progs/glsl: change uniform_info::type field to use GLSL vector types
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@@ -24,12 +24,12 @@ static GLuint program;
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static struct uniform_info Uniforms[] = {
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/* vert */
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{ "LightPosition", 3, GL_FLOAT, { 0.1, 0.1, 9.0, 0}, -1 },
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{ "LightPosition", 1, GL_FLOAT_VEC3, { 0.1, 0.1, 9.0, 0}, -1 },
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/* frag */
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{ "BrickColor", 3, GL_FLOAT, { 0.8, 0.2, 0.2, 0 }, -1 },
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{ "MortarColor", 3, GL_FLOAT, { 0.6, 0.6, 0.6, 0 }, -1 },
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{ "BrickSize", 2, GL_FLOAT, { 1.0, 0.3, 0, 0 }, -1 },
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{ "BrickPct", 2, GL_FLOAT, { 0.9, 0.8, 0, 0 }, -1 },
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{ "BrickColor", 1, GL_FLOAT_VEC3, { 0.8, 0.2, 0.2, 0 }, -1 },
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{ "MortarColor", 1, GL_FLOAT_VEC3, { 0.6, 0.6, 0.6, 0 }, -1 },
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{ "BrickSize", 1, GL_FLOAT_VEC2, { 1.0, 0.3, 0, 0 }, -1 },
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{ "BrickPct", 1, GL_FLOAT_VEC2, { 0.9, 0.8, 0, 0 }, -1 },
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END_OF_UNIFORMS
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};
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