fixed GL_ONE_MINUS_CONSTANT_ALPHA bug (geza)
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@@ -1,4 +1,4 @@
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/* $Id: blend.c,v 1.15 2000/05/30 02:28:03 brianp Exp $ */
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/* $Id: blend.c,v 1.16 2000/06/29 22:06:22 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -664,7 +664,7 @@ blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
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dR = dG = dB = ctx->Color.BlendColor[3];
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break;
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case GL_ONE_MINUS_CONSTANT_ALPHA:
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dR = dG = dB = 1.0F - ctx->Color.BlendColor[3] * ascale;
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dR = dG = dB = 1.0F - ctx->Color.BlendColor[3];
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break;
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case GL_DST_COLOR: /* GL_NV_blend_square */
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dR = (GLfloat) Rd * rscale;
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@@ -718,7 +718,7 @@ blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
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dA = ctx->Color.BlendColor[3];
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break;
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case GL_ONE_MINUS_CONSTANT_ALPHA:
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dA = 1.0F - ctx->Color.BlendColor[3] * ascale;
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dA = 1.0F - ctx->Color.BlendColor[3];
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break;
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case GL_DST_COLOR: /* GL_NV_blend_square */
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dA = (GLfloat) Ad * ascale;
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