fixed GL_ONE_MINUS_CONSTANT_ALPHA bug (geza)

This commit is contained in:
Brian Paul
2000-06-29 22:06:22 +00:00
parent 86586aa6f9
commit fd9f740045

View File

@@ -1,4 +1,4 @@
/* $Id: blend.c,v 1.15 2000/05/30 02:28:03 brianp Exp $ */
/* $Id: blend.c,v 1.16 2000/06/29 22:06:22 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -664,7 +664,7 @@ blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
dR = dG = dB = ctx->Color.BlendColor[3];
break;
case GL_ONE_MINUS_CONSTANT_ALPHA:
dR = dG = dB = 1.0F - ctx->Color.BlendColor[3] * ascale;
dR = dG = dB = 1.0F - ctx->Color.BlendColor[3];
break;
case GL_DST_COLOR: /* GL_NV_blend_square */
dR = (GLfloat) Rd * rscale;
@@ -718,7 +718,7 @@ blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
dA = ctx->Color.BlendColor[3];
break;
case GL_ONE_MINUS_CONSTANT_ALPHA:
dA = 1.0F - ctx->Color.BlendColor[3] * ascale;
dA = 1.0F - ctx->Color.BlendColor[3];
break;
case GL_DST_COLOR: /* GL_NV_blend_square */
dA = (GLfloat) Ad * ascale;