gallium: fixes for srgb, new srgb formats

add some more srgb texture formats, including compressed ones
various fixes relating to srgb formats

issues: the util code for generating mipmaps will not handle srgb formats
        correctly (would need to use a linear->srgb conversion shader)
This commit is contained in:
Roland Scheidegger
2008-12-12 05:09:56 +01:00
parent 5bd093bd7b
commit fd2492d244
5 changed files with 132 additions and 19 deletions

View File

@@ -1,6 +1,7 @@
/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright (c) 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@@ -533,16 +534,24 @@ static const struct debug_named_value pipe_format_names[] = {
DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8A8_SSCALED),
DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8X8_SSCALED),
DEBUG_NAMED_VALUE(PIPE_FORMAT_L8_SRGB),
DEBUG_NAMED_VALUE(PIPE_FORMAT_A8_L8_SRGB),
DEBUG_NAMED_VALUE(PIPE_FORMAT_A8L8_SRGB),
DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8_SRGB),
DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8A8_SRGB),
DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8X8_SRGB),
DEBUG_NAMED_VALUE(PIPE_FORMAT_A8R8G8B8_SRGB),
DEBUG_NAMED_VALUE(PIPE_FORMAT_X8R8G8B8_SRGB),
DEBUG_NAMED_VALUE(PIPE_FORMAT_B8G8R8A8_SRGB),
DEBUG_NAMED_VALUE(PIPE_FORMAT_B8G8R8X8_SRGB),
DEBUG_NAMED_VALUE(PIPE_FORMAT_X8UB8UG8SR8S_NORM),
DEBUG_NAMED_VALUE(PIPE_FORMAT_B6UG5SR5S_NORM),
DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT1_RGB),
DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT1_RGBA),
DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT3_RGBA),
DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT5_RGBA),
DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT1_SRGB),
DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT1_SRGBA),
DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT3_SRGBA),
DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT5_SRGBA),
#endif
DEBUG_NAMED_VALUE_END
};