glsl: set outputs read directly in shader_info
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
@@ -136,7 +136,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
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}
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if (var->data.fb_fetch_output)
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prog->OutputsRead |= bitfield;
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prog->info.outputs_read |= bitfield;
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}
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}
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}
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@@ -429,7 +429,7 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
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prog->info.inputs_read = 0;
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prog->info.outputs_written = 0;
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prog->SecondaryOutputsWritten = 0;
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prog->OutputsRead = 0;
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prog->info.outputs_read = 0;
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prog->PatchInputsRead = 0;
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prog->PatchOutputsWritten = 0;
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prog->SystemValuesRead = 0;
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@@ -30,7 +30,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
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{
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shader_info *info = &sh->Program->info;
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info->outputs_read = sh->Program->OutputsRead;
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info->patch_inputs_read = sh->Program->PatchInputsRead;
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info->patch_outputs_written = sh->Program->PatchOutputsWritten;
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info->system_values_read = sh->Program->SystemValuesRead;
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@@ -1923,7 +1923,6 @@ struct gl_program
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struct shader_info info;
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GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
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GLbitfield64 OutputsRead; /**< Bitmask of which output regs are read */
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GLbitfield PatchInputsRead; /**< VAR[0..31] usage for patch inputs (user-defined only) */
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GLbitfield PatchOutputsWritten; /**< VAR[0..31] usage for patch outputs (user-defined only) */
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GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */
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