Convert the rasterizer cso to the new semantics.
Basically make cso hold the driver specific struct, while managing the template.
This commit is contained in:
@@ -53,6 +53,11 @@ struct cso_blend {
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void *data;
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};
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struct cso_rasterizer {
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struct pipe_rasterizer_state state;
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void *data;
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};
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enum cso_cache_type {
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CSO_BLEND,
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CSO_SAMPLER,
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@@ -73,7 +73,7 @@ struct failover_context {
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const struct fo_state *blend;
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const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
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const struct pipe_depth_stencil_state *depth_stencil;
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const struct pipe_rasterizer_state *rasterizer;
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const struct fo_state *rasterizer;
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const struct pipe_shader_state *fragment_shader;
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const struct pipe_shader_state *vertex_shader;
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@@ -183,17 +183,42 @@ failover_set_polygon_stipple( struct pipe_context *pipe,
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failover->hw->set_polygon_stipple( failover->hw, stipple );
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}
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static void *
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failover_create_rasterizer_state(struct pipe_context *pipe,
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const struct pipe_rasterizer_state *templ)
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{
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struct fo_state *state = malloc(sizeof(struct fo_state));
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struct failover_context *failover = failover_context(pipe);
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state->sw_state = failover->sw->create_rasterizer_state(pipe, templ);
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state->hw_state = failover->hw->create_rasterizer_state(pipe, templ);
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return state;
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}
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static void
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failover_bind_rasterizer_state( struct pipe_context *pipe,
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const struct pipe_rasterizer_state *setup )
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failover_bind_rasterizer_state(struct pipe_context *pipe,
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void *raster)
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{
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struct failover_context *failover = failover_context(pipe);
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failover->rasterizer = setup;
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failover->rasterizer = (struct fo_state *)raster;
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failover->dirty |= FO_NEW_RASTERIZER;
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failover->hw->bind_rasterizer_state( failover->hw, setup );
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failover->hw->bind_rasterizer_state( failover->hw, raster );
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}
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static void
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failover_delete_rasterizer_state(struct pipe_context *pipe,
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void *raster)
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{
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struct fo_state *state = (struct fo_state*)raster;
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struct failover_context *failover = failover_context(pipe);
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failover->sw->delete_rasterizer_state(pipe, state->sw_state);
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failover->hw->delete_rasterizer_state(pipe, state->hw_state);
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state->sw_state = 0;
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state->hw_state = 0;
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free(state);
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}
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@@ -284,7 +309,9 @@ failover_init_state_functions( struct failover_context *failover )
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failover->pipe.delete_blend_state = failover_delete_blend_state;
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failover->pipe.bind_sampler_state = failover_bind_sampler_state;
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failover->pipe.bind_depth_stencil_state = failover_bind_depth_stencil_state;
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failover->pipe.create_rasterizer_state = failover_create_rasterizer_state;
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failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state;
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failover->pipe.delete_rasterizer_state = failover_delete_rasterizer_state;
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failover->pipe.bind_fs_state = failover_bind_fs_state;
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failover->pipe.bind_vs_state = failover_bind_vs_state;
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@@ -87,7 +87,8 @@ failover_state_emit( struct failover_context *failover )
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failover->sw->set_polygon_stipple( failover->sw, &failover->poly_stipple );
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if (failover->dirty & FO_NEW_RASTERIZER)
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failover->sw->bind_rasterizer_state( failover->sw, failover->rasterizer );
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failover->sw->bind_rasterizer_state( failover->sw,
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failover->rasterizer->sw_state );
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if (failover->dirty & FO_NEW_SCISSOR)
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failover->sw->set_scissor_state( failover->sw, &failover->scissor );
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@@ -371,23 +371,19 @@ static void i915_set_viewport_state( struct pipe_context *pipe,
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}
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static const struct pipe_rasterizer_state *
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static void *
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i915_create_rasterizer_state(struct pipe_context *pipe,
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const struct pipe_rasterizer_state *setup)
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{
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struct pipe_rasterizer_state *raster =
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malloc(sizeof(struct pipe_rasterizer_state));
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memcpy(raster, setup, sizeof(struct pipe_rasterizer_state));
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return raster;
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return 0;
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}
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static void i915_bind_rasterizer_state( struct pipe_context *pipe,
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const struct pipe_rasterizer_state *setup )
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void *setup )
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{
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struct i915_context *i915 = i915_context(pipe);
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i915->rasterizer = setup;
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i915->rasterizer = (struct pipe_rasterizer_state *)setup;
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/* pass-through to draw module */
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draw_set_rasterizer_state(i915->draw, setup);
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@@ -395,10 +391,10 @@ static void i915_bind_rasterizer_state( struct pipe_context *pipe,
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i915->dirty |= I915_NEW_RASTERIZER;
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}
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static void i915_delete_rasterizer_state( struct pipe_context *pipe,
