mesa: fix aux/accum comment and error message mixups
This commit is contained in:
@@ -1766,7 +1766,7 @@ _mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
|
|||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Add a software-based accumulation renderbuffer to the given framebuffer.
|
* Add a software-based aux renderbuffer to the given framebuffer.
|
||||||
* This is a helper routine for device drivers when creating a
|
* This is a helper routine for device drivers when creating a
|
||||||
* window system framebuffer (not a user-created render/framebuffer).
|
* window system framebuffer (not a user-created render/framebuffer).
|
||||||
* Once this function is called, you can basically forget about this
|
* Once this function is called, you can basically forget about this
|
||||||
@@ -1795,7 +1795,7 @@ _mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
|
|||||||
assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL);
|
assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL);
|
||||||
|
|
||||||
if (!rb) {
|
if (!rb) {
|
||||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer");
|
||||||
return GL_FALSE;
|
return GL_FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user