Demonstrate rendering 8, 16 and 32-bit/channel images all in one program.
Like older osdemo.c program, but test more OpenGL features like texturing, blending, lines.
This commit is contained in:
@@ -14,7 +14,8 @@ OSMESA32_LIBS = -L$(LIB_DIR) -lglut -lOSMesa32 -lGLU -lGL $(APP_LIB_DEPS)
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LIB_DEP = $(LIB_DIR)/$(GL_LIB_NAME) $(LIB_DIR)/$(GLU_LIB_NAME) $(LIB_DIR)/$(GLUT_LIB_NAME)
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PROGS = \
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osdemo
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osdemo \
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ostest1
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##### RULES #####
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@@ -57,6 +58,10 @@ showbuffer.o: showbuffer.c showbuffer.h
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osdemo: osdemo.c
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$(CC) -I$(INCDIR) $(CFLAGS) osdemo.c $(OSMESA_LIBS) -o $@
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# special case: need the -lOSMesa library:
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ostest1: ostest1.c
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$(CC) -I$(INCDIR) $(CFLAGS) ostest1.c $(OSMESA_LIBS) -o $@
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# another special case: need the -lOSMesa16 library:
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osdemo16: osdemo16.c
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$(CC) -I$(INCDIR) $(CFLAGS) osdemo16.c $(OSMESA16_LIBS) -o $@
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344
progs/osdemos/ostest1.c
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344
progs/osdemos/ostest1.c
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@@ -0,0 +1,344 @@
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/*
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* Test OSMesa interface at 8, 16 and 32 bits/channel.
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*
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* Usage: osdemo [options]
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*
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* Options:
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* -f generate image files
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* -g render gradient and print color values
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*/
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "GL/osmesa.h"
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#include "GL/glut.h"
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#define WIDTH 600
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#define HEIGHT 600
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static GLboolean WriteFiles = GL_FALSE;
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static GLboolean Gradient = GL_FALSE;
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/**
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* Draw red/green gradient across bottom of image.
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* Read pixels to check deltas.
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*/
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static void
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render_gradient(void)
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{
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GLfloat row[WIDTH][4];
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int i;
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-1, 1, -1, 1, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glBegin(GL_POLYGON);
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glColor3f(1, 0, 0);
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glVertex2f(-1, -1.0);
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glVertex2f(-1, -0.9);
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glColor3f(0, 1, 0);
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glVertex2f(1, -0.9);
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glVertex2f(1, -1.0);
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glEnd();
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glFinish();
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glReadPixels(0, 0, WIDTH, 1, GL_RGBA, GL_FLOAT, row);
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for (i = 0; i < 4; i++) {
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printf("row[i] = %f, %f, %f\n", row[i][0], row[i][1], row[i][2]);
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}
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}
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static void
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render_image(void)
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{
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static const GLfloat light_ambient[4] = { 0.0, 0.0, 0.0, 1.0 };
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static const GLfloat light_diffuse[4] = { 1.0, 1.0, 1.0, 1.0 };
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static const GLfloat light_specular[4] = { 1.0, 1.0, 1.0, 1.0 };
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static const GLfloat light_position[4] = { 1.0, 1.0, 1.0, 0.0 };
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static const GLfloat red_mat[4] = { 1.0, 0.2, 0.2, 1.0 };
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static const GLfloat green_mat[4] = { 0.2, 1.0, 0.2, 1.0 };
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static const GLfloat blue_mat[4] = { 0.2, 0.2, 1.0, 1.0 };
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static const GLfloat yellow_mat[4] = { 0.8, 0.8, 0.0, 1.0 };
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static const GLfloat purple_mat[4] = { 0.8, 0.4, 0.8, 0.6 };
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glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
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glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
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glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
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glLightfv(GL_LIGHT0, GL_POSITION, light_position);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_LIGHT0);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-1.0, 1.0, -1.0, 1.0, 2.0, 50.0);
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glMatrixMode(GL_MODELVIEW);
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glTranslatef(0, 0.5, -7);
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glClearColor(0.3, 0.3, 0.7, 0.0);
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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glPushMatrix();
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glRotatef(20.0, 1.0, 0.0, 0.0);
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/* ground */
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glEnable(GL_TEXTURE_2D);
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glBegin(GL_POLYGON);
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glNormal3f(0, 1, 0);
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glTexCoord2f(0, 0); glVertex3f(-5, -1, -5);
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glTexCoord2f(1, 0); glVertex3f( 5, -1, -5);
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glTexCoord2f(1, 1); glVertex3f( 5, -1, 5);
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glTexCoord2f(0, 1); glVertex3f(-5, -1, 5);
