iris: Minor code restyling in iris_bind_vs_state

We'll be adding more code here shortly, this will make it easier.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8759>
This commit is contained in:
Kenneth Graunke
2021-01-26 18:26:31 -08:00
committed by Marge Bot
parent ddfdd94468
commit fdbb5d4dd9

View File

@@ -2514,17 +2514,17 @@ static void
iris_bind_vs_state(struct pipe_context *ctx, void *state)
{
struct iris_context *ice = (struct iris_context *)ctx;
struct iris_uncompiled_shader *new_ish = state;
struct iris_uncompiled_shader *ish = state;
if (new_ish &&
ice->state.window_space_position !=
new_ish->nir->info.vs.window_space_position) {
ice->state.window_space_position =
new_ish->nir->info.vs.window_space_position;
if (ish) {
const struct shader_info *info = &ish->nir->info;
if (ice->state.window_space_position != info->vs.window_space_position) {
ice->state.window_space_position = info->vs.window_space_position;
ice->state.dirty |= IRIS_DIRTY_CLIP |
IRIS_DIRTY_RASTER |
IRIS_DIRTY_CC_VIEWPORT;
ice->state.dirty |= IRIS_DIRTY_CLIP |
IRIS_DIRTY_RASTER |
IRIS_DIRTY_CC_VIEWPORT;
}
}
bind_shader_state((void *) ctx, state, MESA_SHADER_VERTEX);