docs: whitespaces cleanup
Signed-off-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -3,26 +3,31 @@
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Banner</title>
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<style type="text/css" >
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<!--
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body { background: black; color: white }
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h1 {
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font: x-large sans-serif; text-align: center;
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height: 75px; margin-left: 100px; margin-right: 100px }
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.gears { width: 100px; height: 73px; float: left; background: url('gears.png') right no-repeat }
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div + .gears { float: right; background-position: left }
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/*
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This should happen in the future instead:
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h1 {
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border-left: 71px solid #c11800; border-right: 71px solid #00c130;
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border-top: 0px; border-bottom: 0px;
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border-image: url(gears.png) 100%; -webkit-border-image: url(gears.png) 100%;
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}
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*/
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-->
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</style >
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<style type="text/css">
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<!--
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body { background: black; color: white }
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h1 {
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font: x-large sans-serif; text-align: center;
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height: 75px; margin-left: 100px; margin-right: 100px }
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.gears { width: 100px; height: 73px; float: left; background: url('gears.png') right no-repeat }
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div + .gears { float: right; background-position: left }
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/*
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This should happen in the future instead:
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h1 {
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border-left: 71px solid #c11800; border-right: 71px solid #00c130;
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border-top: 0px; border-bottom: 0px;
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border-image: url(gears.png) 100%; -webkit-border-image: url(gears.png) 100%;
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}
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*/
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-->
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</style>
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</head>
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<body ><div class="gears" ></div ><div class="gears" ></div ><h1 >The
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Mesa 3D Graphics Library</h1 >
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<body>
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<div class="gears"></div>
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<div class="gears"></div>
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<h1>The Mesa 3D Graphics Library</h1>
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</body>
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</html>
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@@ -5,21 +5,21 @@
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<title>Contents</title>
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<link rel="stylesheet" type="text/css" href="mesa.css">
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<!--Override a few values from the style sheet: -->
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<style type="text/css">
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<!--
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body {
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background-color: #cccccc;
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color: black;
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}
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a:link {
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color: #000;
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}
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a:visited {
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color: #000;
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}
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-->
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</style>
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<!--Override a few values from the style sheet: -->
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<style type="text/css">
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<!--
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body {
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background-color: #cccccc;
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color: black;
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}
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a:link {
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color: #000;
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}
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a:visited {
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color: #000;
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}
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-->
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</style>
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</head>
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<body>
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@@ -243,7 +243,5 @@ and
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<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
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</p>
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</body>
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</html>
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@@ -75,7 +75,7 @@ table.</li>
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void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
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{
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const struct _glapi_table * const dispatch = GET_DISPATCH();
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(*dispatch->Vertex3f)(x, y, z);
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}</pre></td></tr>
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<tr><td>Sample dispatch function</td></tr></table>
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@@ -393,6 +393,5 @@ In the mean time, a 3rd party <a href=
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target="_parent">plug-in library</a> is available.
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</p>
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</body>
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</html>
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@@ -117,8 +117,8 @@ To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler tool
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This will create:
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</p>
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<ul>
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<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll — Mesa + swrast, binary compatible with Windows's opengl32.dll
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<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
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<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll — Mesa + swrast, binary compatible with Windows's opengl32.dll
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<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
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</ul>
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<p>
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Put them all in the same directory to test them.
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@@ -25,11 +25,11 @@ It's the fastest software rasterizer for Mesa.
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<ul>
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<li>
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<p>An x86 or amd64 processor; 64-bit mode recommended.</p
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<p>An x86 or amd64 processor; 64-bit mode recommended.</p>
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<p>
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Support for SSE2 is strongly encouraged. Support for SSSE3 and SSE4.1 will
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yield the most efficient code. The fewer features the CPU has the more
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likely is that you run into underperforming, buggy, or incomplete code.
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likely is that you run into underperforming, buggy, or incomplete code.
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</p>
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<p>
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See /proc/cpuinfo to know what your CPU supports.
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@@ -75,8 +75,6 @@ It's the fastest software rasterizer for Mesa.
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</ul>
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<h1>Building</h1>
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To build everything on Linux invoke scons as:
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@@ -187,7 +185,7 @@ for posterior analysis, e.g.:
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<li>
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When looking to this code by the first time start in lp_state_fs.c, and
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then skim through the lp_bld_* functions called in there, and the comments
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at the top of the lp_bld_*.c functions.
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at the top of the lp_bld_*.c functions.
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</li>
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<li>
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The driver-independent parts of the LLVM / Gallium code are found in
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@@ -612,7 +612,6 @@ eff71d59c211825e949199852f5a2316 MesaDemos-6.0.1.zip
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</pre>
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<h2>January 16, 2004</h2>
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<p>
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@@ -639,7 +638,6 @@ and primarily just incorporates bug fixes.
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</pre>
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<h2>December 28, 2003</h2>
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<p>
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@@ -731,7 +729,6 @@ a21be975589e8a2d1871b6bb7874fffa MesaDemos-5.0.2.zip
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</pre>
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<h2>September 5, 2003</h2>
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<p>
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@@ -766,7 +763,6 @@ Mesa 5.0.2 has been released. This is a stable, bug-fix release.
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</pre>
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<h2>June 2003</h2>
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<p>
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@@ -780,7 +776,6 @@ holds the Mesa 5.0.x code which will be abandoned at some point.
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</p>
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<h2>March 30, 2003</h2>
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<p>
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@@ -63,7 +63,8 @@
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modeling
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</li><li><a href="http://www.cyberbotics.com/" target="_parent">Webots</a> - 3-D mobile
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robot simulator
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</li></ul>
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</li>
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</ul>
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</body>
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@@ -593,7 +593,7 @@ New:
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<li>v0.22 of 3Dfx Glide driver
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<li>more X86 assembly language optimizations
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<li>faster blending for some modes
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<li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
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<li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
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<li>added preliminary thread support
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<li>added GLX_MESA_copy_sub_buffer extension
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<li>some clipping optimizations
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@@ -194,7 +194,5 @@ If you don't see this, try setting this environment variable:
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then rerun glxinfo and examine the output for error messages.
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</p>
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</body>
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</html>
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