disabled some ctx->NeedEyeCoords shortcuts

This commit is contained in:
Brian Paul
2000-06-26 23:38:18 +00:00
parent de82d063d4
commit fd3df4b0f7

View File

@@ -1,4 +1,4 @@
/* $Id: state.c,v 1.18 2000/06/24 11:57:35 keithw Exp $ */ /* $Id: state.c,v 1.19 2000/06/26 23:38:18 brianp Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
@@ -1179,13 +1179,8 @@ void gl_update_state( GLcontext *ctx )
ctx->NeedEyeNormals = GL_FALSE; ctx->NeedEyeNormals = GL_FALSE;
if (ctx->Light.Enabled) { if (ctx->Light.Enabled) {
if (ctx->Light.Flags & LIGHT_POSITIONAL) { if ((ctx->Light.Flags & LIGHT_POSITIONAL) || ctx->Light.NeedVertices){
/* Need length for attenuation */ /* Need length for attenuation or need angle for spotlights */
if (!TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_LENGTH_PRESERVING))
ctx->NeedEyeCoords = GL_TRUE;
} else if (ctx->Light.NeedVertices) {
/* Need angle for spot calculations */
if (!TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_ANGLE_PRESERVING))
ctx->NeedEyeCoords = GL_TRUE; ctx->NeedEyeCoords = GL_TRUE;
} }
ctx->NeedEyeNormals = ctx->NeedEyeCoords; ctx->NeedEyeNormals = ctx->NeedEyeCoords;