intel/fs: make alpha_to_coverage a tristate
That way in some cases we can do this dynamically. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
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@@ -109,7 +109,9 @@ brw_nir_link_shaders(const struct brw_compiler *compiler,
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nir_shader *producer, nir_shader *consumer);
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bool brw_nir_lower_cs_intrinsics(nir_shader *nir);
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bool brw_nir_lower_alpha_to_coverage(nir_shader *shader);
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bool brw_nir_lower_alpha_to_coverage(nir_shader *shader,
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const struct brw_wm_prog_key *key,
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const struct brw_wm_prog_data *prog_data);
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void brw_nir_lower_vs_inputs(nir_shader *nir,
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bool edgeflag_is_last,
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const uint8_t *vs_attrib_wa_flags);
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