Mesa 19.0.1 Release Notes / March 27, 2019
+ ++Mesa 19.0.1 is a bug fix release which fixes bugs found since the 19.0.0 release. +
++Mesa 19.0.1 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is only available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +
+ + +SHA256 checksums
++ TBD ++ + +
New features
+None
+ + +Bug fixes
+ +-
+
+
- Bug 100316 - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error + +
- Bug 107563 - [RADV] Broken rendering in Unity demos + +
- Bug 109698 - dri.pc contents invalid when built with meson + +
- Bug 109980 - [i915 CI][HSW] spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store - fail + +
- Bug 110211 - If DESTDIR is set to an empty string, the dri drivers are not installed + +
- Bug 110221 - build error with meson + +
Changes
+ +Andres Gomez (4):
+-
+
- glsl: correctly validate component layout qualifier for dvec{3,4} +
- glsl/linker: don't fail non static used inputs without matching outputs +
- glsl/linker: simplify xfb_offset vs xfb_stride overflow check +
- Revert "glsl: relax input->output validation for SSO programs" +
Bas Nieuwenhuizen (2):
+-
+
- radv: Use correct image view comparison for fast clears. +
- ac/nir: Return frag_coord as integer. +
Danylo Piliaiev (2):
+-
+
- anv: Treat zero size XFB buffer as disabled +
- glsl: Cross validate variable's invariance by explicit invariance only +
Dave Airlie (1):
+-
+
- softpipe: fix texture view crashes +
Dylan Baker (5):
+-
+
- docs: Add SHA256 sums for 19.0.0 +
- cherry-ignore: Add commit that doesn't apply +
- bin/install_megadrivers.py: Correctly handle DESTDIR='' +
- bin/install_megadrivers.py: Fix regression for set DESTDIR +
- bump version for 19.0.1 +
Eric Anholt (1):
+-
+
- v3d: Fix leak of the renderonly struct on screen destruction. +
Jason Ekstrand (6):
+-
+
- glsl/lower_vector_derefs: Don't use a temporary for TCS outputs +
- glsl/list: Add a list variant of insert_after +
- anv/pass: Flag the need for a RT flush for resolve attachments +
- nir/builder: Add a vector extract helper +
- nir: Add a new pass to lower array dereferences on vectors +
- intel/nir: Lower array-deref-of-vector UBO and SSBO loads +
Józef Kucia (2):
+-
+
- radv: Fix driverUUID +
- mesa: Fix GL_NUM_DEVICE_UUIDS_EXT +
Kenneth Graunke (1):
+-
+
- intel/fs: Fix opt_peephole_csel to not throw away saturates. +
Kevin Strasser (1):
+-
+
- egl/dri: Avoid out of bounds array access +
Mark Janes (1):
+-
+
- mesa: properly report the length of truncated log messages +
Plamena Manolova (1):
+-
+
- i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9 +
Samuel Pitoiset (3):
+-
+
- radv: set the maximum number of IBs per submit to 192 +
- radv: always initialize HTILE when the src layout is UNDEFINED +
- radv: fix binding transform feedback buffers +
Sergii Romantsov (1):
+-
+
- d3d: meson: do not prefix user provided d3d-drivers-path +
Tapani Pälli (2):
+-
+
- isl: fix automake build when sse41 is not supported +
- anv/radv: release memory allocated by glsl types during spirv_to_nir +