE;
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