Convert the rasterizer cso to the new semantics.

Basically make cso hold the driver specific struct, while
managing the template.
This commit is contained in:
Zack Rusin
2007-09-19 14:01:18 -04:00
parent b6d50abd7d
commit fe555c39bb
15 changed files with 90 additions and 66 deletions

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@@ -53,6 +53,11 @@ struct cso_blend {
void *data; void *data;
}; };
struct cso_rasterizer {
struct pipe_rasterizer_state state;
void *data;
};
enum cso_cache_type { enum cso_cache_type {
CSO_BLEND, CSO_BLEND,
CSO_SAMPLER, CSO_SAMPLER,

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@@ -73,7 +73,7 @@ struct failover_context {
const struct fo_state *blend; const struct fo_state *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_state *depth_stencil; const struct pipe_depth_stencil_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer; const struct fo_state *rasterizer;
const struct pipe_shader_state *fragment_shader; const struct pipe_shader_state *fragment_shader;
const struct pipe_shader_state *vertex_shader; const struct pipe_shader_state *vertex_shader;

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@@ -183,17 +183,42 @@ failover_set_polygon_stipple( struct pipe_context *pipe,
failover->hw->set_polygon_stipple( failover->hw, stipple ); failover->hw->set_polygon_stipple( failover->hw, stipple );
} }
static void *
failover_create_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *templ)
{
struct fo_state *state = malloc(sizeof(struct fo_state));
struct failover_context *failover = failover_context(pipe);
state->sw_state = failover->sw->create_rasterizer_state(pipe, templ);
state->hw_state = failover->hw->create_rasterizer_state(pipe, templ);
return state;
}
static void static void
failover_bind_rasterizer_state( struct pipe_context *pipe, failover_bind_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *setup ) void *raster)
{ {
struct failover_context *failover = failover_context(pipe); struct failover_context *failover = failover_context(pipe);
failover->rasterizer = setup; failover->rasterizer = (struct fo_state *)raster;
failover->dirty |= FO_NEW_RASTERIZER; failover->dirty |= FO_NEW_RASTERIZER;
failover->hw->bind_rasterizer_state( failover->hw, setup ); failover->hw->bind_rasterizer_state( failover->hw, raster );
}
static void
failover_delete_rasterizer_state(struct pipe_context *pipe,
void *raster)
{
struct fo_state *state = (struct fo_state*)raster;
struct failover_context *failover = failover_context(pipe);
failover->sw->delete_rasterizer_state(pipe, state->sw_state);
failover->hw->delete_rasterizer_state(pipe, state->hw_state);
state->sw_state = 0;
state->hw_state = 0;
free(state);
} }
@@ -284,7 +309,9 @@ failover_init_state_functions( struct failover_context *failover )
failover->pipe.delete_blend_state = failover_delete_blend_state; failover->pipe.delete_blend_state = failover_delete_blend_state;
failover->pipe.bind_sampler_state = failover_bind_sampler_state; failover->pipe.bind_sampler_state = failover_bind_sampler_state;
failover->pipe.bind_depth_stencil_state = failover_bind_depth_stencil_state; failover->pipe.bind_depth_stencil_state = failover_bind_depth_stencil_state;
failover->pipe.create_rasterizer_state = failover_create_rasterizer_state;
failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state; failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state;
failover->pipe.delete_rasterizer_state = failover_delete_rasterizer_state;
failover->pipe.bind_fs_state = failover_bind_fs_state; failover->pipe.bind_fs_state = failover_bind_fs_state;
failover->pipe.bind_vs_state = failover_bind_vs_state; failover->pipe.bind_vs_state = failover_bind_vs_state;

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@@ -87,7 +87,8 @@ failover_state_emit( struct failover_context *failover )
failover->sw->set_polygon_stipple( failover->sw, &failover->poly_stipple ); failover->sw->set_polygon_stipple( failover->sw, &failover->poly_stipple );
if (failover->dirty & FO_NEW_RASTERIZER) if (failover->dirty & FO_NEW_RASTERIZER)
failover->sw->bind_rasterizer_state( failover->sw, failover->rasterizer ); failover->sw->bind_rasterizer_state( failover->sw,
failover->rasterizer->sw_state );
if (failover->dirty & FO_NEW_SCISSOR) if (failover->dirty & FO_NEW_SCISSOR)
failover->sw->set_scissor_state( failover->sw, &failover->scissor ); failover->sw->set_scissor_state( failover->sw, &failover->scissor );

