radv: enable sample shading
This calculates ps_iter_samples from the minSampleShading input Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -570,7 +570,7 @@ void radv_GetPhysicalDeviceFeatures(
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.independentBlend = true,
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.geometryShader = !is_gfx9,
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.tessellationShader = !is_gfx9,
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.sampleRateShading = false,
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.sampleRateShading = true,
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.dualSrcBlend = true,
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.logicOp = true,
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.multiDrawIndirect = true,
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