Changed a number of context fields from GLchan to GLfloat (such as ClearColor).
Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
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@@ -1,4 +1,4 @@
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/* $Id: buffers.c,v 1.37 2002/07/09 01:22:50 brianp Exp $ */
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/* $Id: buffers.c,v 1.38 2002/10/04 19:10:07 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -67,20 +67,20 @@ _mesa_ClearIndex( GLfloat c )
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void
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_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
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{
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GLchan tmp[4];
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GLfloat tmp[4];
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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UNCLAMPED_FLOAT_TO_CHAN(tmp[0], red);
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UNCLAMPED_FLOAT_TO_CHAN(tmp[1], green);
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UNCLAMPED_FLOAT_TO_CHAN(tmp[2], blue);
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UNCLAMPED_FLOAT_TO_CHAN(tmp[3], alpha);
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tmp[0] = CLAMP(red, 0.0F, 1.0F);
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tmp[1] = CLAMP(green, 0.0F, 1.0F);
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tmp[2] = CLAMP(blue, 0.0F, 1.0F);
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tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
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if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
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return;
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return; /* no change */
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FLUSH_VERTICES(ctx, _NEW_COLOR);
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COPY_CHAN4(ctx->Color.ClearColor, tmp);
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COPY_4V(ctx->Color.ClearColor, tmp);
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if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) {
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/* it's OK to call glClearColor in CI mode but it should be a NOP */
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