glsl: improve the accuracy of the radians() builtin function
The constant used in the radians() function didn't have enough precision, causing a relative error of 1.676e-5, which is far worse than the precision of 32-bit floats. This patch reduces the relative error to 1.14e-9, which is the best we can do in 32 bits. Fixes piglit tests {fs,vs}-radians-{float,vec2,vec3,vec4}. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -2,20 +2,20 @@
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(signature float
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(parameters
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(declare (in) float arg0))
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((return (expression float * (var_ref arg0) (constant float (0.017453))))))
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((return (expression float * (var_ref arg0) (constant float (0.0174532925))))))
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(signature vec2
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(parameters
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(declare (in) vec2 arg0))
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((return (expression vec2 * (var_ref arg0) (constant float (0.017453))))))
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((return (expression vec2 * (var_ref arg0) (constant float (0.0174532925))))))
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(signature vec3
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(parameters
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(declare (in) vec3 arg0))
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((return (expression vec3 * (var_ref arg0) (constant float (0.017453))))))
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((return (expression vec3 * (var_ref arg0) (constant float (0.0174532925))))))
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(signature vec4
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(parameters
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(declare (in) vec4 arg0))
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((return (expression vec4 * (var_ref arg0) (constant float (0.017453))))))
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((return (expression vec4 * (var_ref arg0) (constant float (0.0174532925))))))
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))
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