gallium: fixes for srgb, new srgb formats
add some more srgb texture formats, including compressed ones various fixes relating to srgb formats issues: the util code for generating mipmaps will not handle srgb formats correctly (would need to use a linear->srgb conversion shader)
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@@ -1,6 +1,7 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* Copyright (c) 2008 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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@@ -242,6 +243,9 @@ void st_init_extensions(struct st_context *st)
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}
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if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SRGB,
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PIPE_TEXTURE_2D,
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PIPE_TEXTURE_USAGE_SAMPLER, 0) ||
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screen->is_format_supported(screen, PIPE_FORMAT_A8R8G8B8_SRGB,
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PIPE_TEXTURE_2D,
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PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
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ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
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