radv: enable sample shading

This calculates ps_iter_samples from the minSampleShading input

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2016-11-24 00:44:28 +00:00
parent 486472a98d
commit feef47bb59
2 changed files with 4 additions and 2 deletions

View File

@@ -570,7 +570,7 @@ void radv_GetPhysicalDeviceFeatures(
.independentBlend = true,
.geometryShader = !is_gfx9,
.tessellationShader = !is_gfx9,
.sampleRateShading = false,
.sampleRateShading = true,
.dualSrcBlend = true,
.logicOp = true,
.multiDrawIndirect = true,