fix broken two-sided stencil
This commit is contained in:
@@ -992,7 +992,6 @@ init_attrib_groups(GLcontext *ctx)
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/* Miscellaneous */
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ctx->NewState = _NEW_ALL;
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ctx->ErrorValue = (GLenum) GL_NO_ERROR;
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ctx->_Facing = 0;
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return GL_TRUE;
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}
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@@ -3059,12 +3059,6 @@ struct __GLcontextRec
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struct gl_list_extensions ListExt; /**< driver dlist extensions */
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GLuint _Facing; /**< This is a hack for 2-sided stencil test.
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*
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* We don't have a better way to communicate this value from
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* swrast_setup to swrast. */
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/** \name For debugging/development only */
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/*@{*/
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GLboolean FirstTimeCurrent;
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@@ -141,6 +141,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
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INIT_SPAN(line.span, GL_LINE);
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line.span.arrayMask = SPAN_XY | SPAN_COVERAGE;
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line.span.facing = swrast->PointLineFacing;
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line.xAdj = line.dx / line.len * line.halfWidth;
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line.yAdj = line.dy / line.len * line.halfWidth;
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@@ -65,7 +65,7 @@
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GLfloat attrPlane[FRAG_ATTRIB_MAX][4][4];
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GLfloat wPlane[4]; /* win[3] */
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#endif
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GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceSign;
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GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceCullSign;
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(void) swrast;
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@@ -104,6 +104,7 @@
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majDx = vMax->attrib[FRAG_ATTRIB_WPOS][0] - vMin->attrib[FRAG_ATTRIB_WPOS][0];
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majDy = vMax->attrib[FRAG_ATTRIB_WPOS][1] - vMin->attrib[FRAG_ATTRIB_WPOS][1];
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/* front/back-face determination and cullling */
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{
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const GLfloat botDx = vMid->attrib[FRAG_ATTRIB_WPOS][0] - vMin->attrib[FRAG_ATTRIB_WPOS][0];
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const GLfloat botDy = vMid->attrib[FRAG_ATTRIB_WPOS][1] - vMin->attrib[FRAG_ATTRIB_WPOS][1];
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@@ -112,6 +113,8 @@
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if (area * bf < 0 || area == 0 || IS_INF_OR_NAN(area))
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return;
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ltor = (GLboolean) (area < 0.0F);
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span.facing = area * swrast->_BackfaceSign > 0.0F;
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}
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/* Plane equation setup:
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@@ -117,8 +117,8 @@ _swrast_update_rasterflags( GLcontext *ctx )
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/**
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* Examine polycon culls tate to compute the _BackfaceSign field.
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* _BackfaceSign will be 0 if no culling, -1 if culling back-faces,
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* Examine polycon culls tate to compute the _BackfaceCullSign field.
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* _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces,
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* and 1 if culling front-faces. The Polygon FrontFace state also
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* factors in.
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*/
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@@ -149,10 +149,15 @@ _swrast_update_polygon( GLcontext *ctx )
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backface_sign = 0.0;
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}
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SWRAST_CONTEXT(ctx)->_BackfaceSign = backface_sign;
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SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign;
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/* This is for front/back-face determination, but not for culling */
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SWRAST_CONTEXT(ctx)->_BackfaceSign
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= (ctx->Polygon.FrontFace == GL_CW) ? -1.0 : 1.0;
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}
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/**
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* Update the _PreferPixelFog field to indicate if we need to compute
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* fog blend factors (from the fog coords) per-fragment.
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@@ -763,6 +768,12 @@ _swrast_ResetLineStipple( GLcontext *ctx )
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SWRAST_CONTEXT(ctx)->StippleCounter = 0;
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}
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void
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_swrast_SetFacing(GLcontext *ctx, GLuint facing)
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{
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SWRAST_CONTEXT(ctx)->PointLineFacing = facing;
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}
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void
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_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
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{
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@@ -128,7 +128,8 @@ typedef struct
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* _swrast_validate_derived():
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*/
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GLbitfield _RasterMask;
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GLfloat _BackfaceSign;
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GLfloat _BackfaceSign; /** +1 or -1 */
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GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
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GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
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GLboolean _AnyTextureCombine;
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GLboolean _FogEnabled;
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@@ -156,6 +157,7 @@ typedef struct
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/* Working values:
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*/
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GLuint StippleCounter; /**< Line stipple counter */
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GLuint PointLineFacing;
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GLbitfield NewState;
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GLuint StateChanges;
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GLenum Primitive; /* current primitive being drawn (ala glBegin) */
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@@ -120,7 +120,7 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
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/* if running a GLSL program (not ARB_fragment_program) */
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if (ctx->Shader.CurrentProgram) {
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/* Store front/back facing value in register FOGC.Y */
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machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = (GLfloat) ctx->_Facing;
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machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = (GLfloat) span->facing;
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}
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machine->CurElement = col;
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@@ -308,6 +308,9 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
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span.interpMask = interpFlags;
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span.arrayMask = SPAN_XY;
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span.facing = swrast->PointLineFacing;
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/*
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* Draw
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*/
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@@ -106,6 +106,8 @@ sprite_point(GLcontext *ctx, const SWvertex *vert)
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INIT_SPAN(span, GL_POINT);
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span.interpMask = SPAN_Z | SPAN_RGBA;
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span.facing = swrast->PointLineFacing;
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span.red = ChanToFixed(vert->color[0]);
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span.green = ChanToFixed(vert->color[1]);
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span.blue = ChanToFixed(vert->color[2]);
