mesa: implement per-buffer color masking

This is part of the GL_EXT_draw_buffers2 extension and part of GL 3.0.

The ctx->Color.ColorMask field is now a 2-D array.  Until drivers are
modified to support per-buffer color masking, they can just look at
the 0th color mask.

The new _mesa_ColorMaskIndexed() function will be called by
glColorMaskIndexedEXT() or glColorMaski().
This commit is contained in:
Brian Paul
2009-12-29 16:17:14 -07:00
parent 126b35bd3a
commit fd5511d27f
44 changed files with 351 additions and 231 deletions

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@@ -264,11 +264,23 @@ _mesa_init_driver_state(GLcontext *ctx)
ctx->Color.BlendDstRGB,
ctx->Color.BlendSrcA, ctx->Color.BlendDstA);
ctx->Driver.ColorMask(ctx,
ctx->Color.ColorMask[RCOMP],
ctx->Color.ColorMask[GCOMP],
ctx->Color.ColorMask[BCOMP],
ctx->Color.ColorMask[ACOMP]);
if (ctx->Driver.ColorMaskIndexed) {
GLuint i;
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
ctx->Driver.ColorMaskIndexed(ctx, i,
ctx->Color.ColorMask[0][RCOMP],
ctx->Color.ColorMask[0][GCOMP],
ctx->Color.ColorMask[0][BCOMP],
ctx->Color.ColorMask[0][ACOMP]);
}
}
else {
ctx->Driver.ColorMask(ctx,
ctx->Color.ColorMask[0][RCOMP],
ctx->Color.ColorMask[0][GCOMP],
ctx->Color.ColorMask[0][BCOMP],
ctx->Color.ColorMask[0][ACOMP]);
}
ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);

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@@ -111,7 +111,7 @@ struct save_state
GLboolean ColorLogicOpEnabled;
/** META_COLOR_MASK */
GLubyte ColorMask[4];
GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
/** META_DEPTH_TEST */
struct gl_depthbuffer_attrib Depth;
@@ -347,11 +347,12 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state)
}
if (state & META_COLOR_MASK) {
COPY_4V(save->ColorMask, ctx->Color.ColorMask);
if (!ctx->Color.ColorMask[0] ||
!ctx->Color.ColorMask[1] ||
!ctx->Color.ColorMask[2] ||
!ctx->Color.ColorMask[3])
memcpy(save->ColorMask, ctx->Color.ColorMask,
sizeof(ctx->Color.ColorMask));
if (!ctx->Color.ColorMask[0][0] ||
!ctx->Color.ColorMask[0][1] ||
!ctx->Color.ColorMask[0][2] ||
!ctx->Color.ColorMask[0][3])
_mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}
@@ -581,9 +582,22 @@ _mesa_meta_end(GLcontext *ctx)
}
if (state & META_COLOR_MASK) {
if (!TEST_EQ_4V(ctx->Color.ColorMask, save->ColorMask))
_mesa_ColorMask(save->ColorMask[0], save->ColorMask[1],
save->ColorMask[2], save->ColorMask[3]);
GLuint i;
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
if (!TEST_EQ_4V(ctx->Color.ColorMask[i], save->ColorMask[i])) {
if (i == 0) {
_mesa_ColorMask(save->ColorMask[i][0], save->ColorMask[i][1],
save->ColorMask[i][2], save->ColorMask[i][3]);
}
else {
_mesa_ColorMaskIndexed(i,
save->ColorMask[i][0],
save->ColorMask[i][1],
save->ColorMask[i][2],
save->ColorMask[i][3]);
}
}
}
}
if (state & META_DEPTH_TEST) {

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@@ -407,10 +407,10 @@ dfbClear( GLcontext *ctx, GLbitfield mask )
#define BUFFER_BIT_MASK (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT | \
BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT )
if (mask & BUFFER_BIT_MASK &&
ctx->Color.ColorMask[0] &&
ctx->Color.ColorMask[1] &&
ctx->Color.ColorMask[2] &&
ctx->Color.ColorMask[3])
ctx->Color.ColorMask[0][0] &&
ctx->Color.ColorMask[0][1] &&
ctx->Color.ColorMask[0][2] &&
ctx->Color.ColorMask[0][3])
{
DFBRegion clip;
GLubyte a, r, g, b;

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@@ -813,10 +813,10 @@ static void gammaUpdateMasks( GLcontext *ctx )
GLuint mask = gammaPackColor( gmesa->gammaScreen->cpp,
ctx->Color.ColorMask[RCOMP],
ctx->Color.ColorMask[GCOMP],
ctx->Color.ColorMask[BCOMP],
ctx->Color.ColorMask[ACOMP] );
ctx->Color.ColorMask[0][RCOMP],
ctx->Color.ColorMask[0][GCOMP],
ctx->Color.ColorMask[0][BCOMP],
ctx->Color.ColorMask[0][ACOMP] );
if (gmesa->gammaScreen->cpp == 2) mask |= mask << 16;

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@@ -575,7 +575,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
key.draw_offset = 0;
}
/* _NEW_COLOR */
memcpy(key.color_mask, ctx->Color.ColorMask,
memcpy(key.color_mask, ctx->Color.ColorMask[0],
sizeof(key.color_mask));
/* As mentioned above, disable writes to the alpha component when the

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@@ -68,7 +68,7 @@ static void
intelClear(GLcontext *ctx, GLbitfield mask)
{
struct intel_context *intel = intel_context(ctx);
const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask[0]);
GLbitfield tri_mask = 0;
GLbitfield blit_mask = 0;
GLbitfield swrast_mask = 0;

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@@ -88,10 +88,10 @@ intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one)
return GL_FALSE;
}
if (!(ctx->Color.ColorMask[0] &&
ctx->Color.ColorMask[1] &&
ctx->Color.ColorMask[2] &&
ctx->Color.ColorMask[3])) {
if (!(ctx->Color.ColorMask[0][0] &&
ctx->Color.ColorMask[0][1] &&
ctx->Color.ColorMask[0][2] &&
ctx->Color.ColorMask[0][3])) {
DBG("fallback due to color masking\n");
return GL_FALSE;
}

