Move edgeflag into the VERT_ATTRIB_SEVEN slot. This means that our

NV_vertex_program implementation has slightly incorrect aliasing
behaviour.  I think this is reasonable given the simplification and
the fact that the mainstream ARB_vp continues to have the correct
behaviour.
This commit is contained in:
Keith Whitwell
2006-10-30 20:16:35 +00:00
parent e8abd098b3
commit fd2756006a
12 changed files with 107 additions and 102 deletions

View File

@@ -45,7 +45,7 @@
static void GLAPIENTRY _mesa_noop_EdgeFlag( GLboolean b )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.EdgeFlag = b;
ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] = (GLfloat)b;
}
static void GLAPIENTRY _mesa_noop_Indexf( GLfloat f )

View File

@@ -967,8 +967,8 @@ _mesa_init_current( GLcontext *ctx )
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 );
ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0] = 1.0;
ctx->Current.EdgeFlag = GL_TRUE;
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
}

View File

@@ -323,7 +323,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_EDGE_FLAG:
{
FLUSH_CURRENT(ctx, 0);
params[0] = ctx->Current.EdgeFlag;
params[0] = (ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F);
}
break;
case GL_FEEDBACK_BUFFER_SIZE:
@@ -2147,7 +2147,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_EDGE_FLAG:
{
FLUSH_CURRENT(ctx, 0);
params[0] = BOOLEAN_TO_FLOAT(ctx->Current.EdgeFlag);
params[0] = BOOLEAN_TO_FLOAT(ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F);
}
break;
case GL_FEEDBACK_BUFFER_SIZE:
@@ -3971,7 +3971,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_EDGE_FLAG:
{
FLUSH_CURRENT(ctx, 0);
params[0] = BOOLEAN_TO_INT(ctx->Current.EdgeFlag);
params[0] = BOOLEAN_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F);
}
break;
case GL_FEEDBACK_BUFFER_SIZE:

View File

@@ -143,7 +143,7 @@ enum
VERT_ATTRIB_COLOR1 = 4,
VERT_ATTRIB_FOG = 5,
VERT_ATTRIB_COLOR_INDEX = 6,
VERT_ATTRIB_SEVEN = 7,
VERT_ATTRIB_EDGEFLAG = 7,
VERT_ATTRIB_TEX0 = 8,
VERT_ATTRIB_TEX1 = 9,
VERT_ATTRIB_TEX2 = 10,
@@ -183,7 +183,7 @@ enum
#define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
#define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
#define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
#define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
#define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
#define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
#define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
#define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
@@ -616,11 +616,11 @@ struct gl_current_attrib
/**
* \name Current vertex attributes.
* \note Values are valid only after FLUSH_VERTICES has been called.
* \note Index and Edgeflag current values are stored as floats in the
* SIX and SEVEN attribute slots.
*/
/*@{*/
GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
GLfloat Index; /**< Current color index */
GLboolean EdgeFlag; /**< Current edge flag */
/*@}*/
/**
@@ -2604,7 +2604,7 @@ struct matrix_stack
#define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
#define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
#define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
#define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN
#define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
#define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
#define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
#define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2

View File

@@ -887,8 +887,8 @@ update_arrays( GLcontext *ctx )
/* 7 */
if (ctx->VertexProgram._Enabled
&& ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_SEVEN].Enabled) {
min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_SEVEN]._MaxElement);
&& ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement);
}
/* 8..15 */

