iris: Minor code restyling in iris_bind_vs_state
We'll be adding more code here shortly, this will make it easier. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8759>
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@@ -2514,17 +2514,17 @@ static void
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iris_bind_vs_state(struct pipe_context *ctx, void *state)
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iris_bind_vs_state(struct pipe_context *ctx, void *state)
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{
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{
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struct iris_context *ice = (struct iris_context *)ctx;
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struct iris_context *ice = (struct iris_context *)ctx;
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struct iris_uncompiled_shader *new_ish = state;
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struct iris_uncompiled_shader *ish = state;
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if (new_ish &&
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if (ish) {
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ice->state.window_space_position !=
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const struct shader_info *info = &ish->nir->info;
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new_ish->nir->info.vs.window_space_position) {
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if (ice->state.window_space_position != info->vs.window_space_position) {
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ice->state.window_space_position =
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ice->state.window_space_position = info->vs.window_space_position;
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new_ish->nir->info.vs.window_space_position;
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ice->state.dirty |= IRIS_DIRTY_CLIP |
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ice->state.dirty |= IRIS_DIRTY_CLIP |
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IRIS_DIRTY_RASTER |
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IRIS_DIRTY_RASTER |
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IRIS_DIRTY_CC_VIEWPORT;
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IRIS_DIRTY_CC_VIEWPORT;
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}
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}
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}
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bind_shader_state((void *) ctx, state, MESA_SHADER_VERTEX);
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bind_shader_state((void *) ctx, state, MESA_SHADER_VERTEX);
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