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@@ -83,10 +83,10 @@ intel_check_copypixel_blit_fragment_ops(GLcontext * ctx)
ctx->Depth.Test ||
ctx->Fog.Enabled ||
ctx->Stencil._Enabled ||
!ctx->Color.ColorMask[0] ||
!ctx->Color.ColorMask[1] ||
!ctx->Color.ColorMask[2] ||
!ctx->Color.ColorMask[3] ||
!ctx->Color.ColorMask[0][0] ||
!ctx->Color.ColorMask[0][1] ||
!ctx->Color.ColorMask[0][2] ||
!ctx->Color.ColorMask[0][3] ||
ctx->Texture._EnabledUnits ||
ctx->FragmentProgram._Enabled ||
ctx->Color.BlendEnabled);

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@@ -527,10 +527,10 @@ static void mach64UpdateMasks( GLcontext *ctx )
/* mach64 can't color mask with alpha blending enabled */
if ( !ctx->Color.BlendEnabled ) {
mask = mach64PackColor( mmesa->mach64Screen->cpp,
ctx->Color.ColorMask[RCOMP],
ctx->Color.ColorMask[GCOMP],
ctx->Color.ColorMask[BCOMP],
ctx->Color.ColorMask[ACOMP] );
ctx->Color.ColorMask[0][RCOMP],
ctx->Color.ColorMask[0][GCOMP],
ctx->Color.ColorMask[0][BCOMP],
ctx->Color.ColorMask[0][ACOMP] );
}
if ( mmesa->setup.dp_write_mask != mask ) {

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@@ -134,10 +134,10 @@ check_color_per_fragment_ops( const GLcontext *ctx )
ctx->Fog.Enabled ||
ctx->Scissor.Enabled ||
ctx->Stencil._Enabled ||
!ctx->Color.ColorMask[0] ||
!ctx->Color.ColorMask[1] ||
!ctx->Color.ColorMask[2] ||
!ctx->Color.ColorMask[3] ||
!ctx->Color.ColorMask[0][0] ||
!ctx->Color.ColorMask[0][1] ||
!ctx->Color.ColorMask[0][2] ||
!ctx->Color.ColorMask[0][3] ||
ctx->Color.ColorLogicOpEnabled ||
ctx->Texture._EnabledUnits
) &&
@@ -150,10 +150,10 @@ static GLboolean
check_depth_per_fragment_ops( const GLcontext *ctx )
{
return ( ctx->Current.RasterPosValid &&
ctx->Color.ColorMask[RCOMP] == 0 &&
ctx->Color.ColorMask[BCOMP] == 0 &&
ctx->Color.ColorMask[GCOMP] == 0 &&
ctx->Color.ColorMask[ACOMP] == 0 &&
ctx->Color.ColorMask[0][RCOMP] == 0 &&
ctx->Color.ColorMask[0][BCOMP] == 0 &&
ctx->Color.ColorMask[0][GCOMP] == 0 &&
ctx->Color.ColorMask[0][ACOMP] == 0 &&
ctx->Pixel.ZoomX == 1.0F &&
( ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F ) );
}
@@ -525,10 +525,10 @@ mgaTryDrawPixels( GLcontext *ctx,
mmesa->mgaScreen->backOffset);
planemask = mgaPackColor(cpp,
ctx->Color.ColorMask[RCOMP],
ctx->Color.ColorMask[GCOMP],
ctx->Color.ColorMask[BCOMP],
ctx->Color.ColorMask[ACOMP]);
ctx->Color.ColorMask[0][RCOMP],
ctx->Color.ColorMask[0][GCOMP],
ctx->Color.ColorMask[0][BCOMP],
ctx->Color.ColorMask[0][ACOMP]);
if (cpp == 2)
planemask |= planemask << 16;

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@@ -374,13 +374,11 @@ static void mgaDDColorMask(GLcontext *ctx,
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
mgaScreenPrivate *mgaScreen = mmesa->mgaScreen;
GLuint mask = mgaPackColor(mgaScreen->cpp,
ctx->Color.ColorMask[RCOMP],
ctx->Color.ColorMask[GCOMP],
ctx->Color.ColorMask[BCOMP],
ctx->Color.ColorMask[ACOMP]);
ctx->Color.ColorMask[0][RCOMP],
ctx->Color.ColorMask[0][GCOMP],
ctx->Color.ColorMask[0][BCOMP],
ctx->Color.ColorMask[0][ACOMP]);
if (mgaScreen->cpp == 2)
mask = mask | (mask << 16);

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@@ -702,10 +702,10 @@ static void r128UpdateMasks( GLcontext *ctx )
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint mask = r128PackColor( rmesa->r128Screen->cpp,
ctx->Color.ColorMask[RCOMP],
ctx->Color.ColorMask[GCOMP],
ctx->Color.ColorMask[BCOMP],
ctx->Color.ColorMask[ACOMP] );
ctx->Color.ColorMask[0][RCOMP],
ctx->Color.ColorMask[0][GCOMP],
ctx->Color.ColorMask[0][BCOMP],
ctx->Color.ColorMask[0][ACOMP] );
if ( rmesa->setup.plane_3d_mask_c != mask ) {
rmesa->setup.plane_3d_mask_c = mask;