View File

@@ -61,27 +61,14 @@ static void init_legacy_currval(GLcontext *ctx)
for (i = 0; i < NR_LEGACY_ATTRIBS; i++) {
struct gl_client_array *cl = &arrays[i];
switch (i) {
case VBO_ATTRIB_EDGEFLAG:
cl->Type = GL_UNSIGNED_BYTE;
cl->Ptr = (const void *)&ctx->Current.EdgeFlag;
break;
case VBO_ATTRIB_INDEX:
cl->Type = GL_FLOAT;
cl->Ptr = (const void *)&ctx->Current.Index;
break;
default:
cl->Type = GL_FLOAT;
cl->Ptr = (const void *)ctx->Current.Attrib[i];
break;
}
/* This will have to be determined at runtime:
/* Size will have to be determined at runtime:
*/
cl->Size = 1;
cl->Stride = 0;
cl->StrideB = 0;
cl->Enabled = 1;
cl->Type = GL_FLOAT;
cl->Ptr = (const void *)ctx->Current.Attrib[i];
cl->BufferObj = ctx->Array.NullBufferObj;
}
}
@@ -118,12 +105,12 @@ static void init_mat_currval(GLcontext *ctx)
struct gl_client_array *arrays = vbo->mat_currval;
GLuint i;
memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS);
memset(arrays, 0, sizeof(*arrays) * NR_MAT_ATTRIBS);
/* Set up a constant (StrideB == 0) array for each current
* attribute:
*/
for (i = 0; i < NR_GENERIC_ATTRIBS; i++) {
for (i = 0; i < NR_MAT_ATTRIBS; i++) {
struct gl_client_array *cl = &arrays[i];
/* Size is fixed for the material attributes, for others will
@@ -156,7 +143,23 @@ static void init_mat_currval(GLcontext *ctx)
}
}
#if 0
static void vbo_exec_current_init( struct vbo_exec_context *exec )
{
GLcontext *ctx = exec->ctx;
GLint i;
/* setup the pointers for the typical 16 vertex attributes */
for (i = 0; i < VBO_ATTRIB_FIRST_MATERIAL; i++)
exec->vtx.current[i] = ctx->Current.Attrib[i];
/* setup pointers for the 12 material attributes */
for (i = 0; i < MAT_ATTRIB_MAX; i++)
exec->vtx.current[VBO_ATTRIB_FIRST_MATERIAL + i] =
ctx->Light.Material.Attrib[i];
}
#endif
GLboolean _vbo_CreateContext( GLcontext *ctx )
{
@@ -171,13 +174,11 @@ GLboolean _vbo_CreateContext( GLcontext *ctx )
return GL_FALSE;
}
/* Hook our functions into exec and compile dispatch tables. These
* will pretty much be permanently installed, which means that the
* vtxfmt mechanism can be removed now.
/* TODO: remove these pointers.
*/
vbo_exec_init( ctx );
vbo_save_init( ctx );
vbo->legacy_currval = &vbo->currval[VBO_ATTRIB_POS];
vbo->generic_currval = &vbo->currval[VBO_ATTRIB_GENERIC0];
vbo->mat_currval = &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT];
init_legacy_currval( ctx );
init_generic_currval( ctx );
@@ -207,6 +208,14 @@ GLboolean _vbo_CreateContext( GLcontext *ctx )
/* By default:
*/
vbo->draw_prims = _tnl_draw_prims;
/* Hook our functions into exec and compile dispatch tables. These
* will pretty much be permanently installed, which means that the
* vtxfmt mechanism can be removed now.
*/
vbo_exec_init( ctx );
vbo_save_init( ctx );
return GL_TRUE;
}

View File

@@ -57,13 +57,21 @@
struct vbo_context {
struct gl_client_array legacy_currval[16];
struct gl_client_array generic_currval[16];
struct gl_client_array mat_currval[16];
struct gl_client_array currval[VBO_ATTRIB_MAX];
/* These point into the above. TODO: remove.
*/
struct gl_client_array *legacy_currval;
struct gl_client_array *generic_currval;
struct gl_client_array *mat_currval;
GLuint map_vp_none[32];
GLuint map_vp_arb[32];
GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */
GLfloat CurrentFloatEdgeFlag;
struct vbo_exec_context exec;
struct vbo_save_context save;

View File

@@ -87,9 +87,6 @@ struct vbo_exec_context
GLfloat *vbptr; /* cursor, points into buffer */
GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */
GLfloat CurrentFloatEdgeFlag;
GLuint vert_count;
GLuint max_vert;
struct vbo_exec_copied_vtx copied;