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glEnd();
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_LIGHTING);
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glPushMatrix();
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glTranslatef(-1.5, 0.5, 0.0);
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glRotatef(90.0, 1.0, 0.0, 0.0);
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glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat );
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glutSolidTorus(0.275, 0.85, 20, 20);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(-1.5, -0.5, 0.0);
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glRotatef(270.0, 1.0, 0.0, 0.0);
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glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat );
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glutSolidCone(1.0, 2.0, 16, 1);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(0.75, 0.0, -1.0);
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glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat );
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glutSolidSphere(1.0, 20, 20);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(0.75, 0.0, 1.3);
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glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, yellow_mat );
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glutWireTeapot(1.0);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(-0.5, 0.0, 2.5);
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glRotatef(40, 0, 1, 0);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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glEnable(GL_CULL_FACE);
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glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, purple_mat );
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glutSolidCube(1.0);
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glDisable(GL_BLEND);
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glDisable(GL_CULL_FACE);
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glPopMatrix();
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glDisable(GL_LIGHTING);
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glPopMatrix();
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glDisable(GL_DEPTH_TEST);
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}
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static void
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init_context(void)
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{
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const GLint texWidth = 64, texHeight = 64;
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GLubyte *texImage;
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int i, j;
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/* checker image */
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texImage = malloc(texWidth * texHeight * 4);
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for (i = 0; i < texHeight; i++) {
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for (j = 0; j < texWidth; j++) {
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int k = (i * texWidth + j) * 4;
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if ((i % 5) == 0 || (j % 5) == 0) {
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texImage[k+0] = 200;
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texImage[k+1] = 200;
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texImage[k+2] = 200;
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texImage[k+3] = 255;
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}
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else {
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if ((i % 5) == 1 || (j % 5) == 1) {
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texImage[k+0] = 50;
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texImage[k+1] = 50;
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texImage[k+2] = 50;
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texImage[k+3] = 255;
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}
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else {
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texImage[k+0] = 100;
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texImage[k+1] = 100;
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texImage[k+2] = 100;
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texImage[k+3] = 255;
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}
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}
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}
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}
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, texImage);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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free(texImage);
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}
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static void
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write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
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{
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const int binary = 0;
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FILE *f = fopen( filename, "w" );
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if (f) {
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int i, x, y;
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const GLubyte *ptr = buffer;
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if (binary) {
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fprintf(f,"P6\n");
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fprintf(f,"# ppm-file created by osdemo.c\n");
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fprintf(f,"%i %i\n", width,height);
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fprintf(f,"255\n");
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fclose(f);
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f = fopen( filename, "ab" ); /* reopen in binary append mode */
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for (y=height-1; y>=0; y--) {
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for (x=0; x<width; x++) {
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i = (y*width + x) * 4;
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fputc(ptr[i], f); /* write red */
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fputc(ptr[i+1], f); /* write green */
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fputc(ptr[i+2], f); /* write blue */
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}
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}
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}
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else {
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/*ASCII*/
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int counter = 0;
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fprintf(f,"P3\n");
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fprintf(f,"# ascii ppm file created by osdemo.c\n");
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fprintf(f,"%i %i\n", width, height);
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fprintf(f,"255\n");
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for (y=height-1; y>=0; y--) {
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for (x=0; x<width; x++) {