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@@ -88,10 +88,10 @@ check_color_per_fragment_ops( const GLcontext *ctx )
ctx->Fog.Enabled ||
ctx->Scissor.Enabled ||
ctx->Stencil._Enabled ||
!ctx->Color.ColorMask[0] ||
!ctx->Color.ColorMask[1] ||
!ctx->Color.ColorMask[2] ||
!ctx->Color.ColorMask[3] ||
!ctx->Color.ColorMask[0][0] ||
!ctx->Color.ColorMask[0][1] ||
!ctx->Color.ColorMask[0][2] ||
!ctx->Color.ColorMask[0][3] ||
ctx->Color.ColorLogicOpEnabled ||
ctx->Texture._EnabledUnits
) &&
@@ -400,10 +400,10 @@ r200TryDrawPixels( GLcontext *ctx,
case GL_RGBA:
case GL_BGRA:
planemask = radeonPackColor(cpp,
ctx->Color.ColorMask[RCOMP],
ctx->Color.ColorMask[GCOMP],
ctx->Color.ColorMask[BCOMP],
ctx->Color.ColorMask[ACOMP]);
ctx->Color.ColorMask[0][RCOMP],
ctx->Color.ColorMask[0][GCOMP],
ctx->Color.ColorMask[0][BCOMP],
ctx->Color.ColorMask[0][ACOMP]);
if (cpp == 2)
planemask |= planemask << 16;

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@@ -721,10 +721,10 @@ static void r200ColorMask( GLcontext *ctx,
if (!rrb)
return;
mask = radeonPackColor( rrb->cpp,
ctx->Color.ColorMask[RCOMP],
ctx->Color.ColorMask[GCOMP],
ctx->Color.ColorMask[BCOMP],
ctx->Color.ColorMask[ACOMP] );
ctx->Color.ColorMask[0][RCOMP],
ctx->Color.ColorMask[0][GCOMP],
ctx->Color.ColorMask[0][BCOMP],
ctx->Color.ColorMask[0][ACOMP] );
if (!(r && g && b && a))

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@@ -1768,9 +1768,10 @@ static void r300ResetHwState(r300ContextPtr r300)
radeon_firevertices(&r300->radeon);
r300ColorMask(ctx,
ctx->Color.ColorMask[RCOMP],
ctx->Color.ColorMask[GCOMP],
ctx->Color.ColorMask[BCOMP], ctx->Color.ColorMask[ACOMP]);
ctx->Color.ColorMask[0][RCOMP],
ctx->Color.ColorMask[0][GCOMP],
ctx->Color.ColorMask[0][BCOMP],
ctx->Color.ColorMask[0][ACOMP]);
r300Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
r300DepthMask(ctx, ctx->Depth.Mask);

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@@ -50,7 +50,7 @@ void r700Clear(GLcontext * ctx, GLbitfield mask)
{
context_t *context = R700_CONTEXT(ctx);
__DRIdrawablePrivate *dPriv = radeon_get_drawable(&context->radeon);
const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask[0]);
GLbitfield swrast_mask = 0, tri_mask = 0;
int i;
struct gl_framebuffer *fb = ctx->DrawBuffer;

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@@ -1724,10 +1724,10 @@ void r700InitState(GLcontext * ctx) //-------------------
r700InitSQConfig(ctx);
r700ColorMask(ctx,
ctx->Color.ColorMask[RCOMP],
ctx->Color.ColorMask[GCOMP],
ctx->Color.ColorMask[BCOMP],
ctx->Color.ColorMask[ACOMP]);
ctx->Color.ColorMask[0][RCOMP],
ctx->Color.ColorMask[0][GCOMP],
ctx->Color.ColorMask[0][BCOMP],
ctx->Color.ColorMask[0][ACOMP]);
r700Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
r700DepthMask(ctx, ctx->Depth.Mask);

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@@ -521,10 +521,10 @@ static void radeonColorMask( GLcontext *ctx,
return;
mask = radeonPackColor( rrb->cpp,
ctx->Color.ColorMask[RCOMP],
ctx->Color.ColorMask[GCOMP],
ctx->Color.ColorMask[BCOMP],
ctx->Color.ColorMask[ACOMP] );
ctx->Color.ColorMask[0][RCOMP],
ctx->Color.ColorMask[0][GCOMP],
ctx->Color.ColorMask[0][BCOMP],
ctx->Color.ColorMask[0][ACOMP] );
if ( rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] != mask ) {
RADEON_STATECHANGE( rmesa, msk );

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@@ -360,15 +360,15 @@ static void savageDDClear( GLcontext *ctx, GLbitfield mask )
depthMask = 0;
switch (imesa->savageScreen->cpp) {
case 2:
colorMask = PACK_COLOR_565(ctx->Color.ColorMask[0],
ctx->Color.ColorMask[1],
ctx->Color.ColorMask[2]);
colorMask = PACK_COLOR_565(ctx->Color.ColorMask[0][0],
ctx->Color.ColorMask[0][1],
ctx->Color.ColorMask[0][2]);
break;
case 4:
colorMask = PACK_COLOR_8888(ctx->Color.ColorMask[3],
ctx->Color.ColorMask[2],
ctx->Color.ColorMask[1],
ctx->Color.ColorMask[0]);
colorMask = PACK_COLOR_8888(ctx->Color.ColorMask[0][3],
ctx->Color.ColorMask[0][2],
ctx->Color.ColorMask[0][1],
ctx->Color.ColorMask[0][0]);
break;
}

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@@ -611,10 +611,10 @@ tdfx_drawpixels_R8G8B8A8(GLcontext * ctx, GLint x, GLint y,
ctx->Fog.Enabled ||
ctx->Scissor.Enabled ||
ctx->Stencil._Enabled ||
!ctx->Color.ColorMask[0] ||
!ctx->Color.ColorMask[1] ||
!ctx->Color.ColorMask[2] ||
!ctx->Color.ColorMask[3] ||
!ctx->Color.ColorMask[0][0] ||
!ctx->Color.ColorMask[0][1] ||
!ctx->Color.ColorMask[0][2] ||
!ctx->Color.ColorMask[0][3] ||
ctx->Color.ColorLogicOpEnabled ||
ctx->Texture._EnabledUnits ||
fxMesa->Fallback)

