mesa: implement per-buffer color masking

This is part of the GL_EXT_draw_buffers2 extension and part of GL 3.0.

The ctx->Color.ColorMask field is now a 2-D array.  Until drivers are
modified to support per-buffer color masking, they can just look at
the 0th color mask.

The new _mesa_ColorMaskIndexed() function will be called by
glColorMaskIndexedEXT() or glColorMaski().
This commit is contained in:
Brian Paul
2009-12-29 16:17:14 -07:00
parent 126b35bd3a
commit fd5511d27f
44 changed files with 351 additions and 231 deletions

View File

@@ -381,7 +381,7 @@ clear_buffers(GLcontext *ctx, GLbitfield buffers)
{
if (ctx->DrawBuffer->Name == 0) {
/* this is a window system framebuffer */
const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask[0];
XMesaBuffer b = XMESA_BUFFER(ctx->DrawBuffer);
const GLint x = ctx->DrawBuffer->_Xmin;
const GLint y = ctx->DrawBuffer->_Ymin;