Convert the rasterizer cso to the new semantics.
Basically make cso hold the driver specific struct, while managing the template.
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@@ -345,7 +345,7 @@ clear_with_quad(GLcontext *ctx,
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/* setup state: nothing */
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{
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struct pipe_rasterizer_state raster;
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const struct pipe_rasterizer_state *cached;
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const struct cso_rasterizer *cso;
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memset(&raster, 0, sizeof(raster));
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#if 0
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/* don't do per-pixel scissor; we'll just draw a PIPE_PRIM_QUAD
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@@ -354,8 +354,8 @@ clear_with_quad(GLcontext *ctx,
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if (ctx->Scissor.Enabled)
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raster.scissor = 1;
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#endif
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cached = st_cached_rasterizer_state(ctx->st, &raster);
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pipe->bind_rasterizer_state(pipe, cached);
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cso = st_cached_rasterizer_state(ctx->st, &raster);
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pipe->bind_rasterizer_state(pipe, cso->data);
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}
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/* fragment shader state: color pass-through program */
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@@ -415,7 +415,7 @@ clear_with_quad(GLcontext *ctx,
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pipe->bind_depth_stencil_state(pipe, st->state.depth_stencil);
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pipe->bind_fs_state(pipe, st->state.fs);
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pipe->bind_vs_state(pipe, st->state.vs);
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pipe->bind_rasterizer_state(pipe, st->state.rasterizer);
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pipe->bind_rasterizer_state(pipe, st->state.rasterizer->data);
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pipe->set_viewport_state(pipe, &ctx->st->state.viewport);
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/* OR:
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st_invalidate_state(ctx, _NEW_COLOR | _NEW_DEPTH | _NEW_STENCIL);
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