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@@ -76,8 +76,8 @@ static void tdfxClear( GLcontext *ctx, GLbitfield mask )
if (fxMesa->glCtx->Visual.redBits != 8) {
/* can only do color masking if running in 24/32bpp on Napalm */
if (ctx->Color.ColorMask[RCOMP] != ctx->Color.ColorMask[GCOMP] ||
ctx->Color.ColorMask[GCOMP] != ctx->Color.ColorMask[BCOMP]) {
if (ctx->Color.ColorMask[0][RCOMP] != ctx->Color.ColorMask[0][GCOMP] ||
ctx->Color.ColorMask[0][GCOMP] != ctx->Color.ColorMask[0][BCOMP]) {
softwareMask |= (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT));
mask &= ~(BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT);
}
@@ -721,7 +721,7 @@ void tdfxEmitHwStateLocked( tdfxContextPtr fxMesa )
fxMesa->Glide.grColorMask( fxMesa->Color.ColorMask[RCOMP] ||
fxMesa->Color.ColorMask[GCOMP] ||
fxMesa->Color.ColorMask[BCOMP],
/*fxMesa->Color.ColorMask[ACOMP]*/GL_FALSE/*[dBorca] no-no*/ );
/*fxMesa->Color.ColorMask[0][ACOMP]*/GL_FALSE/*[dBorca] no-no*/ );
}
fxMesa->dirty &= ~TDFX_UPLOAD_COLOR_MASK;
}

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@@ -1238,12 +1238,12 @@ static void viaChooseColorState(GLcontext *ctx)
else
vmesa->regHROP = HC_HROP_P;
vmesa->regHFBBMSKL = PACK_COLOR_888(ctx->Color.ColorMask[0],
ctx->Color.ColorMask[1],
ctx->Color.ColorMask[2]);
vmesa->regHROP |= ctx->Color.ColorMask[3];
vmesa->regHFBBMSKL = PACK_COLOR_888(ctx->Color.ColorMask[0][0],
ctx->Color.ColorMask[0][1],
ctx->Color.ColorMask[0][2]);
vmesa->regHROP |= ctx->Color.ColorMask[0][3];
if (ctx->Color.ColorMask[3])
if (ctx->Color.ColorMask[0][3])
vmesa->regEnable |= HC_HenAW_MASK;
else
vmesa->regEnable &= ~HC_HenAW_MASK;

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@@ -301,10 +301,10 @@ static void clear(GLcontext *ctx, GLbitfield mask)
/* Let swrast do all the work if the masks are not set to
* clear all channels. */
if (ctx->Color.ColorMask[0] != 0xff ||
ctx->Color.ColorMask[1] != 0xff ||
ctx->Color.ColorMask[2] != 0xff ||
ctx->Color.ColorMask[3] != 0xff) {
if (!ctx->Color.ColorMask[0][0] ||
!ctx->Color.ColorMask[0][1] ||
!ctx->Color.ColorMask[0][2] ||
!ctx->Color.ColorMask[0][3]) {
_swrast_Clear(ctx, mask);
return;
}

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@@ -269,7 +269,7 @@ void gld_Clear_DX7(
D3DRECT d3dClearRect;
// TODO: Colourmask
const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask[0];
if (!gld->pDev)
return;
@@ -427,10 +427,10 @@ void gld_NEW_COLOR(
/*
// Color mask - unsupported by DX7
if (ctx->Color.ColorMask[0]) dwFlags |= D3DCOLORWRITEENABLE_RED;
if (ctx->Color.ColorMask[1]) dwFlags |= D3DCOLORWRITEENABLE_GREEN;
if (ctx->Color.ColorMask[2]) dwFlags |= D3DCOLORWRITEENABLE_BLUE;
if (ctx->Color.ColorMask[3]) dwFlags |= D3DCOLORWRITEENABLE_ALPHA;
if (ctx->Color.ColorMask[0][0]) dwFlags |= D3DCOLORWRITEENABLE_RED;
if (ctx->Color.ColorMask[0][1]) dwFlags |= D3DCOLORWRITEENABLE_GREEN;
if (ctx->Color.ColorMask[0][2]) dwFlags |= D3DCOLORWRITEENABLE_BLUE;
if (ctx->Color.ColorMask[0][3]) dwFlags |= D3DCOLORWRITEENABLE_ALPHA;
_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_COLORWRITEENABLE, dwFlags));
*/
}

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@@ -269,7 +269,7 @@ void gld_Clear_DX8(
D3DRECT d3dClearRect;
// TODO: Colourmask
const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask[0];
if (!gld->pDev)
return;
@@ -426,10 +426,10 @@ void gld_NEW_COLOR(
_GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_DESTBLEND, dest));
// Color mask
if (ctx->Color.ColorMask[0]) dwFlags |= D3DCOLORWRITEENABLE_RED;
if (ctx->Color.ColorMask[1]) dwFlags |= D3DCOLORWRITEENABLE_GREEN;
if (ctx->Color.ColorMask[2]) dwFlags |= D3DCOLORWRITEENABLE_BLUE;
if (ctx->Color.ColorMask[3]) dwFlags |= D3DCOLORWRITEENABLE_ALPHA;
if (ctx->Color.ColorMask[0][0]) dwFlags |= D3DCOLORWRITEENABLE_RED;
if (ctx->Color.ColorMask[0][1]) dwFlags |= D3DCOLORWRITEENABLE_GREEN;
if (ctx->Color.ColorMask[0][2]) dwFlags |= D3DCOLORWRITEENABLE_BLUE;
if (ctx->Color.ColorMask[0][3]) dwFlags |= D3DCOLORWRITEENABLE_ALPHA;
_GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_COLORWRITEENABLE, dwFlags));
}