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i = (y*width + x) * 4;
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fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]);
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counter++;
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if (counter % 5 == 0)
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fprintf(f, "\n");
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}
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}
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}
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fclose(f);
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}
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}
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static GLboolean
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test(GLenum type, GLint bits, const char *filename)
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{
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const GLint z = 16, stencil = 0, accum = 0;
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OSMesaContext ctx;
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void *buffer;
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GLint cBits;
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assert(bits == 8 ||
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bits == 16 ||
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bits == 32);
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assert(type == GL_UNSIGNED_BYTE ||
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type == GL_UNSIGNED_SHORT ||
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type == GL_FLOAT);
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ctx = OSMesaCreateContextExt(OSMESA_RGBA, z, stencil, accum, NULL );
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if (!ctx) {
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printf("OSMesaCreateContextExt() failed!\n");
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return 0;
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}
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/* Allocate the image buffer */
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buffer = malloc(WIDTH * HEIGHT * 4 * bits / 8);
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if (!buffer) {
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printf("Alloc image buffer failed!\n");
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return 0;
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}
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/* Bind the buffer to the context and make it current */
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if (!OSMesaMakeCurrent( ctx, buffer, type, WIDTH, HEIGHT )) {
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printf("OSMesaMakeCurrent (%d bits/channel) failed!\n", bits);
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return 0;
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}
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/* sanity checks */
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glGetIntegerv(GL_RED_BITS, &cBits);
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assert(cBits == bits);
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glGetIntegerv(GL_GREEN_BITS, &cBits);
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assert(cBits == bits);
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glGetIntegerv(GL_BLUE_BITS, &cBits);
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assert(cBits == bits);
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glGetIntegerv(GL_ALPHA_BITS, &cBits);
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assert(cBits == bits);
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printf("Rendering %d bit/channel image: %s\n", bits, filename);
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init_context();
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render_image();
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if (Gradient)
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render_gradient();
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/* Make sure buffered commands are finished! */
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glFinish();
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if (WriteFiles && filename != NULL) {
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if (type == GL_UNSIGNED_SHORT) {
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GLushort *buffer16 = (GLushort *) buffer;
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GLubyte *buffer8 = malloc(WIDTH * HEIGHT * 4);
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int i;
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for (i = 0; i < WIDTH * HEIGHT * 4; i++)
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buffer8[i] = buffer16[i] >> 8;
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write_ppm(filename, buffer8, WIDTH, HEIGHT);
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free(buffer8);
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}
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else if (type == GL_FLOAT) {
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GLfloat *buffer32 = (GLfloat *) buffer;
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GLubyte *buffer8 = malloc(WIDTH * HEIGHT * 4);
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int i;
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for (i = 0; i < WIDTH * HEIGHT * 4; i++)
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buffer8[i] = (GLubyte) (buffer32[i] * 255.0);
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write_ppm(filename, buffer8, WIDTH, HEIGHT);
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free(buffer8);
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}
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else {
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write_ppm(filename, buffer, WIDTH, HEIGHT);
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}
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}
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OSMesaDestroyContext(ctx);
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return 1;
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}
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int
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main( int argc, char *argv[] )
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{
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int i;
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for (i = 1; i < argc; i++) {
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if (strcmp(argv[i], "-f") == 0)
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WriteFiles = GL_TRUE;
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else if (strcmp(argv[i], "-g") == 0)
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Gradient = GL_TRUE;
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}
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test(GL_UNSIGNED_BYTE, 8, "image8.ppm");
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test(GL_UNSIGNED_SHORT, 16, "image16.ppm");
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test(GL_FLOAT, 32, "image32.ppm");
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return 0;
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}
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Reference in New Issue
Block a user