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@@ -280,6 +282,8 @@ smooth_point(GLcontext *ctx, const SWvertex *vert)
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span.interpMask = SPAN_Z | SPAN_RGBA;
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span.arrayMask = SPAN_COVERAGE | SPAN_MASK;
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span.facing = swrast->PointLineFacing;
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span.red = ChanToFixed(vert->color[0]);
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span.green = ChanToFixed(vert->color[1]);
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span.blue = ChanToFixed(vert->color[2]);
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@@ -386,6 +390,7 @@ large_point(GLcontext *ctx, const SWvertex *vert)
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/* span init */
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INIT_SPAN(span, GL_POINT);
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span.arrayMask = SPAN_XY;
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span.facing = swrast->PointLineFacing;
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if (ciMode) {
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span.interpMask = SPAN_Z | SPAN_INDEX;
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@@ -492,7 +497,8 @@ pixel_point(GLcontext *ctx, const SWvertex *vert)
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/* check if we need to flush */
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if (span->end >= MAX_WIDTH ||
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(swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT))) {
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(swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT)) ||
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span->facing != swrast->PointLineFacing) {
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if (ciMode)
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_swrast_write_index_span(ctx, span);
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else
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@@ -502,6 +508,8 @@ pixel_point(GLcontext *ctx, const SWvertex *vert)
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count = span->end;
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span->facing = swrast->PointLineFacing;
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/* fragment attributes */
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if (ciMode) {
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span->array->index[count] = (GLuint) vert->attrib[FRAG_ATTRIB_CI][0];
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@@ -58,7 +58,7 @@ _swrast_culltriangle( GLcontext *ctx,
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GLfloat fy = v2->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1];
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GLfloat c = ex*fy-ey*fx;
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if (c * SWRAST_CONTEXT(ctx)->_BackfaceSign > 0)
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if (c * SWRAST_CONTEXT(ctx)->_BackfaceCullSign > 0)
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return 0;
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return 1;
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@@ -136,7 +136,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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EdgeT eMaj, eTop, eBot;
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GLfloat oneOverArea;
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const SWvertex *vMin, *vMid, *vMax; /* Y(vMin)<=Y(vMid)<=Y(vMax) */
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GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceSign;
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GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceCullSign;
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const GLint snapMask = ~((FIXED_ONE / (1 << SUB_PIXEL_BITS)) - 1); /* for x/y coord snapping */
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GLfixed vMin_fx, vMin_fy, vMid_fx, vMid_fy, vMax_fx, vMax_fy;
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@@ -235,6 +235,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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{
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const GLfloat area = eMaj.dx * eBot.dy - eBot.dx * eMaj.dy;
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/* Do backface culling */
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if (area * bf < 0.0)
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return;
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@@ -242,11 +243,11 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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return;
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oneOverArea = 1.0F / area;
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/* 0 = front, 1 = back */
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span.facing = oneOverArea * swrast->_BackfaceSign > 0.0F;
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}
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span.facing = ctx->_Facing; /* for 2-sided stencil test */
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/* Edge setup. For a triangle strip these could be reused... */
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{
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eMaj.fsy = FixedCeil(vMin_fy);
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@@ -143,6 +143,13 @@ _swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value);
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extern void
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_swrast_ResetLineStipple( GLcontext *ctx );
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/**
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* Indicates front/back facing for subsequent points/lines when drawing
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* unfilled polygons. Needed for two-side stencil.
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*/
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extern void
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_swrast_SetFacing(GLcontext *ctx, GLuint facing);
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/* These will always render the correct point/line/triangle for the
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* current state.
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*
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@@ -201,6 +201,9 @@ _swsetup_RenderStart( GLcontext *ctx )
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swsetup->NewState = 0;
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/* This will change if drawing unfilled tris */
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_swrast_SetFacing(ctx, 0);
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_swrast_render_start(ctx);
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/* Important */
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@@ -1,8 +1,8 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.1
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* Version: 7.1
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -68,6 +68,8 @@ static void _swsetup_render_line_tri( GLcontext *ctx,
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return;
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}
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_swrast_SetFacing(ctx, facing);
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if (ctx->Light.ShadeModel == GL_FLAT) {
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COPY_CHAN4(c[0], v0->color);
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COPY_CHAN4(c[1], v1->color);
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@@ -127,6 +129,8 @@ static void _swsetup_render_point_tri( GLcontext *ctx,
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return;
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}
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_swrast_SetFacing(ctx, facing);
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if (ctx->Light.ShadeModel == GL_FLAT) {
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/* save colors/indexes for v0, v1 vertices */
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COPY_CHAN4(c[0], v0->color);
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@@ -311,6 +315,4 @@ void _swsetup_choose_trifuncs( GLcontext *ctx )
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tnl->Driver.Render.Quad = quad_tab[ind];
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tnl->Driver.Render.Line = swsetup_line;
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tnl->Driver.Render.Points = swsetup_points;
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ctx->_Facing = 0;
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}
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@@ -49,7 +49,6 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
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v[1] = &verts[e1];
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v[2] = &verts[e2];
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if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT))
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{
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GLfloat ex = v[0]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
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@@ -61,7 +60,6 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
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if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT))
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{
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facing = (cc < 0.0) ^ ctx->Polygon._FrontBit;
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ctx->_Facing = facing;
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if (IND & SS_UNFILLED_BIT)
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mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode;
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