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@@ -269,7 +269,7 @@ void gld_Clear_DX9(
D3DRECT d3dClearRect;
// TODO: Colourmask
const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask[0];
if (!gld->pDev)
return;
@@ -424,10 +424,10 @@ void gld_NEW_COLOR(
_GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_DESTBLEND, dest));
// Color mask
if (ctx->Color.ColorMask[0]) dwFlags |= D3DCOLORWRITEENABLE_RED;
if (ctx->Color.ColorMask[1]) dwFlags |= D3DCOLORWRITEENABLE_GREEN;
if (ctx->Color.ColorMask[2]) dwFlags |= D3DCOLORWRITEENABLE_BLUE;
if (ctx->Color.ColorMask[3]) dwFlags |= D3DCOLORWRITEENABLE_ALPHA;
if (ctx->Color.ColorMask[0][0]) dwFlags |= D3DCOLORWRITEENABLE_RED;
if (ctx->Color.ColorMask[0][1]) dwFlags |= D3DCOLORWRITEENABLE_GREEN;
if (ctx->Color.ColorMask[0][2]) dwFlags |= D3DCOLORWRITEENABLE_BLUE;
if (ctx->Color.ColorMask[0][3]) dwFlags |= D3DCOLORWRITEENABLE_ALPHA;
_GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_COLORWRITEENABLE, dwFlags));
}

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@@ -381,7 +381,7 @@ clear_buffers(GLcontext *ctx, GLbitfield buffers)
{
if (ctx->DrawBuffer->Name == 0) {
/* this is a window system framebuffer */
const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask[0];
XMesaBuffer b = XMESA_BUFFER(ctx->DrawBuffer);
const GLint x = ctx->DrawBuffer->_Xmin;
const GLint y = ctx->DrawBuffer->_Ymin;

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@@ -919,10 +919,22 @@ _mesa_PopAttrib(void)
color->ClearColor[2],
color->ClearColor[3]);
_mesa_IndexMask(color->IndexMask);
_mesa_ColorMask((GLboolean) (color->ColorMask[0] != 0),
(GLboolean) (color->ColorMask[1] != 0),
(GLboolean) (color->ColorMask[2] != 0),
(GLboolean) (color->ColorMask[3] != 0));
if (1/*ctx->Extensions.EXT_draw_buffers2*/) {
_mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0),
(GLboolean) (color->ColorMask[0][1] != 0),
(GLboolean) (color->ColorMask[0][2] != 0),
(GLboolean) (color->ColorMask[0][3] != 0));
}
else {
GLuint i;
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
_mesa_ColorMaskIndexed(i,
(GLboolean) (color->ColorMask[i][0] != 0),
(GLboolean) (color->ColorMask[i][1] != 0),
(GLboolean) (color->ColorMask[i][2] != 0),
(GLboolean) (color->ColorMask[i][3] != 0));
}
}
{
/* Need to determine if more than one color output is
* specified. If so, call glDrawBuffersARB, else call

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@@ -484,6 +484,8 @@ _mesa_ColorMask( GLboolean red, GLboolean green,
{
GET_CURRENT_CONTEXT(ctx);
GLubyte tmp[4];
GLuint i;
GLboolean flushed;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & VERBOSE_API)
@@ -497,17 +499,61 @@ _mesa_ColorMask( GLboolean red, GLboolean green,
tmp[BCOMP] = blue ? 0xff : 0x0;
tmp[ACOMP] = alpha ? 0xff : 0x0;
if (TEST_EQ_4UBV(tmp, ctx->Color.ColorMask))
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4UBV(ctx->Color.ColorMask, tmp);
flushed = GL_FALSE;
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) {
if (!flushed) {
FLUSH_VERTICES(ctx, _NEW_COLOR);
}
flushed = GL_TRUE;
COPY_4UBV(ctx->Color.ColorMask[i], tmp);
}
}
if (ctx->Driver.ColorMask)
ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
}
/**
* For GL_EXT_draw_buffers2 and GL3
*/
void GLAPIENTRY
_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha )
{
GLubyte tmp[4];
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n",
buf, red, green, blue, alpha);
if (buf >= ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf);
return;
}
/* Shouldn't have any information about channel depth in core mesa
* -- should probably store these as the native booleans:
*/
tmp[RCOMP] = red ? 0xff : 0x0;
tmp[GCOMP] = green ? 0xff : 0x0;
tmp[BCOMP] = blue ? 0xff : 0x0;
tmp[ACOMP] = alpha ? 0xff : 0x0;
if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf]))
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4UBV(ctx->Color.ColorMask[buf], tmp);
if (ctx->Driver.ColorMaskIndexed)
ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha);
}
extern void GLAPIENTRY
_mesa_ClampColorARB(GLenum target, GLenum clamp)
{
@@ -555,10 +601,7 @@ void _mesa_init_color( GLcontext * ctx )
{
/* Color buffer group */
ctx->Color.IndexMask = ~0u;
ctx->Color.ColorMask[0] = 0xff;
ctx->Color.ColorMask[1] = 0xff;
ctx->Color.ColorMask[2] = 0xff;
ctx->Color.ColorMask[3] = 0xff;
memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
ctx->Color.ClearIndex = 0;
ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
ctx->Color.AlphaEnabled = GL_FALSE;

View File

@@ -72,6 +72,10 @@ extern void GLAPIENTRY
_mesa_ColorMask( GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha );
extern void GLAPIENTRY
_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha );
extern void GLAPIENTRY
_mesa_ClampColorARB(GLenum target, GLenum clamp);

View File

@@ -625,6 +625,8 @@ struct dd_function_table {
/** Enable and disable writing of frame buffer color components */
void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
GLboolean bmask, GLboolean amask );
void (*ColorMaskIndexed)(GLcontext *ctx, GLuint buf, GLboolean rmask,
GLboolean gmask, GLboolean bmask, GLboolean amask);
/** Cause a material color to track the current color */
void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
/** Specify whether front- or back-facing facets can be culled */

View File

@@ -210,10 +210,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode);
break;
case GL_COLOR_WRITEMASK:
params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0);
params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0);
params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0);
params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0);
break;
case GL_CULL_FACE:
params[0] = ctx->Polygon.CullFlag;
@@ -2045,10 +2045,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode);
break;
case GL_COLOR_WRITEMASK:
params[0] = (GLfloat)(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
params[1] = (GLfloat)(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
params[2] = (GLfloat)(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
params[3] = (GLfloat)(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
params[0] = (GLfloat)(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0);
params[1] = (GLfloat)(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0);
params[2] = (GLfloat)(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0);
params[3] = (GLfloat)(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0);
break;
case GL_CULL_FACE:
params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag);
@@ -3880,10 +3880,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode);
break;
case GL_COLOR_WRITEMASK:
params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0;
params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0;
params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0;
params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0;
params[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
params[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
params[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
params[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
break;
case GL_CULL_FACE:
params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag);
@@ -5716,10 +5716,10 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
params[0] = ENUM_TO_INT64(ctx->Light.ColorMaterialMode);
break;
case GL_COLOR_WRITEMASK:
params[0] = (GLint64)(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
params[1] = (GLint64)(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
params[2] = (GLint64)(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
params[3] = (GLint64)(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
params[0] = (GLint64)(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0);
params[1] = (GLint64)(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0);
params[2] = (GLint64)(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0);
params[3] = (GLint64)(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0);
break;
case GL_CULL_FACE:
params[0] = BOOLEAN_TO_INT64(ctx->Polygon.CullFlag);
@@ -7448,11 +7448,20 @@ _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
switch (pname) {
case GL_BLEND:
if (index >= MAX_DRAW_BUFFERS) {
if (index >= ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname);
}
params[0] = INT_TO_BOOLEAN(((ctx->Color.BlendEnabled >> index) & 1));
break;
case GL_COLOR_WRITEMASK:
if (index >= ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname);
}
params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][RCOMP] ? 1 : 0);
params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][GCOMP] ? 1 : 0);
params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][BCOMP] ? 1 : 0);
params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanIndexedv(pname=0x%x)", pname);
}
@@ -7472,11 +7481,20 @@ _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
switch (pname) {
case GL_BLEND:
if (index >= MAX_DRAW_BUFFERS) {
if (index >= ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname);
}
params[0] = ((ctx->Color.BlendEnabled >> index) & 1);
break;
case GL_COLOR_WRITEMASK:
if (index >= ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname);
}
params[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
params[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
params[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
params[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerIndexedv(pname=0x%x)", pname);
}
@@ -7497,11 +7515,20 @@ _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
switch (pname) {
case GL_BLEND:
if (index >= MAX_DRAW_BUFFERS) {
if (index >= ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname);
}
params[0] = (GLint64)(((ctx->Color.BlendEnabled >> index) & 1));
break;
case GL_COLOR_WRITEMASK:
if (index >= ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname);
}
params[0] = (GLint64)(ctx->Color.ColorMask[index][RCOMP] ? 1 : 0);
params[1] = (GLint64)(ctx->Color.ColorMask[index][GCOMP] ? 1 : 0);
params[2] = (GLint64)(ctx->Color.ColorMask[index][BCOMP] ? 1 : 0);
params[3] = (GLint64)(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64Indexedv(pname=0x%x)", pname);
}

View File

@@ -126,10 +126,10 @@ StateVars = [
( "GL_COLOR_MATERIAL_PARAMETER", GLenum,
["ctx->Light.ColorMaterialMode"], "", None ),
( "GL_COLOR_WRITEMASK", GLint,
[ "ctx->Color.ColorMask[RCOMP] ? 1 : 0",
"ctx->Color.ColorMask[GCOMP] ? 1 : 0",
"ctx->Color.ColorMask[BCOMP] ? 1 : 0",
"ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ),
[ "ctx->Color.ColorMask[0][RCOMP] ? 1 : 0",
"ctx->Color.ColorMask[0][GCOMP] ? 1 : 0",
"ctx->Color.ColorMask[0][BCOMP] ? 1 : 0",
"ctx->Color.ColorMask[0][ACOMP] ? 1 : 0" ], "", None ),
( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ),
( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ),
( "GL_CURRENT_COLOR", GLfloatN,
@@ -1035,7 +1035,14 @@ StateVars = [
# These are queried via glGetIntegetIndexdvEXT() or glGetIntegeri_v()
IndexedStateVars = [
( "GL_BLEND", GLint, ["((ctx->Color.BlendEnabled >> index) & 1)"], "MAX_DRAW_BUFFERS", None ),
( "GL_BLEND", GLint, ["((ctx->Color.BlendEnabled >> index) & 1)"],
"ctx->Const.MaxDrawBuffers", None ),
( "GL_COLOR_WRITEMASK", GLint,
[ "ctx->Color.ColorMask[index][RCOMP] ? 1 : 0",
"ctx->Color.ColorMask[index][GCOMP] ? 1 : 0",
"ctx->Color.ColorMask[index][BCOMP] ? 1 : 0",
"ctx->Color.ColorMask[index][ACOMP] ? 1 : 0" ],
"ctx->Const.MaxDrawBuffers", None ),
# XXX more to come...
]

View File

@@ -564,7 +564,7 @@ struct gl_colorbuffer_attrib
GLclampf ClearColor[4]; /**< Color to use for glClear */
GLuint IndexMask; /**< Color index write mask */
GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */

View File

@@ -200,13 +200,13 @@ update_blend( struct st_context *st )
}
/* Colormask - maybe reverse these bits? */
if (st->ctx->Color.ColorMask[0])
if (st->ctx->Color.ColorMask[0][0])
blend->colormask |= PIPE_MASK_R;
if (st->ctx->Color.ColorMask[1])
if (st->ctx->Color.ColorMask[0][1])
blend->colormask |= PIPE_MASK_G;
if (st->ctx->Color.ColorMask[2])
if (st->ctx->Color.ColorMask[0][2])
blend->colormask |= PIPE_MASK_B;
if (st->ctx->Color.ColorMask[3])
if (st->ctx->Color.ColorMask[0][3])
blend->colormask |= PIPE_MASK_A;
if (st->ctx->Color.DitherFlag)

