anv: bump pool bucket max allocation size
Age of Empire IV generates a shader of ~2.3Mb on DG2 which is above
the limit we currently have.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19669>
(cherry picked from commit ae76bba34a
)
This commit is contained in:

committed by
Dylan Baker

parent
7d0c7c57d5
commit
fca0249e9c
@@ -292,7 +292,7 @@
|
||||
"description": "anv: bump pool bucket max allocation size",
|
||||
"nominated": true,
|
||||
"nomination_type": 0,
|
||||
"resolution": 0,
|
||||
"resolution": 1,
|
||||
"main_sha": null,
|
||||
"because_sha": null
|
||||
},
|
||||
|
@@ -755,7 +755,7 @@ struct anv_fixed_size_state_pool {
|
||||
};
|
||||
|
||||
#define ANV_MIN_STATE_SIZE_LOG2 6
|
||||
#define ANV_MAX_STATE_SIZE_LOG2 21
|
||||
#define ANV_MAX_STATE_SIZE_LOG2 22
|
||||
|
||||
#define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2 + 1)
|
||||
|
||||
|
Reference in New Issue
Block a user