gallium: fixes for srgb, new srgb formats
add some more srgb texture formats, including compressed ones various fixes relating to srgb formats issues: the util code for generating mipmaps will not handle srgb formats correctly (would need to use a linear->srgb conversion shader)
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@@ -1,6 +1,7 @@
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/**************************************************************************
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*
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* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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* Copyright (c) 2008 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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@@ -533,16 +534,24 @@ static const struct debug_named_value pipe_format_names[] = {
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DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8A8_SSCALED),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8X8_SSCALED),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_L8_SRGB),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_A8_L8_SRGB),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_A8L8_SRGB),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8_SRGB),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8A8_SRGB),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8X8_SRGB),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_A8R8G8B8_SRGB),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_X8R8G8B8_SRGB),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_B8G8R8A8_SRGB),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_B8G8R8X8_SRGB),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_X8UB8UG8SR8S_NORM),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_B6UG5SR5S_NORM),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT1_RGB),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT1_RGBA),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT3_RGBA),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT5_RGBA),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT1_SRGB),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT1_SRGBA),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT3_SRGBA),
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DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT5_SRGBA),
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#endif
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DEBUG_NAMED_VALUE_END
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};
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