View File

@@ -130,17 +130,28 @@ void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
{
GLcontext *ctx = exec->ctx;
struct vbo_context *vbo = vbo_context(ctx);
GLuint i;
for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
if (exec->vtx.attrsz[i]) {
GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
/* Note: the exec->vtx.current[i] pointers point into the
* ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
*/
COPY_CLEAN_4V(exec->vtx.current[i],
COPY_CLEAN_4V(current,
exec->vtx.attrsz[i],
exec->vtx.attrptr[i]);
/* Given that we explicitly state size here, there is no need
* for the COPY_CLEAN above, could just copy 16 bytes and be
* done. The only problem is when Mesa accesses ctx->Current
* directly.
*/
vbo->currval[i].Size = exec->vtx.attrsz[i];
/* This triggers rather too much recalculation of Mesa state
* that doesn't get used (eg light positions).
*/
@@ -150,19 +161,6 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
}
}
/* color index is special (it's not a float[4] so COPY_CLEAN_4V above
* will trash adjacent memory!)
*/
if (exec->vtx.attrsz[VBO_ATTRIB_INDEX]) {
ctx->Current.Index = exec->vtx.attrptr[VBO_ATTRIB_INDEX][0];
}
/* Edgeflag requires additional treatment:
*/
if (exec->vtx.attrsz[VBO_ATTRIB_EDGEFLAG]) {
ctx->Current.EdgeFlag = (exec->vtx.CurrentFloatEdgeFlag == 1.0);
}
/* Colormaterial -- this kindof sucks.
*/
if (ctx->Light.ColorMaterialEnabled &&
@@ -178,21 +176,19 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
static void vbo_exec_copy_from_current( struct vbo_exec_context *exec )
{
GLcontext *ctx = exec->ctx;
struct vbo_context *vbo = vbo_context(ctx);
GLint i;
/* Edgeflag requires additional treatment:
*/
exec->vtx.CurrentFloatEdgeFlag =
(GLfloat)ctx->Current.EdgeFlag;
for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++)
for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
const GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
switch (exec->vtx.attrsz[i]) {
case 4: exec->vtx.attrptr[i][3] = exec->vtx.current[i][3];
case 3: exec->vtx.attrptr[i][2] = exec->vtx.current[i][2];
case 2: exec->vtx.attrptr[i][1] = exec->vtx.current[i][1];
case 1: exec->vtx.attrptr[i][0] = exec->vtx.current[i][0];
case 4: exec->vtx.attrptr[i][3] = current[3];
case 3: exec->vtx.attrptr[i][2] = current[2];
case 2: exec->vtx.attrptr[i][1] = current[1];
case 1: exec->vtx.attrptr[i][0] = current[0];
break;
}
}
ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
}
@@ -205,6 +201,7 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
GLuint newsz )
{
GLcontext *ctx = exec->ctx;
struct vbo_context *vbo = vbo_context(ctx);
GLint lastcount = exec->vtx.vert_count;
GLfloat *tmp;
GLuint oldsz;
@@ -281,7 +278,8 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
data += oldsz;
dest += newsz;
} else {
COPY_SZ_4V( dest, newsz, exec->vtx.current[j] );
const GLfloat *current = (const GLfloat *)vbo->currval[j].Ptr;
COPY_SZ_4V( dest, newsz, current );
dest += newsz;
}
}
@@ -627,27 +625,10 @@ static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
}
static void vbo_exec_current_init( struct vbo_exec_context *exec )
{
GLcontext *ctx = exec->ctx;
GLint i;
/* setup the pointers for the typical 16 vertex attributes */
for (i = 0; i < VBO_ATTRIB_FIRST_MATERIAL; i++)
exec->vtx.current[i] = ctx->Current.Attrib[i];
/* setup pointers for the 12 material attributes */
for (i = 0; i < MAT_ATTRIB_MAX; i++)
exec->vtx.current[VBO_ATTRIB_FIRST_MATERIAL + i] =
ctx->Light.Material.Attrib[i];
exec->vtx.current[VBO_ATTRIB_INDEX] = &ctx->Current.Index;
exec->vtx.current[VBO_ATTRIB_EDGEFLAG] = &exec->vtx.CurrentFloatEdgeFlag;
}
void vbo_exec_vtx_init( struct vbo_exec_context *exec )
{
GLcontext *ctx = exec->ctx;
struct vbo_context *vbo = vbo_context(ctx);
GLuint i;
/* Allocate a buffer object. Will just reuse this object
@@ -656,7 +637,6 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec )
exec->vtx.bufferobj = ctx->Array.NullBufferObj;
exec->vtx.buffer_map = ALIGN_MALLOC(VBO_VERT_BUFFER_SIZE * sizeof(GLfloat), 64);
vbo_exec_current_init( exec );
vbo_exec_vtxfmt_init( exec );
/* Hook our functions into the dispatch table.
@@ -668,7 +648,13 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec )
exec->vtx.active_sz[i] = 0;
exec->vtx.inputs[i] = &exec->vtx.arrays[i];
}
{
struct gl_client_array *arrays = exec->vtx.arrays;
memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
}
exec->vtx.vertex_size = 0;
}