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const struct pipe_rasterizer_state *setup )
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static void i915_delete_rasterizer_state(struct pipe_context *pipe,
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void *setup)
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{
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free((struct pipe_rasterizer_state*)setup);
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/* do nothing */
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}
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static void i915_set_vertex_buffer( struct pipe_context *pipe,
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@@ -99,13 +99,10 @@ struct pipe_context {
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void (*delete_sampler_state)(struct pipe_context *,
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const struct pipe_sampler_state *);
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const struct pipe_rasterizer_state *(*create_rasterizer_state)(
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struct pipe_context *,
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const struct pipe_rasterizer_state *);
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void (*bind_rasterizer_state)(struct pipe_context *,
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const struct pipe_rasterizer_state *);
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void (*delete_rasterizer_state)(struct pipe_context *,
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const struct pipe_rasterizer_state *);
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void *(*create_rasterizer_state)(struct pipe_context *,
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const struct pipe_rasterizer_state *);
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void (*bind_rasterizer_state)(struct pipe_context *, void *);
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void (*delete_rasterizer_state)(struct pipe_context *, void *);
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const struct pipe_depth_stencil_state * (*create_depth_stencil_state)(
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struct pipe_context *,
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@@ -58,13 +58,13 @@ void softpipe_bind_depth_stencil_state(struct pipe_context *,
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void softpipe_delete_depth_stencil_state(struct pipe_context *,
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const struct pipe_depth_stencil_state *);
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const struct pipe_rasterizer_state *
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void *
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softpipe_create_rasterizer_state(struct pipe_context *,
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const struct pipe_rasterizer_state *);
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void softpipe_bind_rasterizer_state(struct pipe_context *,
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const struct pipe_rasterizer_state *);
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void softpipe_bind_rasterizer_state(struct pipe_context *,
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void *);
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void softpipe_delete_rasterizer_state(struct pipe_context *,
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const struct pipe_rasterizer_state *);
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void *);
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void softpipe_set_framebuffer_state( struct pipe_context *,
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const struct pipe_framebuffer_state * );
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@@ -32,34 +32,30 @@
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const struct pipe_rasterizer_state *
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void *
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softpipe_create_rasterizer_state(struct pipe_context *pipe,
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const struct pipe_rasterizer_state *setup)
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const struct pipe_rasterizer_state *setup)
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{
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struct pipe_rasterizer_state *raster =
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malloc(sizeof(struct pipe_rasterizer_state));
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memcpy(raster, setup, sizeof(struct pipe_rasterizer_state));
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return raster;
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return 0;
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}
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void softpipe_bind_rasterizer_state(struct pipe_context *pipe,
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const struct pipe_rasterizer_state *setup)
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void *setup)
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{
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struct softpipe_context *softpipe = softpipe_context(pipe);
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/* pass-through to draw module */
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draw_set_rasterizer_state(softpipe->draw, setup);
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softpipe->rasterizer = setup;
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softpipe->rasterizer = (struct pipe_rasterizer_state *)setup;
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softpipe->dirty |= SP_NEW_RASTERIZER;
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}
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void softpipe_delete_rasterizer_state(struct pipe_context *pipe,
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const struct pipe_rasterizer_state *rasterizer)
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void *rasterizer)
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{
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free((struct pipe_rasterizer_state*)rasterizer);
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/* do nothing */
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}
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@@ -73,7 +73,7 @@ static void update_raster_state( struct st_context *st )
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{
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GLcontext *ctx = st->ctx;
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struct pipe_rasterizer_state raster;
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const struct pipe_rasterizer_state *cached;
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const struct cso_rasterizer *cso;
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memset(&raster, 0, sizeof(raster));
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@@ -206,10 +206,10 @@ static void update_raster_state( struct st_context *st )
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if (ctx->Scissor.Enabled)
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raster.scissor = 1;
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cached = st_cached_rasterizer_state(st, &raster);
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if (st->state.rasterizer != cached) {
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st->state.rasterizer = cached;
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st->pipe->bind_rasterizer_state( st->pipe, cached );
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cso = st_cached_rasterizer_state(st, &raster);
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if (st->state.rasterizer != cso) {
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st->state.rasterizer = cso;
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st->pipe->bind_rasterizer_state(st->pipe, cso->data);
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}
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}
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@@ -95,22 +95,24 @@ struct pipe_depth_stencil_state * st_cached_depth_stencil_state(
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return (struct pipe_depth_stencil_state*)(cso_hash_iter_data(iter));
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}
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struct pipe_rasterizer_state * st_cached_rasterizer_state(
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const struct cso_rasterizer* st_cached_rasterizer_state(
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struct st_context *st,
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const struct pipe_rasterizer_state *raster)
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const struct pipe_rasterizer_state *templ)
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{
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unsigned hash_key = cso_construct_key((void*)raster,
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unsigned hash_key = cso_construct_key((void*)templ,
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sizeof(struct pipe_rasterizer_state));