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@@ -371,23 +371,19 @@ static void i915_set_viewport_state( struct pipe_context *pipe,
} }
static const struct pipe_rasterizer_state * static void *
i915_create_rasterizer_state(struct pipe_context *pipe, i915_create_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *setup) const struct pipe_rasterizer_state *setup)
{ {
struct pipe_rasterizer_state *raster = return 0;
malloc(sizeof(struct pipe_rasterizer_state));
memcpy(raster, setup, sizeof(struct pipe_rasterizer_state));
return raster;
} }
static void i915_bind_rasterizer_state( struct pipe_context *pipe, static void i915_bind_rasterizer_state( struct pipe_context *pipe,
const struct pipe_rasterizer_state *setup ) void *setup )
{ {
struct i915_context *i915 = i915_context(pipe); struct i915_context *i915 = i915_context(pipe);
i915->rasterizer = setup; i915->rasterizer = (struct pipe_rasterizer_state *)setup;
/* pass-through to draw module */ /* pass-through to draw module */
draw_set_rasterizer_state(i915->draw, setup); draw_set_rasterizer_state(i915->draw, setup);
@@ -395,10 +391,10 @@ static void i915_bind_rasterizer_state( struct pipe_context *pipe,
i915->dirty |= I915_NEW_RASTERIZER; i915->dirty |= I915_NEW_RASTERIZER;
} }
static void i915_delete_rasterizer_state( struct pipe_context *pipe, static void i915_delete_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *setup ) void *setup)
{ {
free((struct pipe_rasterizer_state*)setup); /* do nothing */
} }
static void i915_set_vertex_buffer( struct pipe_context *pipe, static void i915_set_vertex_buffer( struct pipe_context *pipe,

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@@ -99,13 +99,10 @@ struct pipe_context {
void (*delete_sampler_state)(struct pipe_context *, void (*delete_sampler_state)(struct pipe_context *,
const struct pipe_sampler_state *); const struct pipe_sampler_state *);
const struct pipe_rasterizer_state *(*create_rasterizer_state)( void *(*create_rasterizer_state)(struct pipe_context *,
struct pipe_context *, const struct pipe_rasterizer_state *);
const struct pipe_rasterizer_state *); void (*bind_rasterizer_state)(struct pipe_context *, void *);
void (*bind_rasterizer_state)(struct pipe_context *, void (*delete_rasterizer_state)(struct pipe_context *, void *);
const struct pipe_rasterizer_state *);
void (*delete_rasterizer_state)(struct pipe_context *,
const struct pipe_rasterizer_state *);
const struct pipe_depth_stencil_state * (*create_depth_stencil_state)( const struct pipe_depth_stencil_state * (*create_depth_stencil_state)(
struct pipe_context *, struct pipe_context *,

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@@ -58,13 +58,13 @@ void softpipe_bind_depth_stencil_state(struct pipe_context *,
void softpipe_delete_depth_stencil_state(struct pipe_context *, void softpipe_delete_depth_stencil_state(struct pipe_context *,
const struct pipe_depth_stencil_state *); const struct pipe_depth_stencil_state *);
const struct pipe_rasterizer_state * void *
softpipe_create_rasterizer_state(struct pipe_context *, softpipe_create_rasterizer_state(struct pipe_context *,
const struct pipe_rasterizer_state *);
void softpipe_bind_rasterizer_state(struct pipe_context *,
const struct pipe_rasterizer_state *); const struct pipe_rasterizer_state *);
void softpipe_bind_rasterizer_state(struct pipe_context *,
void *);
void softpipe_delete_rasterizer_state(struct pipe_context *, void softpipe_delete_rasterizer_state(struct pipe_context *,
const struct pipe_rasterizer_state *); void *);
void softpipe_set_framebuffer_state( struct pipe_context *, void softpipe_set_framebuffer_state( struct pipe_context *,
const struct pipe_framebuffer_state * ); const struct pipe_framebuffer_state * );

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@@ -32,34 +32,30 @@
const struct pipe_rasterizer_state * void *
softpipe_create_rasterizer_state(struct pipe_context *pipe, softpipe_create_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *setup) const struct pipe_rasterizer_state *setup)
{ {
struct pipe_rasterizer_state *raster = return 0;
malloc(sizeof(struct pipe_rasterizer_state));
memcpy(raster, setup, sizeof(struct pipe_rasterizer_state));
return raster;
} }
void softpipe_bind_rasterizer_state(struct pipe_context *pipe, void softpipe_bind_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *setup) void *setup)
{ {
struct softpipe_context *softpipe = softpipe_context(pipe); struct softpipe_context *softpipe = softpipe_context(pipe);
/* pass-through to draw module */ /* pass-through to draw module */
draw_set_rasterizer_state(softpipe->draw, setup); draw_set_rasterizer_state(softpipe->draw, setup);
softpipe->rasterizer = setup; softpipe->rasterizer = (struct pipe_rasterizer_state *)setup;
softpipe->dirty |= SP_NEW_RASTERIZER; softpipe->dirty |= SP_NEW_RASTERIZER;
} }
void softpipe_delete_rasterizer_state(struct pipe_context *pipe, void softpipe_delete_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *rasterizer) void *rasterizer)
{ {
free((struct pipe_rasterizer_state*)rasterizer); /* do nothing */
} }