View File

@@ -151,7 +151,7 @@ static void vbo_exec_bind_arrays( GLcontext *ctx )
switch (get_program_mode(exec->ctx)) {
case VP_NONE:
memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
memcpy(arrays + 16, vbo->mat_currval, 16 * sizeof(arrays[0]));
memcpy(arrays + 16, vbo->mat_currval, MAT_ATTRIB_MAX * sizeof(arrays[0]));
map = vbo->map_vp_none;
break;
case VP_NV:

View File

@@ -49,13 +49,20 @@ static void vbo_save_callback_init( GLcontext *ctx )
void vbo_save_init( GLcontext *ctx )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_save_context *save = &vbo->save;
save->ctx = ctx;
vbo_save_api_init( save );
vbo_save_callback_init(ctx);
{
struct gl_client_array *arrays = save->arrays;
memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
}
ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
}

View File

@@ -41,7 +41,7 @@
static void _playback_copy_to_current( GLcontext *ctx,
const struct vbo_save_vertex_list *node )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
struct vbo_context *vbo = vbo_context(ctx);
GLfloat vertex[VBO_ATTRIB_MAX * 4], *data = vertex;
GLuint i, offset;
@@ -55,7 +55,14 @@ static void _playback_copy_to_current( GLcontext *ctx,
for (i = VBO_ATTRIB_POS+1 ; i <= VBO_ATTRIB_INDEX ; i++) {
if (node->attrsz[i]) {
COPY_CLEAN_4V(save->current[i], node->attrsz[i], data);
GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
COPY_CLEAN_4V(current,
node->attrsz[i],
data);
vbo->currval[i].Size = node->attrsz[i];
data += node->attrsz[i];
if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
@@ -64,20 +71,11 @@ static void _playback_copy_to_current( GLcontext *ctx,
}
}
/* Edgeflag requires special treatment:
*/
if (node->attrsz[VBO_ATTRIB_EDGEFLAG]) {
ctx->Current.EdgeFlag = (data[0] == 1.0);
}
#if 1
/* Colormaterial -- this kindof sucks.
*/
if (ctx->Light.ColorMaterialEnabled) {
_mesa_update_color_material(ctx, ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
}
#endif
/* CurrentExecPrimitive
*/
@@ -111,7 +109,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
switch (get_program_mode(ctx)) {
case VP_NONE:
memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
memcpy(arrays + 16, vbo->mat_currval, 16 * sizeof(arrays[0]));
memcpy(arrays + 16, vbo->mat_currval, MAT_ATTRIB_MAX * sizeof(arrays[0]));
map = vbo->map_vp_none;
break;
case VP_NV: