radeonsi: don't use si_can_use_compute_blit in the compute blit

It makes supporting compute queues on all chips more complicated.
Other uses of si_can_use_compute_blit will be removed, so the function
will be removed too.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28917>
This commit is contained in:
Marek Olšák
2024-03-28 20:35:24 -04:00
committed by Marge Bot
parent 1b924bad5e
commit fcd9f0069f

View File

@@ -1050,7 +1050,20 @@ bool si_compute_blit(struct si_context *sctx, const struct pipe_blit_info *info,
unsigned max_dst_chan_size = util_format_get_max_channel_size(info->dst.format);
unsigned max_src_chan_size = util_format_get_max_channel_size(info->src.format);
if (info->alpha_blend ||
/* MSAA image stores don't work on <= Gfx10.3. It's an issue with FMASK because
* AMD_DEBUG=nofmask fixes them. EQAA image stores are also unimplemented.
*/
if (dst_samples > 1)
return false;
if (info->dst.format == PIPE_FORMAT_A8R8_UNORM || /* This format fails AMD_TEST=imagecopy. */
max_dst_chan_size == 5 || /* PIPE_FORMAT_R5G5B5A1_UNORM has precision issues */
util_format_is_depth_or_stencil(info->dst.resource->format) ||
util_format_is_depth_or_stencil(info->src.resource->format) ||
info->dst_sample != 0 ||
/* Image stores support DCC since GFX10. */
(sctx->gfx_level < GFX10 && vi_dcc_enabled(sdst, info->dst.level)) ||
info->alpha_blend ||
info->num_window_rectangles ||
info->scissor_enable ||
/* No scaling. */
@@ -1068,14 +1081,6 @@ bool si_compute_blit(struct si_context *sctx, const struct pipe_blit_info *info,
if (sctx->gfx_level < GFX11 && !testing)
return false;
if (!si_can_use_compute_blit(sctx, info->dst.format, info->dst.resource->nr_samples, true,
vi_dcc_enabled((struct si_texture*)info->dst.resource,
info->dst.level)) ||
!si_can_use_compute_blit(sctx, info->src.format, info->src.resource->nr_samples, false,
vi_dcc_enabled((struct si_texture*)info->src.resource,
info->src.level)))
return false;
assert(info->src.box.depth >= 0);
/* Shader images. */