mesa/st: move cloning of NIR shader for compute

Since in the NIR case, driver takes ownership of the NIR shader, we need
to clone what is passed to the driver.  Normally this is done as part of
creating the shader variant (where is clone is anyways needed).  But
compute shaders have no variants, so we were cloning earlier.

The problem is that after the NIR linking optimizations, we ended up
cloning *before* all the lowering passes where done.

So move this into st_get_cp_variant(), to make compute shaders work more
like other shader stages.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Rob Clark
2017-12-05 09:53:56 -05:00
parent 12a96aaf90
commit fd6a96635e
2 changed files with 5 additions and 2 deletions

View File

@@ -431,7 +431,7 @@ set_st_program(struct gl_program *prog,
stcp = (struct st_compute_program *)prog;
stcp->shader_program = shader_program;
stcp->tgsi.ir_type = PIPE_SHADER_IR_NIR;
stcp->tgsi.prog = nir_shader_clone(NULL, nir);
stcp->tgsi.prog = nir;
break;
default:
unreachable("unknown shader stage");

View File

@@ -1659,7 +1659,10 @@ st_get_cp_variant(struct st_context *st,
v = CALLOC_STRUCT(st_basic_variant);
if (v) {
/* fill in new variant */
v->driver_shader = pipe->create_compute_state(pipe, tgsi);
struct pipe_compute_state cs = *tgsi;
if (tgsi->ir_type == PIPE_SHADER_IR_NIR)
cs.prog = nir_shader_clone(NULL, tgsi->prog);
v->driver_shader = pipe->create_compute_state(pipe, &cs);
v->key = key;
/* insert into list */