anv: Move nir_lower_wpos_center after dead variable elimination.

When multiple shader stages exist in the same SPIR-V module, we compile
all entry points and their inputs/outputs, then dead code eliminate the
ones not related to the specific entry point later.

nir_lower_wpos_center was being run prior to eliminating those random
other variables, which made it trip up, thinking it found gl_FragCoord
when it actually found something else like gl_PerVertex[3].

Fixes dEQP-VK.spirv_assembly.instruction.graphics.module.same_module.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Kenneth Graunke
2017-01-11 15:10:48 -08:00
parent 99c019e1d4
commit fed4afc5bb

View File

@@ -139,9 +139,6 @@ anv_shader_compile_to_nir(struct anv_device *device,
free(spec_entries);
if (stage == MESA_SHADER_FRAGMENT)
NIR_PASS_V(nir, nir_lower_wpos_center);
/* We have to lower away local constant initializers right before we
* inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller.
@@ -161,6 +158,9 @@ anv_shader_compile_to_nir(struct anv_device *device,
NIR_PASS_V(nir, nir_remove_dead_variables,
nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
if (stage == MESA_SHADER_FRAGMENT)
NIR_PASS_V(nir, nir_lower_wpos_center);
/* Now that we've deleted all but the main function, we can go ahead and
* lower the rest of the constant initializers.
*/