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@@ -73,7 +73,7 @@ static void update_raster_state( struct st_context *st )
{ {
GLcontext *ctx = st->ctx; GLcontext *ctx = st->ctx;
struct pipe_rasterizer_state raster; struct pipe_rasterizer_state raster;
const struct pipe_rasterizer_state *cached; const struct cso_rasterizer *cso;
memset(&raster, 0, sizeof(raster)); memset(&raster, 0, sizeof(raster));
@@ -206,10 +206,10 @@ static void update_raster_state( struct st_context *st )
if (ctx->Scissor.Enabled) if (ctx->Scissor.Enabled)
raster.scissor = 1; raster.scissor = 1;
cached = st_cached_rasterizer_state(st, &raster); cso = st_cached_rasterizer_state(st, &raster);
if (st->state.rasterizer != cached) { if (st->state.rasterizer != cso) {
st->state.rasterizer = cached; st->state.rasterizer = cso;
st->pipe->bind_rasterizer_state( st->pipe, cached ); st->pipe->bind_rasterizer_state(st->pipe, cso->data);
} }
} }

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@@ -95,22 +95,24 @@ struct pipe_depth_stencil_state * st_cached_depth_stencil_state(
return (struct pipe_depth_stencil_state*)(cso_hash_iter_data(iter)); return (struct pipe_depth_stencil_state*)(cso_hash_iter_data(iter));
} }
struct pipe_rasterizer_state * st_cached_rasterizer_state( const struct cso_rasterizer* st_cached_rasterizer_state(
struct st_context *st, struct st_context *st,
const struct pipe_rasterizer_state *raster) const struct pipe_rasterizer_state *templ)
{ {
unsigned hash_key = cso_construct_key((void*)raster, unsigned hash_key = cso_construct_key((void*)templ,
sizeof(struct pipe_rasterizer_state)); sizeof(struct pipe_rasterizer_state));
struct cso_hash_iter iter = cso_find_state_template(st->cache, struct cso_hash_iter iter = cso_find_state_template(st->cache,
hash_key, CSO_RASTERIZER, hash_key, CSO_RASTERIZER,
(void*)raster); (void*)templ);
if (cso_hash_iter_is_null(iter)) { if (cso_hash_iter_is_null(iter)) {
const struct pipe_rasterizer_state *created_state = struct cso_rasterizer *cso = malloc(sizeof(struct cso_rasterizer));
st->pipe->create_rasterizer_state(st->pipe, raster); memcpy(&cso->state, templ, sizeof(struct pipe_rasterizer_state));
iter = cso_insert_state(st->cache, hash_key, CSO_RASTERIZER, cso->data = st->pipe->create_rasterizer_state(st->pipe, templ);
(void*)created_state); if (!cso->data)
cso->data = &cso->state;
iter = cso_insert_state(st->cache, hash_key, CSO_RASTERIZER, cso);
} }
return (struct pipe_rasterizer_state*)(cso_hash_iter_data(iter)); return (struct cso_rasterizer*)(cso_hash_iter_data(iter));
} }
struct pipe_shader_state * st_cached_fs_state( struct pipe_shader_state * st_cached_fs_state(

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@@ -51,9 +51,9 @@ struct pipe_depth_stencil_state *st_cached_depth_stencil_state(
struct st_context *st, struct st_context *st,
const struct pipe_depth_stencil_state *depth_stencil); const struct pipe_depth_stencil_state *depth_stencil);
struct pipe_rasterizer_state *st_cached_rasterizer_state( const struct cso_rasterizer *
struct st_context *st, st_cached_rasterizer_state(struct st_context *st,
const struct pipe_rasterizer_state *raster); const struct pipe_rasterizer_state *raster);
struct pipe_shader_state *st_cached_fs_state( struct pipe_shader_state *st_cached_fs_state(
struct st_context *st, struct st_context *st,

