gallium: Add PIPE_SHADER_CAP_DOUBLES
This is for reporting whether or not double precision floating-point operations are supported. Reviewed-by: Francisco Jerez <currojerez@riseup.net>
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@@ -288,6 +288,8 @@ to be 0.
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program. It should be one of the ``pipe_shader_ir`` enum values.
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* ``PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS``: The maximum number of texture
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sampler views. Must not be lower than PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS.
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* ``PIPE_SHADER_CAP_DOUBLES``: Whether double precision floating-point
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operations are supported.
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.. _pipe_compute_cap:
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