Changed a number of context fields from GLchan to GLfloat (such as ClearColor).
Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
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@@ -1,4 +1,4 @@
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/* $Id: texobj.c,v 1.57 2002/06/29 19:48:16 brianp Exp $ */
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/* $Id: texobj.c,v 1.58 2002/10/04 19:10:08 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -99,7 +99,7 @@ _mesa_alloc_texture_object( struct gl_shared_state *shared,
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obj->CompareMode = GL_LUMINANCE; /* ARB_shadow */
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obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */
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obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */
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obj->ShadowAmbient = 0; /* ARB/SGIX_shadow_ambient */
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obj->ShadowAmbient = 0.0F; /* ARB/SGIX_shadow_ambient */
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_mesa_init_colortable(&obj->Palette);
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/* insert into linked list */
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