View File

@@ -229,7 +229,7 @@ accum_return(GLcontext *ctx, GLfloat value,
{
struct pipe_context *pipe = ctx->st->pipe;
struct pipe_screen *screen = pipe->screen;
const GLubyte *colormask = ctx->Color.ColorMask;
const GLubyte *colormask = ctx->Color.ColorMask[0];
enum pipe_transfer_usage usage;
struct pipe_transfer *color_trans;
size_t stride = acc_strb->stride;

View File

@@ -232,13 +232,13 @@ clear_with_quad(GLcontext *ctx,
blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
if (color) {
if (ctx->Color.ColorMask[0])
if (ctx->Color.ColorMask[0][0])
blend.colormask |= PIPE_MASK_R;
if (ctx->Color.ColorMask[1])
if (ctx->Color.ColorMask[0][1])
blend.colormask |= PIPE_MASK_G;
if (ctx->Color.ColorMask[2])
if (ctx->Color.ColorMask[0][2])
blend.colormask |= PIPE_MASK_B;
if (ctx->Color.ColorMask[3])
if (ctx->Color.ColorMask[0][3])
blend.colormask |= PIPE_MASK_A;
if (st->ctx->Color.DitherFlag)
blend.dither = 1;
@@ -300,10 +300,10 @@ check_clear_color_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
ctx->Scissor.Height < rb->Height))
return TRUE;
if (!ctx->Color.ColorMask[0] ||
!ctx->Color.ColorMask[1] ||
!ctx->Color.ColorMask[2] ||
!ctx->Color.ColorMask[3])
if (!ctx->Color.ColorMask[0][0] ||
!ctx->Color.ColorMask[0][1] ||
!ctx->Color.ColorMask[0][2] ||
!ctx->Color.ColorMask[0][3])
return TRUE;
return FALSE;

View File

@@ -528,7 +528,7 @@ accum_return(GLcontext *ctx, GLfloat value,
for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buffer];
if (masking) {
_swrast_mask_rgba_span(ctx, rb, &span);
_swrast_mask_rgba_span(ctx, rb, &span, buffer);
}
rb->PutRow(ctx, rb, width, xpos, ypos + i, span.array->rgba, NULL);
}

View File

@@ -40,7 +40,8 @@
* Clear the color buffer when glColorMask is in effect.
*/
static void
clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb)
clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint buf)
{
const GLint x = ctx->DrawBuffer->_Xmin;
const GLint y = ctx->DrawBuffer->_Ymin;
@@ -95,7 +96,7 @@ clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb)
for (i = 0; i < height; i++) {
span.x = x;
span.y = y + i;
_swrast_mask_rgba_span(ctx, rb, &span);
_swrast_mask_rgba_span(ctx, rb, &span, buf);
/* write masked row */
rb->PutRow(ctx, rb, width, x, y + i, span.array->rgba, NULL);
}
@@ -145,7 +146,7 @@ clear_ci_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb)
* Clear an rgba color buffer without channel masking.
*/
static void
clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint buf)
{
const GLint x = ctx->DrawBuffer->_Xmin;
const GLint y = ctx->DrawBuffer->_Ymin;
@@ -158,10 +159,10 @@ clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
ASSERT(ctx->Visual.rgbMode);
ASSERT(ctx->Color.ColorMask[0] &&
ctx->Color.ColorMask[1] &&
ctx->Color.ColorMask[2] &&
ctx->Color.ColorMask[3]);
ASSERT(ctx->Color.ColorMask[buf][0] &&
ctx->Color.ColorMask[buf][1] &&
ctx->Color.ColorMask[buf][2] &&
ctx->Color.ColorMask[buf][3]);
ASSERT(rb->PutMonoRow);
@@ -246,43 +247,24 @@ clear_ci_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
static void
clear_color_buffers(GLcontext *ctx)
{
GLboolean masking;
GLuint buf;
if (ctx->Visual.rgbMode) {
if (ctx->Color.ColorMask[0] &&
ctx->Color.ColorMask[1] &&
ctx->Color.ColorMask[2] &&
ctx->Color.ColorMask[3]) {
masking = GL_FALSE;
}
else {
masking = GL_TRUE;
}
}
else {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
const GLuint indexMask = (1 << _mesa_get_format_bits(rb->Format, GL_INDEX_BITS)) - 1;
if ((ctx->Color.IndexMask & indexMask) == indexMask) {
masking = GL_FALSE;
}
else {
masking = GL_TRUE;
}
}
for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
if (ctx->Visual.rgbMode) {
if (masking) {
clear_rgba_buffer_with_masking(ctx, rb);
if (ctx->Color.ColorMask[buf][0] == 0 ||
ctx->Color.ColorMask[buf][1] == 0 ||
ctx->Color.ColorMask[buf][2] == 0 ||
ctx->Color.ColorMask[buf][3] == 0) {
clear_rgba_buffer_with_masking(ctx, rb, buf);
}
else {
clear_rgba_buffer(ctx, rb);
clear_rgba_buffer(ctx, rb, buf);
}
}
else {
if (masking) {
const GLuint indexMask = (1 << _mesa_get_format_bits(rb->Format, GL_INDEX_BITS)) - 1;
if ((ctx->Color.IndexMask & indexMask) != indexMask) {
clear_ci_buffer_with_masking(ctx, rb);
}
else {