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struct cso_hash_iter iter = cso_find_state_template(st->cache,
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hash_key, CSO_RASTERIZER,
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(void*)raster);
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(void*)templ);
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if (cso_hash_iter_is_null(iter)) {
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const struct pipe_rasterizer_state *created_state =
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st->pipe->create_rasterizer_state(st->pipe, raster);
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iter = cso_insert_state(st->cache, hash_key, CSO_RASTERIZER,
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(void*)created_state);
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struct cso_rasterizer *cso = malloc(sizeof(struct cso_rasterizer));
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memcpy(&cso->state, templ, sizeof(struct pipe_rasterizer_state));
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cso->data = st->pipe->create_rasterizer_state(st->pipe, templ);
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if (!cso->data)
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cso->data = &cso->state;
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iter = cso_insert_state(st->cache, hash_key, CSO_RASTERIZER, cso);
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}
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return (struct pipe_rasterizer_state*)(cso_hash_iter_data(iter));
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return (struct cso_rasterizer*)(cso_hash_iter_data(iter));
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}
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struct pipe_shader_state * st_cached_fs_state(
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@@ -51,9 +51,9 @@ struct pipe_depth_stencil_state *st_cached_depth_stencil_state(
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struct st_context *st,
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const struct pipe_depth_stencil_state *depth_stencil);
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struct pipe_rasterizer_state *st_cached_rasterizer_state(
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struct st_context *st,
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const struct pipe_rasterizer_state *raster);
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const struct cso_rasterizer *
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st_cached_rasterizer_state(struct st_context *st,
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const struct pipe_rasterizer_state *raster);
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struct pipe_shader_state *st_cached_fs_state(
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struct st_context *st,
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@@ -345,7 +345,7 @@ clear_with_quad(GLcontext *ctx,
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/* setup state: nothing */
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{
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struct pipe_rasterizer_state raster;
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const struct pipe_rasterizer_state *cached;
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const struct cso_rasterizer *cso;
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memset(&raster, 0, sizeof(raster));
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#if 0
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/* don't do per-pixel scissor; we'll just draw a PIPE_PRIM_QUAD
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@@ -354,8 +354,8 @@ clear_with_quad(GLcontext *ctx,
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if (ctx->Scissor.Enabled)
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raster.scissor = 1;
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#endif
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cached = st_cached_rasterizer_state(ctx->st, &raster);
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pipe->bind_rasterizer_state(pipe, cached);
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cso = st_cached_rasterizer_state(ctx->st, &raster);
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pipe->bind_rasterizer_state(pipe, cso->data);
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}
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/* fragment shader state: color pass-through program */
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@@ -415,7 +415,7 @@ clear_with_quad(GLcontext *ctx,
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pipe->bind_depth_stencil_state(pipe, st->state.depth_stencil);
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pipe->bind_fs_state(pipe, st->state.fs);
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pipe->bind_vs_state(pipe, st->state.vs);
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pipe->bind_rasterizer_state(pipe, st->state.rasterizer);
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pipe->bind_rasterizer_state(pipe, st->state.rasterizer->data);
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pipe->set_viewport_state(pipe, &ctx->st->state.viewport);
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/* OR:
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st_invalidate_state(ctx, _NEW_COLOR | _NEW_DEPTH | _NEW_STENCIL);
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@@ -328,12 +328,12 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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/* setup state: just scissor */
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{
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struct pipe_rasterizer_state setup;
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struct pipe_rasterizer_state *cached;
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const struct cso_rasterizer *cso;
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memset(&setup, 0, sizeof(setup));
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if (ctx->Scissor.Enabled)
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setup.scissor = 1;
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cached = st_cached_rasterizer_state(ctx->st, &setup);
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pipe->bind_rasterizer_state(pipe, cached);
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cso = st_cached_rasterizer_state(ctx->st, &setup);
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pipe->bind_rasterizer_state(pipe, cso->data);
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}
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/* fragment shader state: TEX lookup program */
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@@ -417,7 +417,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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draw_quad(ctx, x0, y0, z, x1, y1);
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/* restore GL state */
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pipe->bind_rasterizer_state(pipe, ctx->st->state.rasterizer);
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pipe->bind_rasterizer_state(pipe, ctx->st->state.rasterizer->data);
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pipe->bind_fs_state(pipe, ctx->st->state.fs);
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pipe->bind_vs_state(pipe, ctx->st->state.vs);
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pipe->set_texture_state(pipe, unit, ctx->st->state.texture[unit]);
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@@ -78,7 +78,7 @@ struct st_context
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const struct cso_blend *blend;
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const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
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const struct pipe_depth_stencil_state *depth_stencil;
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const struct pipe_rasterizer_state *rasterizer;
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const struct cso_rasterizer *rasterizer;
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const struct pipe_shader_state *fs;
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const struct pipe_shader_state *vs;
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@@ -404,7 +404,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
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assert(draw);
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draw_set_viewport_state(draw, &st->state.viewport);
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draw_set_clip_state(draw, &st->state.clip);
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draw_set_rasterizer_state(draw, st->state.rasterizer);
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draw_set_rasterizer_state(draw, st->state.rasterizer->data);
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draw_set_vertex_shader(draw, st->state.vs);
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/* XXX need to set vertex info too */
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Reference in New Issue
Block a user