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@@ -345,7 +345,7 @@ clear_with_quad(GLcontext *ctx,
/* setup state: nothing */ /* setup state: nothing */
{ {
struct pipe_rasterizer_state raster; struct pipe_rasterizer_state raster;
const struct pipe_rasterizer_state *cached; const struct cso_rasterizer *cso;
memset(&raster, 0, sizeof(raster)); memset(&raster, 0, sizeof(raster));
#if 0 #if 0
/* don't do per-pixel scissor; we'll just draw a PIPE_PRIM_QUAD /* don't do per-pixel scissor; we'll just draw a PIPE_PRIM_QUAD
@@ -354,8 +354,8 @@ clear_with_quad(GLcontext *ctx,
if (ctx->Scissor.Enabled) if (ctx->Scissor.Enabled)
raster.scissor = 1; raster.scissor = 1;
#endif #endif
cached = st_cached_rasterizer_state(ctx->st, &raster); cso = st_cached_rasterizer_state(ctx->st, &raster);
pipe->bind_rasterizer_state(pipe, cached); pipe->bind_rasterizer_state(pipe, cso->data);
} }
/* fragment shader state: color pass-through program */ /* fragment shader state: color pass-through program */
@@ -415,7 +415,7 @@ clear_with_quad(GLcontext *ctx,
pipe->bind_depth_stencil_state(pipe, st->state.depth_stencil); pipe->bind_depth_stencil_state(pipe, st->state.depth_stencil);
pipe->bind_fs_state(pipe, st->state.fs); pipe->bind_fs_state(pipe, st->state.fs);
pipe->bind_vs_state(pipe, st->state.vs); pipe->bind_vs_state(pipe, st->state.vs);
pipe->bind_rasterizer_state(pipe, st->state.rasterizer); pipe->bind_rasterizer_state(pipe, st->state.rasterizer->data);
pipe->set_viewport_state(pipe, &ctx->st->state.viewport); pipe->set_viewport_state(pipe, &ctx->st->state.viewport);
/* OR: /* OR:
st_invalidate_state(ctx, _NEW_COLOR | _NEW_DEPTH | _NEW_STENCIL); st_invalidate_state(ctx, _NEW_COLOR | _NEW_DEPTH | _NEW_STENCIL);

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@@ -328,12 +328,12 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
/* setup state: just scissor */ /* setup state: just scissor */
{ {
struct pipe_rasterizer_state setup; struct pipe_rasterizer_state setup;
struct pipe_rasterizer_state *cached; const struct cso_rasterizer *cso;
memset(&setup, 0, sizeof(setup)); memset(&setup, 0, sizeof(setup));
if (ctx->Scissor.Enabled) if (ctx->Scissor.Enabled)
setup.scissor = 1; setup.scissor = 1;
cached = st_cached_rasterizer_state(ctx->st, &setup); cso = st_cached_rasterizer_state(ctx->st, &setup);
pipe->bind_rasterizer_state(pipe, cached); pipe->bind_rasterizer_state(pipe, cso->data);
} }
/* fragment shader state: TEX lookup program */ /* fragment shader state: TEX lookup program */
@@ -417,7 +417,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
draw_quad(ctx, x0, y0, z, x1, y1); draw_quad(ctx, x0, y0, z, x1, y1);
/* restore GL state */ /* restore GL state */
pipe->bind_rasterizer_state(pipe, ctx->st->state.rasterizer); pipe->bind_rasterizer_state(pipe, ctx->st->state.rasterizer->data);
pipe->bind_fs_state(pipe, ctx->st->state.fs); pipe->bind_fs_state(pipe, ctx->st->state.fs);
pipe->bind_vs_state(pipe, ctx->st->state.vs); pipe->bind_vs_state(pipe, ctx->st->state.vs);
pipe->set_texture_state(pipe, unit, ctx->st->state.texture[unit]); pipe->set_texture_state(pipe, unit, ctx->st->state.texture[unit]);

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@@ -78,7 +78,7 @@ struct st_context
const struct cso_blend *blend; const struct cso_blend *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_state *depth_stencil; const struct pipe_depth_stencil_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer; const struct cso_rasterizer *rasterizer;
const struct pipe_shader_state *fs; const struct pipe_shader_state *fs;
const struct pipe_shader_state *vs; const struct pipe_shader_state *vs;

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@@ -404,7 +404,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
assert(draw); assert(draw);
draw_set_viewport_state(draw, &st->state.viewport); draw_set_viewport_state(draw, &st->state.viewport);
draw_set_clip_state(draw, &st->state.clip); draw_set_clip_state(draw, &st->state.clip);
draw_set_rasterizer_state(draw, st->state.rasterizer); draw_set_rasterizer_state(draw, st->state.rasterizer->data);
draw_set_vertex_shader(draw, st->state.vs); draw_set_vertex_shader(draw, st->state.vs);
/* XXX need to set vertex info too */ /* XXX need to set vertex info too */