View File

@@ -55,6 +55,7 @@ _swrast_update_rasterflags( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLbitfield rasterMask = 0;
GLuint i;
if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT;
if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT;
@@ -63,8 +64,15 @@ _swrast_update_rasterflags( GLcontext *ctx )
if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT;
if (ctx->Visual.rgbMode) {
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
if (colorMask != 0xffffffff) rasterMask |= MASKING_BIT;
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
if (!ctx->Color.ColorMask[i][0] ||
!ctx->Color.ColorMask[i][1] ||
!ctx->Color.ColorMask[i][2] ||
!ctx->Color.ColorMask[i][3]) {
rasterMask |= MASKING_BIT;
break;
}
}
if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
}
@@ -92,13 +100,23 @@ _swrast_update_rasterflags( GLcontext *ctx )
/* more than one color buffer designated for writing (or zero buffers) */
rasterMask |= MULTI_DRAW_BIT;
}
else if (ctx->Visual.rgbMode && *((GLuint *) ctx->Color.ColorMask) == 0) {
rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
}
else if (!ctx->Visual.rgbMode && ctx->Color.IndexMask==0) {
rasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */
}
if (ctx->Visual.rgbMode) {
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
if (ctx->Color.ColorMask[i][0] +
ctx->Color.ColorMask[i][1] +
ctx->Color.ColorMask[i][2] +
ctx->Color.ColorMask[i][3] == 0) {
rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
break;
}
}
}
if (ctx->FragmentProgram._Current) {
rasterMask |= FRAGPROG_BIT;
}

View File

@@ -41,7 +41,7 @@
*/
void
_swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
SWspan *span)
SWspan *span, GLuint buf)
{
const GLuint n = span->end;
void *rbPixels;
@@ -58,7 +58,7 @@ _swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
*/
if (span->array->ChanType == GL_UNSIGNED_BYTE) {
/* treat 4xGLubyte as 1xGLuint */
const GLuint srcMask = *((GLuint *) ctx->Color.ColorMask);
const GLuint srcMask = *((GLuint *) ctx->Color.ColorMask[buf]);
const GLuint dstMask = ~srcMask;
const GLuint *dst = (const GLuint *) rbPixels;
GLuint *src = (GLuint *) span->array->rgba8;
@@ -70,10 +70,10 @@ _swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
/* 2-byte components */
/* XXX try to use 64-bit arithmetic someday */
const GLushort rMask = ctx->Color.ColorMask[RCOMP] ? 0xffff : 0x0;
const GLushort gMask = ctx->Color.ColorMask[GCOMP] ? 0xffff : 0x0;
const GLushort bMask = ctx->Color.ColorMask[BCOMP] ? 0xffff : 0x0;
const GLushort aMask = ctx->Color.ColorMask[ACOMP] ? 0xffff : 0x0;
const GLushort rMask = ctx->Color.ColorMask[buf][RCOMP] ? 0xffff : 0x0;
const GLushort gMask = ctx->Color.ColorMask[buf][GCOMP] ? 0xffff : 0x0;
const GLushort bMask = ctx->Color.ColorMask[buf][BCOMP] ? 0xffff : 0x0;
const GLushort aMask = ctx->Color.ColorMask[buf][ACOMP] ? 0xffff : 0x0;
const GLushort (*dst)[4] = (const GLushort (*)[4]) rbPixels;
GLushort (*src)[4] = span->array->rgba16;
GLuint i;
@@ -86,10 +86,10 @@ _swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
}
else {
/* 4-byte components */
const GLuint rMask = ctx->Color.ColorMask[RCOMP] ? ~0x0 : 0x0;
const GLuint gMask = ctx->Color.ColorMask[GCOMP] ? ~0x0 : 0x0;
const GLuint bMask = ctx->Color.ColorMask[BCOMP] ? ~0x0 : 0x0;
const GLuint aMask = ctx->Color.ColorMask[ACOMP] ? ~0x0 : 0x0;
const GLuint rMask = ctx->Color.ColorMask[buf][RCOMP] ? ~0x0 : 0x0;
const GLuint gMask = ctx->Color.ColorMask[buf][GCOMP] ? ~0x0 : 0x0;
const GLuint bMask = ctx->Color.ColorMask[buf][BCOMP] ? ~0x0 : 0x0;
const GLuint aMask = ctx->Color.ColorMask[buf][ACOMP] ? ~0x0 : 0x0;
const GLuint (*dst)[4] = (const GLuint (*)[4]) rbPixels;
GLuint (*src)[4] = (GLuint (*)[4]) span->array->attribs[FRAG_ATTRIB_COL0];
GLuint i;

View File

@@ -32,7 +32,7 @@
extern void
_swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
SWspan *span);
SWspan *span, GLuint buf);
extern void

View File

@@ -1278,7 +1278,7 @@ void
_swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask);
const GLuint *colorMask = (GLuint *) ctx->Color.ColorMask;
const GLbitfield origInterpMask = span->interpMask;
const GLbitfield origArrayMask = span->arrayMask;
const GLbitfield origArrayAttribs = span->arrayAttribs;
@@ -1389,7 +1389,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
/* We had to wait until now to check for glColorMask(0,0,0,0) because of
* the occlusion test.
*/
if (colorMask == 0x0) {
if (fb->_NumColorDrawBuffers == 1 && colorMask[0] == 0x0) {
/* no colors to write */
goto end;
}
@@ -1483,8 +1483,8 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
_swrast_blend_span(ctx, rb, span);
}
if (colorMask != 0xffffffff) {
_swrast_mask_rgba_span(ctx, rb, span);
if (colorMask[buf] != 0xffffffff) {
_swrast_mask_rgba_span(ctx, rb, span, buf);
}
if (span->arrayMask & SPAN_XY) {

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@@ -1030,10 +1030,10 @@ _swrast_choose_triangle( GLcontext *ctx )
ctx->Depth.Func == GL_LESS &&
!ctx->Stencil._Enabled) {
if ((rgbmode &&
ctx->Color.ColorMask[0] == 0 &&
ctx->Color.ColorMask[1] == 0 &&
ctx->Color.ColorMask[2] == 0 &&
ctx->Color.ColorMask[3] == 0)
ctx->Color.ColorMask[0][0] == 0 &&
ctx->Color.ColorMask[0][1] == 0 &&
ctx->Color.ColorMask[0][2] == 0 &&
ctx->Color.ColorMask[0][3] == 0)
||
(!rgbmode && ctx->Color.IndexMask == 0)) {
USE(occlusion_zless_triangle);