gallium: fixes for srgb, new srgb formats

add some more srgb texture formats, including compressed ones
various fixes relating to srgb formats

issues: the util code for generating mipmaps will not handle srgb formats
        correctly (would need to use a linear->srgb conversion shader)
This commit is contained in:
Roland Scheidegger
2008-12-12 05:09:56 +01:00
parent 5bd093bd7b
commit fd2492d244
5 changed files with 132 additions and 19 deletions

View File

@@ -1,6 +1,7 @@
/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright (c) 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@@ -128,10 +129,14 @@ enum pipe_format {
PIPE_FORMAT_R32G32B32A32_FIXED,
PIPE_FORMAT_L8_SRGB,
PIPE_FORMAT_A8_L8_SRGB,
PIPE_FORMAT_A8L8_SRGB,
PIPE_FORMAT_R8G8B8_SRGB,
PIPE_FORMAT_R8G8B8A8_SRGB,
PIPE_FORMAT_R8G8B8X8_SRGB,
PIPE_FORMAT_A8R8G8B8_SRGB,
PIPE_FORMAT_X8R8G8B8_SRGB,
PIPE_FORMAT_B8G8R8A8_SRGB,
PIPE_FORMAT_B8G8R8X8_SRGB,
PIPE_FORMAT_X8UB8UG8SR8S_NORM,
PIPE_FORMAT_B6UG5SR5S_NORM,
@@ -140,6 +145,11 @@ enum pipe_format {
PIPE_FORMAT_DXT1_RGBA,
PIPE_FORMAT_DXT3_RGBA,
PIPE_FORMAT_DXT5_RGBA,
PIPE_FORMAT_DXT1_SRGB,
PIPE_FORMAT_DXT1_SRGBA,
PIPE_FORMAT_DXT3_SRGBA,
PIPE_FORMAT_DXT5_SRGBA,
};